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Instructional Systems

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Presentation on theme: "Instructional Systems"— Presentation transcript:

1 Instructional Systems

2 Instructional Systems
Consists of a set of interrelated components that work together, effectively and reliably, within a particular framework to provide learning activities necessary to accomplish a learning goal.

3 The Components and Characteristics of Most Instructional Systems

4 Components of an Instructional System
Objectives Methods Environment Media Equipment People

5 Characteristics of an Instructional System
Direction Synchronization Costs Group Size Time Location

6 Cooperative Learning Recognition that life outside the classroom requires more collaborative activities Social Activities have value in making learning meaningful

7 Cooperative Learning - Advantages
Active Learn Social Skills Interdependence Individual Accountability

8 Cooperative Learning – Limitations
Student Compatibility Student Dependency Time Consuming Individualists Logical Obstacles

9 Computer-Based Cooperative Learning
Can lesson logistical issues with Cooperative Learning Managing information Allocating individual responsibilities Presenting instructional materials Administering Tests

10 Online Collaborative Learning
Students Sharing Data Collectively create a report Meet with an expert

11 Games An activity in which participants follow prescribed rules as the strive to obtain a challenging goal Difference from reality makes it entertaining Usually entails competition Goals should be challenging to create interest, but not unachievable.

12 Advantages Attractive Novel Atmosphere Time on Task

13 Limitations Competition Distraction Poor design

14 Integration Games can be effective for
Attainment of Cognitive Objectives Adding Motivation Small Group Instruction Basic Skills Vocabulary Building

15 Adapting the Content of Instructional Games
Familiar games can be adapted by adding an instructional component to a familiar game Spelling Rummy Reading Concentration Word Bingo

16 Simulations An Abstract or simplification of some real word process
Provide realistic practice in realistic Context.

17 Advantages Realistic Safe Simplified

18 Limitations Time Consuming Over simplification

19 Integration Particularly well suited for Training in Motor skills
Instruction in human interaction and social skills Development of decision making skills.

20 Simulation and Problem-Based Learning
Most Simulations attempt to immerse students in a problem. Students are more likely to apply learning to real world situations.

21 Simulators A Device employed to represent a physical system in a scaled down form Flight simulators CPR

22 Simulation Games Combine factors of both Games and Simulations
Role playing and modeled on reality Striving for a goal, secific rules Promote Holistic learning

23 Concepts: Instruction, Simulation, Game
SG IG ISG IS

24 Simulation/Gaming and ASSURE Model
Analyze Learners State Objectives Select Media and Materials Select relevant practice of skills stated in objectives? valid representation of reality? Modify see frame games

25 Simulation/Gaming and ASSURE Model
Utilize Media and Materials preview prepare the environment prepare the audience Require Learner Participation see “How to...Conduct Debriefing” Evaluate/Revise

26 Programmed Instruction
Based on Skinners Operant Conditioning Performance must be followed by a reinforcer Linear or branching programming

27 Linear and Branching Programs
1 2 2a 3a 3 4 5 6a 6 7 7a 1 2 3 4 5 6

28 Advantages Self Pacing Practice and Feedback Reliable Effective

29 Limitations Program Design Tedious Lack of social interaction

30 Integration Work in almost every subject area Can provide additional instruction Highly motivated Slow learners

31 Programmed Tutoring Programmed Instruction with a tutor
Form of branched instruction

32 Advantages Self Pacing Practice and feedback Social Reinforcers
Reliable Effective

33 Limitations Labor intensive Development costs

34 How To . . . Design Instructional Simulations/Games
8. REVISE 1.Select Content and Scope 4. Develop GAME MODEL A) scenario B) roles, motives C) constraints and resources (including information) 5. Develop Rules 6. Construct PROTOTYPE 7. Try Out PROTOTYPE 2. Specify Audience 3. Specify Objectives A) procedures for play B) Scoring D) transactions E) consequences

35 How To . . . Conduct a Debriefing: The Four-D Procedure
Step 1. Decompressing (Feelings) “How did you fell when ?” Step 2. Describing (Facts) “What happened when you ?” “What real-life situation does this resemble?” Step 3. Drawing Comparisons (Transfer) “How does the scoring system compare with real life costs and payoffs?” Step 4. Deriving Lessons (Application) “How can you apply these learnings to real life?”


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