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Multi-Cycle Datapath Lecture notes from MKP, H. H. Lee and S. Yalamanchili
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Reading Appendices A.7, D.3, D.4, D.5
Note: Appendices A-E in the hardcopy text correspond to chapters 7-11 in the online text. Practice Problems: 15, 16, 22
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Morgan Kaufmann Publishers
10 April, 2019 Single Cycle Datapath Longest instruction Sharing hardware What are the performance limitations of this datapath? cycle time clk Chapter 4 — The Processor
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Why Multi-Cycle? Single cycle datapath Multi-cycle datapth
Instruction Class Instruction Fetch Register Read ALU Operation Data Access Register Write Total Time Load word 2ns 1ns 8ns Store word 7ns R-format 6ns Branch 5ns Single cycle datapath Design for the worst case! Need to make the cycle time = 8ns per cycle Multi-cycle datapth Design for each individual instruction class For the above example: cycle time = 2ns Lw=10ns (5 cycles), sw=8ns (4 cycles), R-format=8ns(4 cycles), beq=6ns (3 cycles)
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Multi-Cycle Approach Break up the instructions into steps, each step takes a clock cycle Balance the amount of work to be done Restrict each cycle to use only one major functional unit At the end of a cycle Store values for use in later cycles (easiest thing to do) Introduce additional “internal” registers
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Instruction Execution Steps
Register-Register Instruction Fetch Instruction Decode Instruction ALU Operation Write Register Memory Read Instruction Fetch Instruction Decode Instruction Address Calculation Memory Read Write Register Memory Write Instruction Fetch Instruction Decode Instruction Address Calculation Memory Write Branch Instruction Different instructions perform different operations at this step Fetch Instruction Decode Instruction Branch Test & PC Update clk cycle time Start instruction fetch Complete instruction fetch
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Control Flow instructions
Functional Behavior IF Instruction Fetch ID Instruction Decode Control Flow instructions Memory instructions Addr ALU Br J Instruction Execute MRd MWr Memory ALU instructions RWr RWr Register Writeback
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New internal registers
Multi-Cycle Datapath Fetch Instruction Decode Instruction Addr Calc ALU OP Branch Test S h i f t l e 2 M m o R g I r D a d W P C y u x 1 s n c [ 5 – ] 4 A L U O p B 3 6 Z New internal registers Write Register Memory Read/Write
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Complete Control Lines
When to write What to write P C W r i t e C o n d P C S o u r c e P C W r i t e I o r D O u t p u t s A L U O p A L U S r c B M e m R e a d A L U S r c A M e m W r i t e C o n t r o l M e m t o R e g R e g W r i t e I R W r i t e O p R e g D s t [ 5 – ] M 2 6 2 8 J u m p 1 u I n s t r u c t i o n [ 2 5 – ] S h i f t a d d r e s s [ 3 1 - ] x l e f t 2 2 I n s t r u c t i o n [ 3 1 - 2 6 ] P C P C [ 3 1 - 2 8 ] M I n s t r u c t i o n R e a d u A d d r e s s [ 2 5 – 2 1 ] r e g i s t e r 1 M u x R e a d A x 1 M e m o r y I n s t r u c t i o n R e a d d a t a 1 1 Z e r o [ 2 – 1 6 ] r e g i s t e r 2 M e m D a t a A L U R e g i s t e r s A L U A L U O u t I n s t r u c t i o n M W r i t e r e s u l t [ 1 5 – ] I n s t r u c t i o n u r e g i s t e r R e a d B d a t a 2 W r i t e I n s t r u c t i o n [ 1 5 – 1 1 ] x d a t a W r i t e 4 1 M r e g i s t e r 1 d a t a u 2 x I n s t r u c t i o n 3 [ 1 5 – ] M u x M e m o r y 1 d a t a 1 6 3 2 S h i f t A L U r e g i s t e r S i g n e x t e n d l e f t 2 c o n t r o l I n s t r u c t i o n [ 5 – ]
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Five Execution Steps Instruction Fetch (IF)
Instruction Decode and Register Fetch (ID) Execution, Memory Address Computation, or Branch Completion (EX) Memory Access or R-type instruction completion (MEM) Write-back step (WB)
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Instruction Fetch Control IR = Memory[PC]; PC+=4
2 P C M u x 1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Instruction Fetch (IF)
Use PC to get instruction and put it in the Instruction Register. Increment the PC by 4 and put the result back in the PC. Can be described succinctly using RTL "Register-Transfer Language" IR = Memory[PC]; PC = PC + 4; Can we figure out the values of the control signals? IR = Memory[PC]; MemRead=1; IRWrite=1; IorD=0; PC = PC + 4; ALUSrcA=0; ALUSrcB=01; ALUOp=00 (add); PCSource=00; PCWrite=1
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ID Stage: Assign A and B; Calculate Branch Address
f t l e 2 P C M u x 1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Instruction Decode and Register Fetch (ID)
Still do not have any idea what instruction it is. Read registers rs and rt in case we need them Compute the branch address (used in next cycle in case the instruction is a branch) RTL: A = Reg[IR[25-21]]; B = Reg[IR[20-16]]; ALUOut = PC + (sign-extend(IR[15-0]) << 2); ALUSrcA = 0; ALUSrcB = 11; ALUOp = 00 (add); (for branch target)
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Execute: Memory Type ALUOut = A + offset (address)
h i f t l e 2 P C M u x 1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Execute: R- Type ALUOut = A op B
S h i f t l e 2 P C M u x 1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Execute: Branch Type if (A==B) PC=ALUOut
S h i f t l e 2 P C M u x 1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Execute: Jump Type (New PC)
S h i f t l e 2 P C M u x 1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Execute, memory or branch (EX: instruction dependent)
The first cycle, the operation is determined by the instruction class ALU is performing one of the following functions, based on instruction type Memory Reference: ALUOut = A + sign-extend(IR[15-0]); ALUSrcA=1; ALUSrcB=10; ALUop=00 (add) R-type: ALUOut = A op B; ALUSrcA=1; ALUSrcB=00; ALUop=10 (funct, inst[5:0], decides op) Branch: if (A==B) PC = ALUOut; PCSource=01; ALUSrcA=1; ALUSrcB=00; ALUop=01 (sub); PCWriteCond=1; PCWrite=0; Jump: PC = {PC[31:28] || IR[25:0] || 2‘b00}; PCSource=10; PCWrite=1;
