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Copter Commander Andrew Ho, Designer Heather Pritchard, Producer

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Presentation on theme: "Copter Commander Andrew Ho, Designer Heather Pritchard, Producer"— Presentation transcript:

1 Copter Commander Andrew Ho, Designer Heather Pritchard, Producer
Andrew Trusty, Programmer

2 Game Design Gameplay The player assumes control of a helicopter, with the objective of trying to navigate through a side-scrolling playfield without colliding with the top or bottom of the playfield. The player must 'hover' successfully by pressing the space bar repeatedly. The player only has the ability to move upward. Graphics One player sprite with a side-scrolling playfield that is randomly-generated as the player sprite moves through. Upon crashing the helicopter, both the playfield and the player sprite turn different colors.

3 Top and tail rotors are animated every five frames
Sprite Design Top and tail rotors are animated every five frames

4 Game Design Playfield The playfield resembles a crooked tunnel, with portions sticking out from the top and bottom as obstacles for the player to navigate through. The playfield constantly scrolls to the left. The spacing between the top and the bottom of the cave gets smaller as higher distances are reached. The game becomes more difficult at each 300 meter increment. After three increments, the spacing stays constant but the interpolation (minimum length of “crags” in the tunnel) gets larger.

5 Playfield Design Screenshot of Game

6 Game Design Winning/Losing Conditions
There is no specific winning condition, as the purpose of the game is to travel as far as possible within the tunnel. The player’s score increases as the player sprite continues to move without colliding with the playfield. The score is indicated at the bottom as the distance that has been traveled. Losing occurs when the player collides with the playfield. Upon crashing the helicopter, both the playfield and the player sprite turn different colors and flash repeatedly until restarting the game. The game can be restarted by pressing the right button (moving the joystick to the right).


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