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Published byLudwik Podgórski Modified over 5 years ago
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Rapid Prototyping Use this slide deck to introduce any activity that requires students to go through multiple versions of an idea.
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Making your ideas visual: Prototypes
Paper prototype Physical prototype Demonstration
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Why do you think it’s valuable to create prototypes?
Five minutes for group discussion.
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When we create something new, failure is always an option
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What is required to solve this challenge?
The Kremer Competition 1959: British industrialist Henry Kremer offers £50,000 to the first person to build a human-powered aircraft What is required to solve this challenge? Give the group five minutes to brainstorm answers to this question. The criteria for the Kremer Competition: The aircraft had to take off under human power, clear a 10-foot hurdle and complete a figure-8 flying circuit that was just over a mile long. Kremer would eventually offer more money for the first person to fly across the English Channel in a human-powered craft.
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The challenge was won by the most flexible prototype.
The Gossamer Condor The challenge was won by the most flexible prototype. Dr. Paul MacCready Jr. won the prize in His aircraft, the Gossamer Condor, went on to fly across the English Channel in 1979. The problem he saw was building an aircraft that could be rapidly changed in the field. The plane had a modular design that could be modified very easily with limited tools in the field— he built the capacity to learn from his failures directly into his design. His competitors relied on what they already knew about aeronautics, then tried to perfect that knowledge in the isolation and sterility of the lab.
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Why MacCready’s competitors did not succeed
Their designs relied on what they already knew about flight— just like these people:
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This is what happens with…
Only one prototype Rapid prototyping
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to create a prototype that explains your idea
You have 25 minutes to create a prototype that explains your idea Paper prototype Physical prototype Demonstration
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What’s one thing you should keep? What’s one thing you should change?
Test your first prototype You have five minutes to: Show your prototype to another group for feedback. Provide feedback on their prototype. What’s one thing you should keep? What’s one thing you should change? If time permits, do this one to two more times.
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Let’s pivot! Based on the feedback from the other group(s), students modify their prototypes.
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