Presentation is loading. Please wait.

Presentation is loading. Please wait.

VMG Literacy Spelling Snooker.

Similar presentations


Presentation on theme: "VMG Literacy Spelling Snooker."— Presentation transcript:

1 VMG Literacy Spelling Snooker

2 Objective The main aim of Spelling Snooker is to improve your literacy through playing a game. In addition, you will improve your numeracy skills through the scoring process.

3 Scoring The game requires two or more players and scoring is based on the principals set out in a game of snooker. 1 - Red 2 - Yellow 3 - Green 4 - Brown 5 - Blue 6 - Pink 7 - Black

4 How to Play Player 1 (P1) is the first to attempt spelling. P1 must spell a red (easy) word. If spelled correctly, P1 must choose a colour. The higher the score, the harder the spelling! If P1 spells a black (difficult) word correctly, 7 points are gained. After correctly spelling a colour word, P1 must then spell a red word again. So, spelling is carried out red/colour/red/colour, until P1 fails to spell a word correctly.

5 Passing Play When P1 fails to spell a word, the play then goes to Player 2 (P2). The same rules apply. The game can be ended at any time but the final turn lies with P2 and must finish when failing to spell a word. The winner is the player with the highest score!

6 Demo-Game One of you must challenge the teacher to a demo-game of Spelling Snooker. A colour-coded list of the Dirty Thirty will be used to demonstrate the game. P1 (student) must stand with their back to the board so they cannot see the spellings. P2 (teacher) is to begin testing from the red choices.

7 Tally the Total A simple way to log your score is to use a tally chart. This is also a simple way to calculate the total, as tallying is organised in groups of five.

8 Tally Chart Example

9 Dirty Thirty 1. accommodation 2. beautiful 3. because 4. beginning 5. believe 6. business 7. ceiling 8. decided 9. definitely 10. disappear 11. disappointed 12. embarrass 13. extremely 14. friend 15. immediately 16. minute 17. necessary 18. neighbour 19. nervous 20. opportunity 21. persuade 22. queue 23. queueing 24. quiet 25. quite 26. receive 27. separate 28. sincerely 29. surprised 30. until

10 Test-Match Choose a Spelling Snooker partner. To make the match balanced, select someone who is of a similar spelling ability to you. For this first match, use the Dirty Thirty colour-coded list. P1 must sit with their back to the board so they cannot see the spellings. P2 is to begin testing from the red choices.


Download ppt "VMG Literacy Spelling Snooker."

Similar presentations


Ads by Google