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CSCE441: Computer Graphics 2D/3D Transformations
Jinxiang Chai
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Outline 2D Coordinate transformation Composite transformation
3D transformation Required readings: HB 5-9 to 5-17
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Coordinate Transform: 3D Geometry Pipeline
Rotate and translate the camera Object space World space View space Focal length Aspect ratio & resolution Normalized project space Image space 2
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Coordinate Transformation: 3D Modeling/Design
Coordinate transformation from one reference frame to another
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Coordinate Transformation: Animation/Robotics
How to model 2D movement of animated characters or robots? Click here
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Coordinate Transformation
Coordinate transformation from one reference frame to another
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Coordinate Transformation
Coordinate transformation from one reference frame to another
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Coordinate Transformation
Coordinate transformation from one reference frame to another 7
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Coordinate Transformation
Coordinate transformation from one reference frame to another ? 8
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Review – Vector Operations
Dot Product
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Review – Vector Operations
Dot Product: measuring similarity between two vectors
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Review – Vector Operations
Dot Product: measuring similarity between two vectors
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Review – Vector Operations
Dot Product: measuring similarity between two vectors Unit vector:
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Review – Vector Operations
Dot Product: measuring similarity between two vectors
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Review – Vector Operations
Dot Product: measuring similarity between two vectors
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Review – Vector Operations
Cross Product: measuring the area determined by two vectors 15
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Review – Vector Operations
Cross Product: measuring the area determined by two vectors 16
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2D Coordinates 2D Cartesian coordinate system: P: (x,y)
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2D Coordinate Transformation
2D Cartesian coordinate system: P: (x,y)
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2D Coordinate Transformation
2D Cartesian coordinate system: P: (x,y) 19
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p Given the coordinates (x’,y’) in i’j’ how to compute the coordinates (x,y) in ij? 21
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2D Coordinate Transformation
Transform object description from to p Given the coordinates (x’,y’) in i’j’ how to compute the coordinates (x,y) in ij? 22
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2D Coordinate Transformation
Transform object description from to p Given the coordinates (x’,y’) in i’j’ how to compute the coordinates (x,y) in ij? 23
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
p What does this column vector mean?
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2D Coordinate Transformation
Transform object description from to p What does this column vector mean? Vector i’ in the new reference system
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2D Coordinate Transformation
Transform object description from to p What does this column vector mean?
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2D Coordinate Transformation
Transform object description from to p What does this column vector mean? Vector j’ in the new reference system
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2D Coordinate Transformation
Transform object description from to p What does this column vector mean?
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2D Coordinate Transformation
Transform object description from to p What does this column vector mean? The old origin in the new reference system
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2D Coordinate Transformation
2D translation p
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2D Coordinate Transformation
2D translation ? ? p ? ?
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2D Coordinate Transformation
2D translation 1 p 1
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2D Coordinate Transformation
2D translation&rotation ? p
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2D Coordinate Transformation
2D translation&rotation p ?
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2D Coordinate Transformation
2D translation&rotation p
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2D Coordinate Transformation
2D translation&rotation ? p
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2D Coordinate Transformation
2D translation&rotation p
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2D Coordinate Transformation
2D translation&rotation p ?
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2D Coordinate Transformation
2D translation&rotation p
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2D Coordinate Transformation
An alternative way to look at the problem p
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2D Coordinate Transformation
An alternative way to look at the problem p
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2D Coordinate Transformation
An alternative way to look at the problem p
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2D Coordinate Transformation
An alternative way to look at the problem This transform the point from (x’,y’) to (x,y) p
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2D Coordinate Transformation
An alternative way to look at the problem This transform the point from (x’,y’) to (x,y) p
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2D Coordinate Transformation
An alternative way to look at the problem This transform the point from (x’,y’) to (x,y) p
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2D Coordinate Transformation
An alternative way to look at the problem This transform the point from (x’,y’) to (x,y) p
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2D Coordinate Transformation
An alternative way to look at the problem This transform the point from (x’,y’) to (x,y) p
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2D Coordinate Transformation
An alternative way to look at the problem This transform the point from (x’,y’) to (x,y) p
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2D Coordinate Transformation
Same results! p
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2D Coordinate Transformation
2D translation&rotation p
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2D Coordinate Transformation
2D translation&rotation p
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2D Coordinate Transformation
2D translation&rotation p
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2D Coordinate Transformation
2D translation&rotation p 65
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2D Coordinate Transformation
2D translation&rotation p
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2D Coordinate Transformation
2D translation&rotation p
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Composite 2D Transformation
How to model 2D movement of characters or robots? Click here
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Composite 2D Transformation
A 2D lamp character
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Composite 2D Transformation
A 2D lamp character
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Composite 2D Transformation
How can we draw the character given the pose ?
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Articulated Character
A default pose (0,0,0,0,0,0)
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Composite 2D Transformation
What’s the pose?
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Composite 2D Transformation
What’s the pose?
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Composite 2D Transformation
A 2D lamp character ? Given , , how to compute the global position of a point A?
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Composite 2D Transformation
What’s local coordinate ? ?
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Composite 2D Transformation
What’s local coordinate ? ?
