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The Organization and Planning of Movement Ch
The Organization and Planning of Movement Ch. 33, “Principles of Neural Science”, 5th Ed. 陳韋達 MD PhD 臺北榮總神經醫學中心 主治醫師 國立陽明大學醫學系/腦科所 副教授 哈佛大學醫學院麻省總醫院生醫影像中心 進修
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Outline Motor action = the ultimate function of the sensory system
Step 1: Sensory input Step 2: Sensorimotor transformation Step 3: Motor output Conscious processes are not necessary for movement control Motor learning
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Step 1: Sensory Inputs Extrinsic information Intrinsic
Eg. Spatial location of a target Egocentric space Mainly from visual or auditory input Intrinsic Kinematic information Position, velocity and acceleration of the hand, joint angles, muscle lengths From muscle spindles [Golgi tendon organs] Kinetic information The forces generated or experienced by our body Reference
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Egocentric space and coordinates
The choices of coordinate system in the brain is dependent on motor tasks and different stages of sensorimotor transformation
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Difference sensory processing for action and perception
Optic ataxia Visual agnosia Reference
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Step 2: sensorimotor transformation
Reference
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kinematic vs. dynamic tasks
Dynamic and kinematic tasks involves different sensory modality Dynamic: proprioception > vision Kinematic: vision > proprioception “Motion study” is a catch-all term for simulating and analyzing the movement of mechanical assemblies and mechanisms. Traditionally, motion studies have been divided into two categories: kinematics and dynamics. Kinematics is the study of motion without regard to forces that cause it; dynamics is the study of motions that result from forces. Other closely related terms for the same types of studies are multibody dynamics, mechanical system simulation, and even virtual prototyping. Kinematic analysis is a simpler task than dynamic analysis and is adequate for many applications involving moving parts. Kinematic simulations show the physical positions of all the parts in an assembly with respect to the time as it goes through a cycle. This technology is useful for simulating steady-state motion (with no acceleration), as well as for evaluating motion for interference purposes, such as assembly sequences of complex mechanical system. Many basic kinematic packages, however, go a step further by providing “reaction forces,” forces that result from the motion. Dynamic simulation is more complex because the problem needs to be further defined and more data is needed to account for the forces. But dynamics are often required to accurately simulate the actual motion of a mechanical system. Generally, kinematic simulations help evaluate form, while dynamic simulations assists in analyzing function.
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Step 3: motor output (internal models)
Evidence of presence: motor equivalence Reference
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Step 3: motor output (internal models)
The forward model forms predicted behaviors and works as a guide for INITIAL motor output The actual behavior starts from initial motor output (predicted behavior derived from feedforward model) then corrected by feedback controls Reference
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Movement errors and variability
The difference between desired and actual movement Causes for movement errors Neural noise of sensory neuron (input) Inaccurate internal models Neural noise of motor neuron (output) Example 1: variability of constant force Increased with force level Example 2: speed-accuracy trade-off
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Speed-Accuracy Trade-off
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Fitt’s law: speed vs. accuracy
=the index of difficulty
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Invariant and variant features of complex movements
Reference
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Invariant feature Variant feature Variant feature
Hand path and speed are invariant (stereotypical) feature Variant feature
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Movement Schemas = The simple spatiotemporal elements of a complex movement Reference
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Bibliotics
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Movement control Feedforward control (open-loop)
No sensory feedback is needed Feedback control (closed-loop) Sensory-dependent Some movements only involve forward model Saccade, deliberate reading, vestibular-ocular reflex (VOR) Pros: save the time for sensorimotor delay Cons: inaccuracy Reference
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Sensorimotor delay Sensory feedback is noisy and slow
The delayed information dose not reflect the the present state of the body and world Two compensation strategies Intermittency of movement Prediction of changes in body states (better) Reference
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Prediction corrects sensorimotor delays
Reference
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Observer model of motor prediction
Gain = the movement error
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Motor learning Most forms involve procedural or implicit learning (without consciously thinking) Require different forms of sensory information Improves motor control in novel situations Motor control circuits are not static but modified throughout life Reference
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Machines can beat a chess master
but not the dexterity of a boy !
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