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Chapter 7 Classes & Objects.

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Presentation on theme: "Chapter 7 Classes & Objects."— Presentation transcript:

1 Chapter 7 Classes & Objects

2 Class A class defines a particular kind of object.
Each class is a blueprint that tells Alice exactly how to create and display an object. Classes begin with a capital letter.

3 Objects When an object is created and displayed, we call this instantiating the class because an object is an instance of that class. Object names begin with a lowercase letter.

4 Object-Oriented Programming Concepts
Encapsulation - lets you create a program (class) that describes data and methods that you want to use as a template to create objects.  Inheritance - enables you to create a class that is similar to a previously defined class, but one that still has some of its own properties.  Polymorphism – allows you to create new objects that perform the same methods as the base object but which perform one or more of these functions in a different way.  Overloading Overriding

5 Declaring Objects Cow cow1 = new Cow ( ……..);
Adult emily = new Adult ( …..); Button clearButton = new Button ( );

6 Constructor A constructor is a method with the same name as the class (including case sensitivity).   A class can contain several constructors to provide a variety of means for initializing objects of that class.  MyFishy nemo =  new MyFishy( ); public MyFishy( ) { }

7 Alice Setters and Getters


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