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Composite 2D Transformation
What’s the current coordinate A ? ?
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Composite 2D Transformation
What’s the current coordinate A ? ?
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Composite 2D Transformation
What’s the current coordinate A ? ?
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Composite 2D Transformation
What’s the current coordinate A ? ?
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Composite 2D Transformation
What’s the current coordinate A ? 82
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How to Animate the Character?
A 2D lamp character
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How to Animate the Character?
Keyframe animation - Manually pose the character by choosing appropriate values for - Linearly interpolate the inbetween poses. - Works for any types of articulated characters!
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3D Transformation A 3D point (x,y,z) – x,y, and z coordinates
We will still use column vectors to represent points Homogeneous coordinates of a 3D point (x,y,z,1) Transformation will be performed using 4x4 matrix
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Right-handed Coordinate System
Left hand coordinate system Not used in this class and Not in OpenGL
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Homogenous coordinates
3D Transformation Very similar to 2D transformation Translation transformation Homogenous coordinates
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Homogenous coordinates
3D Transformation Very similar to 2D transformation Scaling transformation Homogenous coordinates
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3D Transformation 3D rotation is done around a rotation axis
Fundamental rotations – rotate about x, y, or z axes Counter-clockwise rotation is referred to as positive rotation (when you look down negative axis) y + x z
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3D Transformation Rotation about z – similar to 2D rotation y + x z
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3D Transformation Rotation about y: z -> y, y -> x, x->z z y
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3D Transformation Rotation about x (z -> x, y -> z, x->y) x z
Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters, y x z
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3D Rotation about Arbitrary Axes
Rotate p about the by the angle Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters,
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3-D Rotation General rotations in 3-D require rotating about an arbitrary axis of rotation Deriving the rotation matrix for such a rotation directly is a good exercise in linear algebra
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3D Rotation about Arbitrary Axes
Rotate p about the by the angle
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3-D Rotation General rotations in 3-D require rotating about an arbitrary axis of rotation Deriving the rotation matrix for such a rotation directly is a good exercise in linear algebra Standard approach: express general rotation as composition of canonical rotations Rotations about x, y, z
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Composing Canonical Rotations
Goal: rotate about arbitrary vector r by θ Idea: we know how to rotate about x,y,z So, rotate about z by - until r lies in the xz plane Then rotate about y by -β until r coincides with +z Then rotate about z by θ Then reverse the rotation about y (by β ) Then reverse the rotation about z (by )
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3D Rotation about Arbitrary Axes
Rotate p about the by the angle Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters,
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3D Rotation about Arbitrary Axes
Translate so that rotation axis passes through the origin Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters,
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3D Rotation about Arbitrary Axes
Rotation by about z-axis Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters,
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3D Rotation about Arbitrary Axes
Rotation by about y-axis Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters,
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3D Rotation about Arbitrary Axes
Rotation by about z-axis Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters,
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3D Rotation about Arbitrary Axes
Rotation by about y-axis Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters,
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3D Rotation about Arbitrary Axes
Rotation by about z-axis Transformation equations for rotations about the other two coordinate axes can be obtained with a cyclic permutation of the coordinate parameters,
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3D Rotation about Arbitrary Axes
Translate the object back to original point
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3D Rotation about Arbitrary Axes
Final transformation matrix for rotating about an arbitrary axis
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3D Rotation about Arbitrary Axes
Final transformation matrix for rotating about an arbitrary axis 107
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3D Rotation about Arbitrary Axes
Final transformation matrix for rotating about an arbitrary axis
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3D Rotation about Arbitrary Axes
Final transformation matrix for rotating about an arbitrary axis A 3 by 3 Rotation matrix
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Rotation Matrices Orthonormal matrix:
orthogonal (columns/rows linearly independent) normalized (columns/rows length of 1)
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Rotation Matrices Orthonormal matrix:
orthogonal (columns/rows linearly independent) normalized (columns/rows length of 1) The inverse of an orthogonal matrix is just its transpose:
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Rotation Matrices Orthonormal matrix:
orthogonal (columns/rows linearly independent) normalized (columns/rows length of 1) The inverse of an orthogonal matrix is just its transpose:
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Rotation Matrices Orthonormal matrix:
orthogonal (columns/rows linearly independent) normalized (columns/rows length of 1) The inverse of an orthogonal matrix is just its transpose:
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Rotation Matrices Why?
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Rotation Matrices Why?
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Rotation Matrices Why?
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Rotation Matrices Why?
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Rotation Matrices Orthonormal matrix:
orthogonal (columns/rows linearly independent) normalized (columns/rows length of 1) The inverse of an orthogonal matrix is just its transpose: e.g.,
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3D Coordinate Transformation
Transform object description from to p
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2D Coordinate Transformation
Transform object description from to p
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3D Coordinate Transformation
Transform object description from to p
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3D Coordinate Transformation
Transform object description from to p
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3D Coordinate Transformation
Transform object description from to p
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3D Coordinate Transformation
Transform object description from to p
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Composite 3D Transformation
Similarly, we can easily extend composite transformation from 2D to 3D
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Composite 3D Transformation
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