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Chapitre 5: Collecticiels

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1 Chapitre 5: Collecticiels
Groupware Computer-Supported Co-operative Work (CSCW) Computer-Supported Collaborative Learning (CSCL) 29 mai: Rendez-vous par équipes 5 juin: Les campus Virtuels 12 juin: Hands-on 19 juin: Synthèse de l’année

2 WYSIWYG WYSIWIS WYSIWIS-relaxed Awareness tools

3

4 123 Variables indépendantes Variables dépendantes
Apprendre à 2 (ou 3,…) est-il plus efficace qu’apprendre seul ? Variables indépendantes Variables dépendantes Performance à la tâche Régulation 'Conceptual change' Abstraction Transfert 123

5 123 Variables indépendantes Variables dépendantes Tâche
Distribuabilité Ouverture ... Groupe Nombre Hétérogénéité Genre Environnement Medium Performance à la tâche Régulation 'Conceptual change' Abstraction Transfert 123

6

7 123 Variables indépendantes Variables dépendantes
Variables intermédiaires Tâche Distribuabilité Ouverture ... Groupe Nombre Hétérogénéité Genre Environnement Medium Explications Participation Argumentation Régulation mutuelle 'Grounding' 'Eye contact' 'Turn-taking' Performance à la tâche Régulation 'Conceptual change' Abstraction Transfert 123

8 Collectif échelle ! Collaboratif

9 CSCL Supporter la collaboration
CSCL Supporter la collaboration ? = favoriser l’émergence d’interactions productives: conflits, explications, justifications, regulations, misunderstanding, grounding,…

10 Mécanismes de co-construction de connaissances
INOUT Verbaliser des connaissances explicites Argumentation, négociation Résolution de conflits (Self)-explantion effect « Reciprocal tutoring », « learning by teaching » OUT  IN Internalisation Private/egocentriy speech; ZPD Apprenticeship= scaffolding (étayage) + fading (baisse de l’aide) Régulation mutuelle Abstraction & transfert Charge cognitive Biais de confirmation Effort pour maintenir une compréhension partagée

11 on ne peut garantir l’efficacité de l’apprentissage collaboratif
Bref, on ne peut garantir l’efficacité de l’apprentissage collaboratif Donc il faut: Structurer Reguler Environnement Enseignant

12 ¨Tecfa Virtual Campus, Village 16, Building1 : « Argue Graph »
This activity takes place in a course dedicated to software design We want to teach students the learning theories underlying design choices in courseware development, more precisely we want them to understand that there is not ONE correct theory or design choice but that it depends on the situation at hand. CLICK The scenario is as follows: Students start to fill in a questionnaire about concrete design choices, for instance, "is it better to give immediate feedback or not when a student makes an error" They have to make a choice between several option and to give a written argument for their choice

13 ¨Tecfa Virtual Campus, Village 16, Building1 : « Argue Graph »
On the basis of the answers the student gave to the questionnaire, the system produces a scatterplot of opinions. Students see the scatterplot all together and the teacher uses this data to form pairs of students Pairs are formed so as to maximise the distance between student's opinions

14 ¨Tecfa Virtual Campus, Village 16, Building1 : « Argue Graph »
Students then fill in the SAME questionnaire in pairs They see the solo arguments each of them gave at phase 1 They have to make a common choice And to provide a written argument for their choice

15 ¨Tecfa Virtual Campus, Village 16, Building1 : « Argue Graph »
On the basis of the solo and duo answers, the system produces a synthesis containing a pie chart representing the choices the students made in the solo and the duo phase all the arguments given to support these choices a short theoretical statement related to the design choice adressed in the question

16 ¨Tecfa Virtual Campus, Village 16, Building1 : « Argue Graph »
Theories Behavioursime Constructivisn Metacognition Design choices Immediate FB Delayed FB Microworld FB Finally, the teacher uses these informations to debrief the class. It is not sufficient to propose an innovative scenario, it is also necessary to evaluate what kind of learning mechanisms it is able to trigger We have taken a closer look to the arguments the students provided to support their choices

17 ¨Tecfa Virtual Campus, Village 16, Building1 : « Argue Graph »
Semantic content of arguments Union Victory New A NEW argument corresponds to the case where the common argument provides by the pair contains a NEW idea which was not present in either solo argument. A UNION argument is the juxtaposition of the two solo arguments given by the students A VICTORY argument corresponds to the pair taking the idea of one of the subjects as its common argument It is interesting to see the high number of "New" arguments in the conflictual condition. Again, it seems that when having to explain their choice and searching an alternative, students explore the subject matter more than when there is no conflict.

