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Artificial Intelligence
Practical 2: Forward Checking Ian Gent
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Artificial Intelligence
Practical 2: Forward Checking Part I : Overview Part II: Three ways to implement FC Part III: Other parts of the practical Part IV: What I’m looking for
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Practical 2: Forward Checking
Write a program to implement the two algorithms BT (Backtracking) and FC (Forward Checking.) Perform an empirical comparison of the two algorithms. Some practical stuff: This is practical 2 of 2. Each will carry equal weight, I.e. 10% of total credit You may use any implementation language you wish Deadline(s) are negotiable (can be decided after vacation)
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Aims and Objectives Aims: Objectives:
to give experience in implementing important AI search algorithms to give experience in comparing AI techniques empirically Objectives: after completing the practical, you should have: implemented the algorithms BT and FC gained an appreciation of some of the basic techniques necessary performed and reported on an empirical comparison of different algorithms
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What you need to do Implement BT and FC for binary CSP’s
if you can do FC you can do BT FC is the hard bit implement at least two (static) heuristics for each Implement a reader to read in benchmark CSP’s format of problems will be provided use benchmarks for testing Perform empirical comparison of algorithms run on benchmark problems report on comparative success of algorithm/heuristic combinations
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What you can get away with
Implement BT binary CSP’s implement at least one heuristics Implement a reader to read in benchmark CSP’s format of problems will be provided use benchmarks for testing Perform empirical comparison of algorithms run on benchmark problems report on success or otherwise Don’t expect too many marks for doing the above but don’t expect zero either
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Three Ways to Implement FC
You only need one implementation! Choose the style that suits you and the language you like using Three ways are: using the general search algorithm recursive from pseudocode using specific data structures
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Implementing FC (1) You can implement FC using the generic search algorithm presented earlier Search states = some representation of current assignment of values to variables, and current domains for each variable Forward checking done when new states created Do search by depth-first Main problem is memory management not letting space expand endlessly/overwriting existing states easier if you’ve got GC built in Appropriate for languages with non destructive data structures (e.g. Lisp, Haskell)
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FC via general search algorithm
1. Form a one element list with null state null state = state with no decisions = original CSP 2. Loop Until (either list empty or we have a solution) Remove the first state S from the list Choose the next decision to make which variable x to assign next Create a new state for each possible choice of decision decisions are all remaining values v in Dx to create each new state, assign x=v and forward check MERGE the set of new states into the list 3. If (solution in list) succeed and report solution else list must be empty, so fail
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Implementing FC (2) Functional languages are good for search
e.g. Lisp, Haskell Write propagator for forward checking which makes non destructive changes. I.e. original state still exists, but we get a new one for free GC done for you Write search function recursively handles the manipulation of the list for you via the function calling stack
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Implementing FC (2) Search (CSP): choose var
while (value remains in CDvar) Call Search( fc-propagate(CSP[var = value])) If call succeeds with solution, return solution If all calls failed, return failure
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Implementing FC(3) Follow implementation outlined by Prosser
Avoids most memory management problems Explicit data structures initially set up when we remove values from vi to vj we modify them reductions[j] contains sequence of sequence each one a sequence of values disallowed by past var past-fc[j] is a set of variables set of variables i which caused value removals from vj future-fc[i] is another set set of variables in which the current value of vi causes value removals
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General pseudocode for bcssp
Procedure bccsp (n, status) consistent := true, status := unknown, ii := 1 while (status = unknown) if (consistent) ii := label(ii,consistent) need special purpose function fc-label here else ii := unlabel(ii,consistent) and fc-unlabel here if (ii > n) status := solution else if (ii = 0) status := impossible
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Implementing FC(3.2) Use data structure suggested by Bacchus/van Run
Have a 2D array Domain[ii,k] first dimension is variables, second dimension values Domain[ii,k] = 0 if value k still possible for variable ii I.e. if k still belongs to CD[ii] If value k impossible, removed from CD[ii] Domain[ii,k] = j, where j is variable that caused removal On backtracking, to undo effect of assigning j if Domain[ii,k] = j, reset it so that Domain[ii,k] = 0 either store all changes made by j, or just iterate over 2D array looking for those equal to j when we remove values from vi to vj we modify them reductions[j] contains sequence of sequence each one a sequence of values disallowed by past var past-fc[j] is a set of variables set of variables i which caused value removals from vj future-fc[i] is another set set of variables in which the current value of vi causes value removals
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Other parts of the practical
Input format: the APES group has a standard format for sharing binary CSP’s. Allows sharing of benchmarks Valuable for testing (all programs should give same results) Write a reader for this format translate input to your internal format for CSP your representation of variables, domains, constraints create small test problems for yourself and if you want, share them for others
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Heuristics I am only looking for static variable ordering heuristics
implement dynamic ones if you wish heuristics are harder in Prosser’s version see paper by Bacchus & van Run for pointers Heuristics you might consider lexicographic, v1, v2, v3… random, v17, v16, v2, v19 … min degree: var involved in least constraints first max degree: var involved in most constraints first other heuristics you find/can think of
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Empirical Report Run your program(s) against benchmark instances I will provide, and others you might want to try From empirical evidence, how do the techniques perform? Is FC better than BT? Worse? varies across problems? Are there some problems that you can’t solve in reasonable cpu time? Is min degree better than max degree? Are some problems harder than others?
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Empirical Report Write a report on your experiments
Describe the purpose of each experiment, the results, and conclusions you draw Try to make it a good piece of empirical AI! Include results as e.g. tables or graphs as appendix if too many results Probably a few pages
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What I am looking for A correct functioning program
speed is not important (within reason) should implement at least 4 combinations of algorithm/heuristic A report summarising program and empirical work no set word limit, probably needs a few pages to present good empirical work well evidence that your code is correct e.g. sample output, correct result on benchmarks conclusions on your empirical result code (electronically if it’s HUGE)
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Additional Issues Some ways to get more credit …
create/find problems for which usually worse algorithm/heuristic does better think of different heuristics think of interesting hypotheses and test them implement FC so that propagation causes a chain reaction. I.e. if you get domain size = 1, redo FC from there Since I’ve asked for static heuristics, we may search on variable x, domain size 4, when variable y has d.s. = 1 implement dynamic variable ordering heuristics
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Some pointers A tutorial on constraint programming
Barbara Smith Leeds University, 1995 Hybrid Algorithms for the Constraint Satisfaction Problem Patrick Prosser Computational Intelligence, 1993 Dynamic Variable Ordering in CSPs Bacchus & van Run CP95, 1995
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