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Team: _Speed Camel X__________________ Agile System-Engineering Process: Team WikiSpeed
Descriptive Statement The Team WikiSpeed agile engineering process is the adaptation of the software agile process to hardware development and micro manufacturing. The process allows a distributed team from all over the world to design a product that is modular and lean. Strategic Values/Objectives Being lean - use little material as possible Modular Distributed team Rapid Design Cycle Knowledge sharing
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Response Situation Analysis (RSA) for an Agile Systems Engineering Process
Change Domain General Issues Proactive Reactive Creation (and Elimination) What artifacts/data/knowledge must the process be creating or eliminating during operational activity? Project awareness Improvement What process performance characteristics will be expected to improve during its operational life cycle? Risk Management Activity effort estimating Migration What major events coming down the road will require a change in the process infrastructure? Mass Production Infrastructure is obsolete Modification (Add/Sub Capability) What modifications to employable resources might need made as the process is used? Changing team culture Correction What will impair/obstruct process agility that will need an automatic systemic detection and response? Staffing issues Process buy in Variation What process variables will range across what values and need accommodation? Process overhead Comfort level with collaboration Expansion (and Contraction of Capacity) What are “quantity-based” elastic-capacity range needs on resources/output/activity/other? Amount of resource required Reconfigu-ration What types of resource relationship configurations will need changed during operation? Job role changes
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Team Wikispeed Agile Engineering Process
Graphic template for your modification Resources Integrity Management Product Owner Scrum Mastter Developers Tools Materials Materials Situational awareness Resource mix evolution Resource readiness Activity assembly Infrastructure evolution Product Owner Product Owner Product Owner and Scrum Master Product Owner Product Owner Active Infrastructure Passive Config 1 Config 2 Config n Sockets Signals Security Safety Service What?
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RRS Principles for System: _Team WikiSpeed_________
(Think: Plug-and-Play, Drag-and-drop) Reconfigurable Scalable Reusable Encapsulated Resources Resources are encapsulated independent units loosely coupled through the passive infrastructure. Product Owner Tools Scrum Master Materials Developers Evolving Infrastructure Key elements of the infrastructure likely to evolve and need to be evolvable? Changing product owner depending on expertise Learn how to do it yourself Get new volunteers Facilitated Interfacing (Pluggable) Resources & infrastructure have features facilitating easy module insertion/removal. Online chat, message boards, storage, youtube, scrum room, google docs Redundancy and Diversity Duplicate resources provide fail-soft & capacity options; diversity provides functional options. Team formed with diverse skills Pairing Cross training Facilitated Reuse Resources are reusable and/or replicable; with supporting facilitation for finding and employing appropriate resources. Youtube instructional videos, google docs Elastic Capacity Resource populations & functional capacity may be increased and decreased widely within the existing infrastructure. Global pool of talent Peer-Peer Interaction Resources communicate directly on a peer-to-peer relationship; parallel rather than sequential relationships are favored. No hierarchy, same room or remote interface Distributed Control & Information Decisions made at point of maximum knowledge; information accessible globally but kept locally. Decision is made by the product owner which changes depending on expertise. Knowledge is recorded and shared through youtube and google docs Deferred Commitment Resource relationships are transient when possible; decisions & fixed bindings are postponed until necessary. Focus on current sprint/scrum Self-Organization Resource relationships are self-determined; and resource interaction is self-adjusting or negotiated. Volunteers, no hierarchy, no pre-assigned roles among developers/designers. Everybody is equally empowered to do what is needed.
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