18 ¨Tecfa Virtual Campus, Village 16, Building1 : « Argue Graph »
Type of arguments "We answer 3 because motivation is important" "We answer 2 if the learner is a child but we answer 3 for adult learners" "We choose 3 because 2 does not work" Condition Accept Discard It is interesting to notice that almost all the "Condition" arguments were given in a conflictual situation. We think this is a way of solving the conflict by coordinating the different opinions. Let's also notice that this type of argument violates the instruction to give an argument to support only one choice BUT it matches the pedagogical goal of the activity because it brings students to use situational facts to justify their choice

19 « Laboratoire d ’Ergonomie »

20 « Laboratoire d ’Ergonomie »

21 Estimate the volume of an oil reservatoir
Activity 5 : Jigsaw Seismic Data Well Data Environment Data Estimate the volume of an oil reservatoir

22 Estimate the volume of an oil reservatoir
Activity 5 : Double Jigsaw Seismic Data Well Data Environment Data Estimate the volume of an oil reservatoir

23 FATAL ERROR #3546

24 La collaboration par ordinateur est plus difficile que la collaboration en face-à-face

25 F2F Video Audio Whiteboard Chat
+ (with few exceptions)

26 F2F Video Audio Whiteboard Chat
?

27 F2F Video Audio Whiteboard Chat
Vraie différence mais fausses conclusions: ce n’est pas parce que le face-à-face est plus riche que la communication électronique que cette dernière doit imiter la première

28 Phillips B., Should we take Turns ?, CHI2000

29 Phillips B., Should we take Turns ?, CHI2000

30 Phillips B., Should we take Turns ?, CHI2000

31 1 0.9 chat interactions ? F2F dialogue 0 ABABAB
Bootnap experiments, Dillenbourg & Traum, 1997 Index of complexity: regularity in turn taking 1 chat interactions ? F2F dialogue ABABAB

32 Interwoven Dialogue Turns in a Chat
88.5 r1 H page sherlock but what about the gun? 88.8 Priv S 'Hercule which motive jealousy? He would have killed hans no? 89.3 Priv S 'Hercule he stole it when the colonel was in the bar 90.3 r1 H page sherlock Giuzeppe wanted to avoid that one discovers that the painting was fake. HSSH turns (from Pair 11, translated ) 43.5 Bar H Why does Heidi have a motive ? 43.6 Bar S How do you propose we should go further? 43.9 Bar H Should we merge our note books? 44.1 Bar S She said that she didn't like her (and Hans) HSHS turns (from Pair 12 )

33 F2F Video Audio Whiteboard Chat
persistency

34 Whiteboard CHAT dialogues Persistent Non-Persistent Non Persistent
Medium Information CHAT dialogues

35 Persistency : The whiteboard maintains a shared representation of the problem state.

36 Yes, CMC is « less » than F2F but if offers other opportunities: Persistency  group memory Contextuality  shared understanding Reflexivity  self-regulation

37 Yes, CMC is « less » than F2F but if offers other opportunities: Persistency  group memory Contextuality  shared understanding Reflexivity  self-regulation

38 E. Churchill et al, FX Palo Alto Lab

39 DocMeeting (Corti et al, Tecfa)

40 Yes, CMC is « less » than F2F but if offers other opportunities: Persistency  group memory Contextuality  shared understanding Reflexivity  community MIRROR

41 ¨Tecfa Virtual Campus, Village 16, Building1 : « Argue Graph »

42 R. Rodenstein & J. Donath, MIT Media Lab

43 Social Proxy W. Kellog, IBM

44 Visualizing On-Line Communities

45 Patrick Jermann (TECFA/LRDC)

46 Social network analysis of a Dutch police community (De Laat, 2002).

47 Conclusions: Ne pas imiter forcément le face-à-face
Le message devient subtsance… Groupe + outils = système cognitif distribué le medium est plus qu’un fil, il remplit certaines fonctions cognitives : persistence  memoire du groupe reflection  regulation du groupe

48

49 Virtual World Real World (1) hybrid education (2) Persistency
Reflexivity Contextuality

50 Mixed Reality Environments

51


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