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Engaging with Augmented Reality
Barry Spencer
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Augmented Reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. From Wikipedia
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Start with Marketing Trigger Image 1 2 Video Overlay 3 Form Overlay
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The Prospectus
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Not forgetting the learning
1: Can Augmented Reality leverage student engagement? 2: Enrich paper based course materials with contextual digital material 3: A replacement for A4 size format course materials 4: Take advantage BYOD, Smart-phones and Tablet Devices 5: Serve a mobile learning niche
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Why Cards
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The Flash Card
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The Survey
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