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Telecom Game By Gaming At Rice (Play Cards). Price : 25 Gold Service : Internet Infrastructure : Phone +2 Gold Price : 30 Gold Service : Internet Infrastructure.

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Presentation on theme: "Telecom Game By Gaming At Rice (Play Cards). Price : 25 Gold Service : Internet Infrastructure : Phone +2 Gold Price : 30 Gold Service : Internet Infrastructure."— Presentation transcript:

1 Telecom Game By Gaming At Rice (Play Cards)

2 Price : 25 Gold Service : Internet Infrastructure : Phone +2 Gold Price : 30 Gold Service : Internet Infrastructure : Cable +4 Gold Price : 35 Gold Service : Internet Infrastructure : Wireless +6 Gold Price : 25 Gold Service : Internet Infrastructure : Phone +2 Gold Price : 30 Gold Service : Internet Infrastructure : Cable +4 Gold Price : 35 Gold Service : Internet Infrastructure : Wireless +6 Gold Price : 40 Gold Service : TV Infrastructure : XC +8 Gold Price : 40 Gold Service : TV Infrastructure : XC +8 Gold

3 Price : 35 Gold Service : Radio Infrastructure : Wireless +6 Gold Price : 40 Gold Service : Radio Infrastructure : XC +8 Gold Price : 30 Gold Service : Voice Infrastructure : Cable +4 Gold Price : 40 Gold Service : Voice Infrastructure : XC +8 Gold Price : 30 Gold Service : Voice Infrastructure : Cable +4 Gold Price : 40 Gold Service : Voice Infrastructure : XC +8 Gold Price : 35 Gold Service : Radio Infrastructure : Wireless +6 Gold Price : 40 Gold Service : Radio Infrastructure : XC +8 Gold

4 Regulation : Incentives for New Technology Players Get +2 Gold per New-Wave I/F. All New- Wave I/F and New-Wave Services Are ½ Price, Regardless of Research the Round This Is Played. Price : 15 Gold Regulation : Anti-Trust The Player w/ the Most Money Must Offer the Most Lucrative Monopoly for Sale. Regulation : Barriers to Entry Opponents Cannot Build In New Regions Unless Empty; Competition Cards Disabled While In Effect Regulation : Merger Prevention Players Cannot Buyout Competitors Regulation : Anti-Bundling Regulation Place At A Region; Ignore All Non- Implicit Services In The Region During Revenue Phase Price : 12 Gold Regulation : Anti-Duplication of Investment For Any I/F You Own, No One Else May Purchase It Regulation : Anti-Net Neutrality Removes Messaging and Games Services. Removes Voice and Radio Upgrades from Cable, XC. Removes VoIP Competitor Cards. Regulation : Universal Service Place at a region; Choose One Player To Fill All Slots In the Region w/ the Least I/F. They Must Build There As Long As They Have The Money

5 Price : 1-5 Gold Action : Phone Research Roll a Dice. If Below Amount Paid, Phone Services ½ Price Price : 1-5 Gold Action : Cable Research Roll a Dice. If Below Amount Paid, Cable Services ½ Price Price : 1-5 Gold Action : Wireless Research Roll a Dice. If Below Amount Paid, Wireless Services ½ Price Price : 1-5 Gold Action : XC Research Roll a Dice. If Below Amount Paid, XC Services ½ Price Price : 1-5 Gold Action : Phone Research Roll a Dice. If Below Amount Paid, Phone Services ½ Price Price : 1-5 Gold Action : Cable Research Roll a Dice. If Below Amount Paid, Cable Services ½ Price Price : 1-5 Gold Action : Wireless Research Roll a Dice. If Below Amount Paid, Wireless Services ½ Price Price : 1-5 Gold Action : XC Research Roll a Dice. If Below Amount Paid, XC Services ½ Price

6 Price : 25 Gold Service : Messaging Infrastructure : Phone +2 Gold Price : 30 Gold Service : Messaging Infrastructure : Cable +4 Gold Price : 35 Gold Service : Messaging Infrastructure : Wireless +6 Gold Price : 40 Gold Service : Games Infrastructure : XC +8 Gold Price : 35 Gold Service : Games Infrastructure : Wireless +6 Gold Price : 30 Gold Service : Games Infrastructure : Cable +4 Gold Price : 25 Gold Service : Games Infrastructure : Phone +2 Gold Price : 40 Gold Service : Messaging Infrastructure : XC +8 Gold

7 Price : 4 Gold Buyout : 6 Gold Competition : Local Phone Competitor #1 Deduct All Phone Voice Profits In Region of Choice Each Turn. -1 Gold, -1 CS Price : 10 Gold Buyout : 15 Gold Competition : VoIP Competitor Deducts From All Voice Profits Everywhere. -2 Gold, -2 CS TREMENDOUS SCIENTIFIC BREAKTHROUGH: ENTER THE NEW-WAVE Begin Playing With The New-Wave Deck Price : 6 Gold Buyout : 9 Gold Competition : Local Cable Competitor #2 Deduct Cable TV Profits In Region Each Turn. -2 Gold, -2 CS Price : 4 Gold Buyout : 6 Gold Competition : Local Phone Competitor #1 Deduct All Phone Voice Profits In Region of Choice Each Turn. -1 Gold, -1 CS Price : 10 Gold Buyout : 15 Gold Competition : VoIP Competitor Deducts From All Voice Profits Everywhere. -2 Gold, -2 CS Price : 6 Gold Buyout : 9 Gold Competition : Local Cable Competitor #2 Deduct Cable TV Profits In Region Each Turn. -2 Gold, -2 CS

8 Price : 10 Gold Action : Lobby Remove 1 Regulation Card Price : 10 Gold Action : Lobby Remove 1 Regulation Card Price : 10 Gold Action : Lobby Remove 1 Regulation Card Price : 10 Gold Action : Lobby Remove 1 Regulation Card Price : 10 Gold Action : Lobby Remove 1 Regulation Card Price : 10 Gold Action : Lobby Remove 1 Regulation Card Price : 10 Gold Action : Lobby Remove 1 Regulation Card Price : 10 Gold Action : Lobby Remove 1 Regulation Card

9 Price : 10 Gold Action : Advertise Place In A Region And Calculate Your Customer Satisfaction There As If You Had One More Service Price : 10 Gold Action : Advertise Place In A Region And Calculate Your Customer Satisfaction There As If You Had One More Service Price : 10 Gold Action : Advertise Place In A Region And Calculate Your Customer Satisfaction There As If You Had One More Service Price : 10 Gold Action : Advertise Place In A Region And Calculate Your Customer Satisfaction There As If You Had One More Service

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