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Instructions Delete this slide.
Use this template to prepare your Game Concept Pitch Deck. Rip out any prompt texts I’ve put in here (in red Courier, like this slide) and replace with your own material. You can use “Reset Slide” (right mouse click) to banish the red Courier and revert to the original style. Use the “one page design” philosophy everywhere you can. This does not mean one page exactly per topic. For each topic use as many as you need. It does mean, have each slide do a great job of communicating what it needs to, as concisely and compactly as possible. Later sections indicate what is needed in list form, but replace these where you can with one page designs. Bullet lists can also work where appropriate. When done, delete this slide. Delete this slide.
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1) Name of your Game Put your team info here. Have pretty art here.
Also, select a thrilling PowerPoint Design background that suits the theme of your game.
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2) Game Concept The Game Concept should be two or three brilliant sentences that capture the essence of your game in a way that can be immediately grasped by a discerning developer or publisher. The next slide shows an example shamelessly borrowed off the net. You need to be very specific here. Vague or generic sounding concepts are exactly that: vague and generic. Show it big and bold (and italicize the name itself). Delete this slide.
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2) Game Concept “In Trick or Treat the player characters have been trapped in the labyrinth of an ancient haunted house. They must escape by destroying adversarial monsters, avoiding traps, and solving the maze. Trick or Treat is a third person perspective action game.” The above was shamelessly borrowed off the net:
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3) Target Audience Identify the target audience for your game along at least these factors: Demographics (age range, gender, etc.) Favorite genre(s) (rogue-likes, FPS, tower defense, etc) Preferred playing style (casual, mid code, hardcore) Probable play session duration (a few minutes, 15 minute rounds, or whatever, if applicable) Note that there are more sophisticated ways of capturing details of a target audience that we won’t attempt here.
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4) Competitive Analysis
The Competitive Analysis is where you "compare and contrast" your game with the games an experienced reader would most likely be reminded of. This is not a bragfest, but is supposed to be a dispassionate analysis about how your game is like, and unlike, other similar games. It is OK here to discuss your secret sauce that makes your game unique. Do this for three such games, and write a paragraph about the similarities and differences for each. You can use bullet points for this if it makes things clearer.
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4) <name of first game>
Compare and contrast. Have screen shots if you like.
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4) <name of second game>
Compare and contrast. Have screen shots if you like.
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4) <name of third game>
Compare and contrast. Have screen shots if you like.
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5) Info about platforms and game engines
What do you plan to build the game with? Just show these as icons (Unity, UE4, GameMaker, etc.) And what platforms do you plan to build it for? Just show these as icons (PC, PS4, Xbox One, Switch, Android, iPhone, etc.)
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6) Game Mechanics A great place to apply “one page design”.
You will probable need multiple slides for this. Be sure to cover: Core Gameplay Game Flow Characters/Units Gameplay Elements Game Physics Statistics AI Multiplayer
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7) User Interface Also a great place to apply “one page design”.
A mock-up showing the major on-screen elements will be fine here, and it can be somewhat crude (e.g., scan of hand-drawn art). You could also fake it with the drawing tools right inside PowerPoint itself.
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8) Art and Video Splash the screen with representative concept art if you have any or can “borrow” some. Be sure to cover: Goals, style, mood 2D art and animation GUI Special Effects 3D art and animation Cinematics (just briefly mention)
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9) Sound and Music A list of representative music and SFX will be fine here. Indicate the musical style(s). You can embed audio clips of any of those if you like.
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10) Story Here you put a quick synopsis of the story, in text, will be fine. Also briefly discuss at least: Backstory and world Character descriptions (next slides) You do not have to include a spoiler!
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11) Major Characters After you recap your story, tell us about the major characters (hero and villain, at least), if applicable. If you can come up with concept art for the characters, those could decorate the page.
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12) Level Requirements You will probably only have minimal things to say here but you could speak about specific screens in a platformer or side-scroller sense, or that it’s a seamless open world, with loading going on behind the scenes. Could maybe also talk about terrain (alien, forest, desert, island, etc.)
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Thank You! Any Questions?
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