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Music and Audio Computing I A

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Presentation on theme: "Music and Audio Computing I A"— Presentation transcript:

1 Music and Audio Computing I 216-306A
Prof. Marcelo M. Wanderley Week 10

2 306A - Music and Audio Computing
Week 10 This week's topics: Sequencing with Detonate Producing MAX Collectives and stand-alone applications 2nd assignment (due Nov ) Nov week 10 306A - Music and Audio Computing

3 Sequencing in MAX with detonate
Objects: seq, mtr, detonate detonate object: advanced sequencing capabilities: non-real time recording, continuously variable playback tempo, triggering individual notes on command… Graphic editing window. Nov week 10 306A - Music and Audio Computing

4 Sequencing in MAX with detonate
Example of non-real time recording using detonate - week10-detonate2 (tutorial 44) All note events and panning are calculated for each index sent from Uzi (1 to 1000) . Everything is recorded by detonate. Once Uzi finishes, it bangs a start message (followed by a next message) that tells detonate to tart playing. Nov week 10 306A - Music and Audio Computing

5 Sequencing in MAX with detonate
week10-detonate2 Nov week 10 306A - Music and Audio Computing

6 Sequencing in MAX with detonate
Control of continuously varying playback tempo! -> week10-detonate Various applications : step playing, score following (match an incoming note to an existing note in the score)… Nov week 10 306A - Music and Audio Computing

7 306A - Music and Audio Computing
MAX Collectives Single applications with grouped files: One or more top-level patches (opened when the collective is opened) and sub-patches. When a patch is saved as a collective, MAX includes any external objects and sub-patches shown in the top-level patch (!!!!) Easily transferable but not easily editable!! Nov week 10 306A - Music and Audio Computing

8 306A - Music and Audio Computing
MAX Collectives Hands on: Test different scripts (add patches, objects, and files - save them!) Always test your collective (from another folder)!! Sometimes you'll need to include patches, objects or files yourself: Some MAX objects might require additional files to be input to the collective: coll, funbuff, movie, mtr, table… Some patches automatics loaded (e.g. using pcontrol) may need to be included by hand… Nov week 10 306A - Music and Audio Computing

9 MAX Collectives and Standalone applications
Collectives can be easily distributed and used with MAX or MAXPlay (free). BUT: collectives can be combined with MAXPlay into a standalone application that does not require either MAX or MAXPlay! Nov week 10 306A - Music and Audio Computing

10 Creating Standalone applications
Use the application installer to compile your collective into a standalone application. Various options to select from: memory size allocated to the application, preset overdrive and all windows active,etc. Option: Search for Missing files (recommended!) Nov week 10 306A - Music and Audio Computing

11 Second Assignment - Due Nov 22 2001 noon
Produce a standalone application based on a timeline to control both internal and external events. Objects to be included: cd/movie, lcd, bpatcher, seq, detonate, etc. Use MIDI to control the timeline or as input to a sequencer. Nov week 10 306A - Music and Audio Computing


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