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Texture Synthesis and Transfer
William Wedler Final Project Fall 2007
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Project Description Synthetic texture from a given sample
Extract blocks and fit them together Find blocks that match along their borders Piece together with jagged edges Justification: Markov property Current state is (x,y) location Output is a block from the given sample
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Synthesis Results Markov Model
Current State: Overlapping region already synthesized (Shaded region) Current Output: Selected block from input sample (Dashed outline) Input Output
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Dependency on Sampling Parameters
20 pixel Window 30 pixel Window 40 pixel Window Input: 1/6 Overlap 1/5 Overlap 1/4 Overlap
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Texture Transfer Results
Modify model sates: Add target correspondence information & Input texture Input target
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Extension Into Animation
Idea: Transition from mostly texture to mostly target figure Vary resemblance to texture/target Change window size with Blur input target Add time dimension to state information: Consider texture from previous frame Modified code borrowed from Proff. Efros
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Animation Results Only vary window sizes, no prev. frame info: Inputs:
Vary window, blur and add prev. frame info: Inputs: Outputs:
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