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Published byCaroline Villeneuve Modified over 5 years ago
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What is eSports? Organized, multi-player video game competitions
183,768,000 United States participants and $32.7 billion generated in 2018 A projected 427 million people worldwide will watch Esports by 2019 Opportunity for skilled students/players to showcase their talent
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The Boom According to an eSports marketing blog:
“Males (18-25) watch more eSports and online video gaming than traditional sports programming”
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Why eSports and why now? Massive growth Who plays eSports?
Number volume: The League of Legends World Championship was the most watched event on Twitch in 2017 with 49.5 million hours. It also generated $5.5 million in ticket revenues. Bill Alfond
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Setting Thomas apart First in the “pond” Not a club Hiring a coach
Easily replicated Staying in front
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What is unique to Thomas?
4th year running 160 Sophomore - Senior high school students 5 competition all night event Full in 3 weeks They play League of Legends
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Where do we compete? Physical Location Gaming Arenas
With top-of-the line PC’s 4k TV’s Conference NACE ECAC NCAA? Future?
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GAMES
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SOURCES traditional-sports/ habits-males watch-esports-online-video-gaming-traditional- sports-programming/
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