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Video Processing & Communications
Basics of Video Courtesy of Professor Yao Wang Polytechnic University, Brooklyn, NY11201
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Outline Video capture Analog video Digital video Video display
Photometric model Geometric model Analog video Progressive vs. interlaced rasters in analog TV system Different color representations: YUV/YIQ Digital video Sampling/quantization Y’CbCr format Video display Spatial/temporal/bit-depth resolution Adapted from Yao Wang, 2004 Video Basics
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Photometric Model of Video Capture
Courtesy of Onur Guleryuz Adapted from Yao Wang, 2004 Video Basics
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Geometric Model of Video Capture
point Camera center The image of an object is reversed from its 3-D position. The object appears smaller when it is farther away. 2-D image Image plane Adapted from Yao Wang, 2004 Video Basics
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Implication of Models in Analog World
Miniature building Explosion from The Mummy Lighting in Filmmaking Adapted from Yao Wang, 2004 Video Basics
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Progressive and Interlaced Raster Scans
Field 1 Field 2 Progressive Frame Interlaced Frame Horizontal retrace Vertical retrace Interlaced scan is developed to provide a trade-off between temporal and vertical resolution, for a given, fixed data rate (number of line/sec). Adapted from Yao Wang, 2004 Video Basics
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Color TV Broadcasting and Receiving
Adapted from Yao Wang, 2004 Video Basics
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Why not using RGB directly?
R,G,B components are correlated Transmitting R,G,B components separately is redundant More efficient use of bandwidth is desired RGB->YC1C2 transformation Decorrelating: Y,C1,C2 are uncorrelated C1 and C2 require lower bandwidth Y (luminance) component can be received by B/W TV sets Color transformation is a compromised solution, but the ultimate one Adapted from Yao Wang, 2004 Video Basics
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YIQ in NTSC I (in-phase): orange-to-cyan
Q (quadrature): green-to-purple (human eye is less sensitive) Q can be further bandlimited than I Phase=Arctan(Q/I) = hue, Magnitude=sqrt (I^2+Q^2) = saturation Hue is better retained than saturation Recall: Quadrature amplitude modulation (QAM) in digital communication Adapted from Yao Wang, 2004 Video Basics
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Color Image Y image I image (orange-cyan) Q image (green-purple)
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I and Q on the color circle
Q: green-purple I: orange-cyan Adapted from Yao Wang, 2004 Video Basics
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Conversion between RGB and YIQ
RGB -> YIQ Y = R G B I = R G B Q = R G B YIQ -> RGB R =1.0 Y I Q, G = 1.0 Y I Q, B =1.0 Y I Q. Adapted from Yao Wang, 2004 Video Basics
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YUV in PAL Adapted from Yao Wang, 2004 Video Basics
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YUV/RGB Conversion Numerical approximations
Y = (( ( 66 * R * G + 25 * B + 128) >> 8) + 16) U = ( ( -38 * R - 74 * G * B + 128) >> 8) + 128 V = ( ( 112 * R - 94 * G - 18 * B + 128) >> 8) + 128 Adapted from Yao Wang, 2004 Video Basics
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YIQ/YUV Comparison Adapted from Yao Wang, 2004 Video Basics
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Different Color TV Systems
Adapted from Yao Wang, 2004 Video Basics
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Who uses what? From http://www.stjarnhimlen.se/tv/tv.html#worldwide_0
Adapted from Yao Wang, 2004 Video Basics
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Digital Video Sampling Quantization
Taken from EE465: Image Acquisition Adapted from Yao Wang, 2004 Video Basics
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BT.601* Video Format * BT.601 is formerly known as CCIR601
Adapted from Yao Wang, 2004 Video Basics
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RGB <--> Y’CbCr Analog video Digital video
Adapted from Yao Wang, 2004 Video Basics
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YUV vs. Y’CbCr Adapted from Yao Wang, 2004 Video Basics
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Chrominance Subsampling Formats
Adapted from Yao Wang, 2004 Video Basics
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Digital Video Formats Adapted from Yao Wang, 2004 Video Basics
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4:2:0 YUV Video U: 144-by-176 V: 144-by-176 Y: 288-by-352
Adapted from Yao Wang, 2004 Video Basics
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Tricky Photometric Situations
Shadow causes problem to background extraction Video enhancement Adapted from Yao Wang, 2004 Video Basics
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Geometric Invariance Adapted from Yao Wang, 2004 Video Basics
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Video Display High-end Low-end
If the resolution of display device is higher than that of video sequence, what can we do? Tradeoff between quality and complexity Subjective evaluation of video quality Low-end If the resolution of display device is lower than that of video sequence, what can we do? What if the bit-depth resolution is lower? (e.g., display video on PDAs and portable DVDs) It is the last and the least-researched component in visual communication systems Adapted from Yao Wang, 2004 Video Basics
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Resolution, Resolution, Resolution
temporal 300fps 30fps 1M 10M spatial 8bpp 32bpp Bit-depth Adapted from Yao Wang, 2004 Video Basics
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High Dynamic Range Imaging
Q: Can we generate a HDR image (16bpp) by a standard camera? A: Yes, adjust the exposure and fuse multiple LDR images together Adapted from Yao Wang, 2004 Video Basics
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HDR Display (after Toner Mapping)
Note that any commercial display devices we see these days are NOT HDR Adapted from Yao Wang, 2004 Video Basics
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