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Children, Perceptions of Reality, and Telepresence

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Presentation on theme: "Children, Perceptions of Reality, and Telepresence"— Presentation transcript:

1 Children, Perceptions of Reality, and Telepresence
Matthew Lombard

2 Real vs. Unreal – Not So Simple
Types of reality distinctions: Mediated vs. nonmediated (by technology) Actual vs. not actual (nonfiction [news] vs. fiction [entertainment]) Live vs. recorded Plausible vs. implausible (if not actual, could it be?) Example: ‘Reality TV’

3 Understanding TV and Reality
Step 1. “There are people in the box” (Ronald McDonald, popcorn examples of Flavell & Flavell) Step 2. TV people/objects are different, but nature unknown Step 3. TV is representation but always accurate (“What’s an actor?”) Step 4. Not everything on TV is socially realistic

4 Understanding TV and Reality
Children have to learn to use form cues and content cues to determine ‘realism’: Actual – live news Actual - recorded news bad sound anchors at desk sloppy speaking narrator/voice-over no background music special graphics no special effects b&w (documentaries)

5 Understanding TV and Reality
Children have to learn to use form cues and content cues to determine ‘realism’: Not actual – drama Not actual - sitcom close-ups of faces laugh track mood-setting music good sound Not actual - cartoon adult voices animation fast pace sound effects

6 Understanding TV and Reality
Children have to learn to use form cues and content cues to determine ‘realism’: Actual – live news Actual - recorded news crime, weather crime, politics, history, ‘breaking news’ health, science Not actual – drama Not actual – sitcom ?? ??

7 Understanding TV and Reality
Seems likely that as media technologies evolve, children will find it harder and/or take longer to make reality distinctions: Screen size, picture quality, graphics realism, sound quality, surround sound, interactivity, augmented and virtual reality, robots…! Not limited to children – even when we know the truth, we want to the misperception: telepresence

8 Telepresence Topic of scholarly interest and research – causes, effects, implications

9 Telepresence Illusion that occurs in many contexts that have commercial potential Likely effects on people, organizations, societies

10 Defining Presence ISPR (2000): Presence (a shortened version of the term "telepresence") is a psychological state or subjective perception in which even though part or all of an individual's current experience is generated by and/or filtered through human-made technology, part or all of the individual's perception fails to accurately acknowledge the role of the technology in the experience.

11 Defining Presence Lombard & Ditton (1997): a perceptual illusion of nonmediation

12 Applications Executive meetings Sun Starfire

13 Applications Distance education (K-12) PEBBLES ThereNow / DVE

14 Applications Distance education (higher ed)

15 Applications Medical training Barrow Medical Institute

16 Applications Telemedicine including telepsychiatry

17 Applications Politics and government Teleportec

18 Applications Military Freedom Calls

19 Applications Emergency command and coordination InterSTAR
Infra-Structures

20 Applications Legal

21 Applications Human Resources HireVue

22 Applications Telework / telecommuting HeadThere

23 Applications Customer service DVE

24 Applications Science and exploration

25 Applications Arts Dreamworks

26 Applications Telepresence Art Telematic Dreaming

27 Applications Adult

28 Applications Virtual bus tour

29 Applications Future: Home Accenture

30 Enhancements ‘3D’ Teleport TelepresenceTech

31 Enhancements Physical interaction / haptics

32 Enhancements Physical interaction / haptics

33 Expanded Telepresence
Social vs. spatial telepresence Interactive vs. noninteractive Real vs. simulated people/places

34 Spatial Telepresence Teleoperation

35 Spatial Telepresence Virtual sports and games

36 Spatial Telepresence Training simulators

37 Spatial Telepresence Virtual therapy

38 Noninteractive Telepresence
IMAX 3D

39 Noninterative Telepresence
TV

40 Noninteractive Telepresence
Virtual nature

41 Simulated People/Places
Second Life Cisco

42 Simulated People/Places
Military training

43 Simulated People/Places
Virtual receptionist Carnegie Mellon U

44 Simulated People/Places
Robots Riken Honda

45 Simulated People/Places
Androids Hanson Robotics Osaka University

46 Future of Telepresence?
Holodeck

47 Presence Research Community
Interdisciplinary (computer sci to philosophy) International Growing (EU FETs 50+ mil euros) ISPR Presence journal, presence-l listserv 12th PRESENCE conference November in Los Angeles

48 Presence Research Community
Research goals Identify and manipulate causes (media form/content, user characteristics) Identify and understand consequences (learning and task performance, productivity, enjoyment, involvement, persuasion, desensitization, arousal/relaxation, emotion, effectiveness of communication, “Work Live Learn Play”) Develop cohesive theory of cognitive, affective, and behavioral processes of telepresence

49 Presence Research Community
Research goals

50 Big Picture Questions How to maximize usefulness of telepresence?
What forms do people want and fear? Where will technology evolution take us? (utopia vs. dystopia) How to deal with ethical challenges?

51 Big Picture Questions

52


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