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EPS Coding Rubric 2018 At Expected Level Consolidating Beginning Prep

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Presentation on theme: "EPS Coding Rubric 2018 At Expected Level Consolidating Beginning Prep"— Presentation transcript:

1 EPS Coding Rubric 2018 At Expected Level Consolidating Beginning Prep
Begin Coding Course 1 Maths Circus 1 (One game 5 levels) Log in using your name Charlie Chimp Adventure Zone & Mouse Island completed Grade One & Two 2Create a Superstory (Group) Blockly Games Made With CODE Adding characters miming Basic Storyline Pivot Animation Completed Paint background Beginning frames/PIVOT Grade Three 2Do it Yourself (Begin creating a simple activity using 1-6 min tutorial to guide you.) Turn it into a movie for YouTube (Pivot-Movie Maker) Grade Four Use Scratch within the ICT dropdown to create a short motion clip. (Include a background & your own Sprite character.) Scratch Exploration (Watch this short clip.) Begin Coding Course 3 Build a Robot Project (Follow the brief from Mrs Miller.) Grade Five Revise 2Create a Superstory (Independently) 2Do it Yourself (Create own Quizzes using multilevel & insert into P/Point) View 1 or more info video Grade Six Robotics or revise Scratch 2Do it Yourself (Create multi-level games. Save into ‘S’ drive) 2Do it Yourself (Create 1 own games-edited. Use the min tutorials) Begin Coding Course 4 2Do it Yourself (Create 1 own game-rough draft)

2 At Expected Level Consolidating Beginning Prep Grade One Grade Two
eSmart Tasks-Rubric Through discussion with teachers, students learn to apply safe practices to protect themselves and others as they interact online for learning and communicating. At Expected Level Consolidating Beginning Prep Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems Games Charlie Chimp & Mouse Island, CODE studio etc. Name the computer software & hardware Posture, mouse control. Grade One Exploring and identifying hardware and software components of digital systems when creating ideas and information, for example experimenting with different ways of providing instructions to games software using a mouse, touch pad, touch screen, keyboard, stylus. Create a table to explain each hardware/software with images. Recognising that a digital system follows instructions or commands, for example instructing robotic toys to perform a function such as a dance movement Using PIVOT to create a dance move & put all together into Movie Maker for a class dance clip. Inside your computer video. What is the brains? CPU It reads all the instructions. Billions! Different languages; Java, C++ & Python. Peripherals, INPUT/OUTPUT systems, binary codes. Match using my table? Grade Two Following a series of instructions to use a piece of hardware or software, for example taking a photograph, editing and storing it to include in a slow motion-Movie Maker Presenting a sequence of instructions or events in a series of slides or screens with text and pictures Recognising sequences of instructions or events that are commonly experienced such as the sequence of traffic lights, or how their lunch order is taken and delivered-Power Point Playing with and using different digital systems for transferring and capturing data, for example using a tablet to take a photograph of a grandparent and recording an interview with them about life in the past Exploring and using digital systems for downloading and storing information, for example knowing how to download images from a website and insert them into a document Grade Three 3-4 Explaining to others how to follow technical instructions, for example demonstrating how to capture and download images from a mobile device Partner work. Scribe-programmer & robot/person. (Need cups & Paper/pencil) Play this game & then attempt to create your own using Scratch Creating Algorithms Create a SMARTART using an algorithm or Students may choose to share their sequence with others using a digital format. For example: Tellagami app  short video  short PowerPoint presentation  concept mapping/ graphic organiser software  infographic Voki Grade Four Data & Information (Technology timeline Word Table) Recognise and explore patterns in data and represent data as pictures, symbols and diagrams Collect, explore and sort data, and use digital systems to present the data creatively Use excel spreadsheets to decode and fill in colour coded pictures (like the popular gingerbread house, penguin picture, or shapes and pictures) Data Storage Poster in Publisher Recognising that images and music can be transferred from a mobile device to a computer, for example using a cable to connect a camera and computer to upload images for a photo story-Camp project or school based project Use a table to explain these using an image to match. Video files, Audio files, PDF, Excel, JPG, Word; what’s the differences? Cables, plugs & different ports on computers: Mobile device, keyboard, headphones, Ethernet images-cable to match Grade Five Kahootz Established 2Do it Yourself (Create own Quizzes using multilevel & insert into P/Point) 2Do it Yourself (Create own Quiz min tutorial) Create an activity using 2Do it yourself (For example a puzzle, 7 different ideas.) Grade Six Robotics or revise Scratch-Programming a robot to operate independently, for example to find its way out of a maze Info What is Binary Code? Intro movie : 2Do it Yourself 1 Game (Create multi-level games. Save into ‘S’ drive)


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