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MEM: Load S h i f t l e 2 P C M u x 1 R g s r W d a I n c o [ 5 – ] 4
1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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MEM: Store S h i f t l e 2 P C M u x 1 R g s r W d a I n c o [ 5 – ] 4
1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Memory Access or R-Type
Loads and stores access memory MDR = Memory[ALUOut];IorD=1; MemRead=1; or Memory[ALUOut] = B; IorD=1; MemWrite=1 R-type instructions finish Reg[IR[15-11]] = ALUOut; RegDst=1; MemtoReg=0; RegWrite =1
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R-Type Completion S h i f t l e 2 P C M u x 1 R g s r W d a I n c o [
1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Memory Access or R-Type
Loads and stores access memory MDR = Memory[ALUOut];IorD=1; MemRead=1; or Memory[ALUOut] = B; IorD=1; MemWrite=1 R-type instructions finish Reg[IR[15-11]] = ALUOut; RegDst=1; MemtoReg=0; RegWrite =1
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WB for Load S h i f t l e 2 P C M u x 1 R g s r W d a I n c o [ 5 – ]
1 R g s r W d a I n c o [ 5 – ] 4 3 6 A L U Z m y B D O p - J 8
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Write-back for load operation
Reg[IR[20-16]]= MDR; MemtoReg=1; RegWrite=1; RegDst=0; What about all the other instructions?
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Summary Example:
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Multi-Cycle Datapath Programs take only as long as they need to
Variable timing per instruction Pick a base cycle time Re-use hardware Avoid unnecessary duplication of hardware Revisit control Combinational vs. state machine design
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Simple Questions How many cycles will it take to execute this code? lw $t2, 0($t3) lw $t3, 4($t3) beq $t2, $t3, Label #assume not add $t5, $t2, $t3 sw $t5, 8($t3) Label: ... What is going on during the 8th cycle of execution? In what cycle does the actual addition of $t2 and $t3 takes place? Example:
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Implementing the Control (D.3)
Value of control signals is dependent upon: What instruction is being executed Which step is being performed Use the information we have accumulated to specify a finite state machine Specify the finite state machine graphically, or Use microprogramming Implementation can be derived from specification
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Graphical Specification of FSM
W r i t e S o u c = 1 A L U B O p n d R g D s M m I a f h / J l E x y - b k ( ' ) 1 S t a r t ) - t y p e ) Q ' E ) J ' = ' B ' = O p p ( O ( 2 6 8 9 ( ) O ' p W = L ' ' S = W ' ) p O ( 3 5 7 4
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Control Signals: Truth Table
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Finite State Machine for Control
P C W r i t e P C W r i t e C o n d I o r D M e m R e a d Control Logic M e m W r i t e I R W r i t e Alternatives for implementing the control logic? M e m t o R e g P C S o u r c e Outputs A L U O p A L U S r c B A L U S r c A R e g W r i t e R e g D s t N S 3 N S 2 Inputs N S 1 N S 5 4 3 2 1 p p p p p p 3 2 1 O O O O O O S S S S I n s t r u c t i o n r e g i s t e r S t a t e r e g i s t e r o p c o d e f i e l d
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Sequencer Implementation (D.4)
Sequence through the state machine What are my options? Control branches in the state machine via dispatch tables
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Control Flow Sequencing Options P C W r i t e S o u c = 1 A L U B O p
A L U B O p n d R g D s M m I a f h / J l E x y - b k ( ' )
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Control Implementation
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Final Contents of Control ROM
Separation of control flow and data
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Specifying Control Specifying all of the control bits for each state is tedious and error prone Use a symbolic language Each state is a microinstruction Organize the control bits into fields microinstruction Microprograms, microcode, and microprogramming ALU Control SRC Control REG Control MEM Control PC Control Sequencing
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Microinstruction format
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Microprogramming A specification methodology
appropriate if hundreds of opcodes, modes, cycles, etc. signals specified symbolically using microinstructions Will two implementations of the same ISA architecture have the same microcode? What would a micro-assembler do? microinstruction ISA Interpreter
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Microcode: Trade-offs
Specification Advantages: Easy to design and write Design architecture and microcode in parallel Implementation (off-chip ROM) Advantages Easy to change since values are in memory Can emulate other architectures Can make use of internal registers Implementation Disadvantages, SLOWER now that: Control is implemented on same chip as processor ROM is no longer faster than RAM No need to go back and make changes
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Study Guide Given a MIPS 32 instruction sequence
Reproduce the sequence of states generated by the controller Compute the execution time in cycles Determine all control signal values if the system is frozen at an arbitrary clock cycle e.g., state Modify the datapath and state machine to Add new instructions Extend the memory system where an access takes 2 cycles instead of 1 cycle Draw the multicycle datapath from memory
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Glossary Dispatch table Finite State Machine Instruction decode
Instruction fetch Microinstruction Microprogramming Microcode Multi-Cycle datapath Sequencer ROM
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