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Video Game–Based Exercises for Balance Rehabilitation: A Single-Subject Design
Aimee L. Betker, MSc, Tony Szturm, PhD, Zahra K. Moussavi, PhD, Cristabel Nett, BMR(PT) Archives of Physical Medicine and Rehabilitation Volume 87, Issue 8, Pages (August 2006) DOI: /j.apmr Copyright © 2006 American Congress of Rehabilitation Medicine and the American Academy of Physical Medicine and Rehabilitation Terms and Conditions
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Fig 1 System setup: (1) subject stands on the pressure mat, which is connected to (2) the laptop via the interface box. The laptop currently displays the game Under Pressure. Archives of Physical Medicine and Rehabilitation , DOI: ( /j.apmr ) Copyright © 2006 American Congress of Rehabilitation Medicine and the American Academy of Physical Medicine and Rehabilitation Terms and Conditions
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Fig 2 Screenshots of: (A) Under Pressure: apple drop, horizontal (ML) game mode. Currently, the user has caught 1 of 7 apples and the basket is set to the largest size. (B) Under Pressure: target practice, vertical (AP) game mode. Currently, the user has caught 1 of 3 arrows and the target is set to the largest size. (C) Memory Match: the game is set for 9 squares. Currently, the user has found 1 pair and has 5 seconds left to select the second card. (D) Tic-Tac-Toe: “X” marks the user’s square and “O” marks the computer’s square. Currently, the user has 2 more seconds to select their square, as indicated by the yellow light in the Tic-Tac-Toe display. Archives of Physical Medicine and Rehabilitation , DOI: ( /j.apmr ) Copyright © 2006 American Congress of Rehabilitation Medicine and the American Academy of Physical Medicine and Rehabilitation Terms and Conditions
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