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Comparative Study of Platforms for Multi-User Virtual Environments (MUVEs)
Name: Arda Tezcan ID: Supervisor: Associate Professor Debbie Richards Date:
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Outline Introduction Literature Review Platform Comparisons
Background Motivation Aim of the Study Literature Review Multi-User Virtual Environment (MUVEs) Agents Platform Comparisons Active Worlds Project Wonderland The Open Cobalt Torque Game Builder Unity 3D Recommended Platform Conclusion 13/November/09
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Introduction Minimal interest in science in Australian High Schools
Barriers to science inquiry in high schools: Physical Safety Cost MUVE as an alternative Platform issues: Programming (technical specialist needed) Time A comprehensive review of MUVE platforms Recommended platform with justifications 13/November/2009 1
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Literature Review Multi-User Virtual Environments (MUVEs)
Business goals Military Health and medical training Simulation Gaming (World of Warcraft) Educational MUVEs AppEduTech MOOSE LanguageLab River City Virtual Singapura NASA Aerospace 13/November/09 2
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Literature Review Agents Simulations Web-solutions
Military applications Gaming Pedagogical aspects e-Learning Suggestion systems Portfolio experts Tutoring Language learning Science learning 13/November/09 3
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Platform Comparison Metrics
Category 1: Communication and Interaction Text chat Voice chat Video conference Shared whiteboard Shared applications (text processor, web browser, etc) Co-browsing Simulations 13/November/09 4
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Platform Comparison Metrics
Category 2: Characters Character creation Avatar interaction with objects and other avatars Avatar modification and manipulation Avatar gestures and facial expressions Interoperability with other agent structures Artificial Intelligence (AI) technology 13/November/09 5
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Platform Comparison Metrics
Category 3: Features Graphics Physics Audio/Sound Maintainable code Architecture Open source Source code available Cross-platform 13/November/09 6
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Platform Comparison Metrics
Category 4: Education Self-regulated learning Collaborative learning Teacher assistance 13/November/09 7
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Platform Comparisons Active Worlds (AW) Avatar based 3D MUVE platform
Content building through in-built and importing mechanisms Permission handling; tourists, citizens, and world owners AW Software Development Kit: C Programming No open source No source-code available Poor physics 13/November/09 8
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Platform Comparisons Project Wonderland Java-based open source toolkit
Drag and drop content creation Audio as a core feature Real-time application sharing Audio/video recording Still under development Requires some technical skills Serious Java coding 13/November/09 9
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Platform Comparisons The Open Cobalt
Open source construction toolkit on smartboard screen 3D hyperlinked virtual environments Rich content creation Drag and drop content creation Peer-to-peer network architecture Real-time application sharing Still under development Squeak programming Avatar inabilities 13/November/09 10
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Platform Comparisons Torque Game Builder 3D game building platform
Well developed in-built content creation High level physics High level effects Torque Software Development Kit Costly More game-oriented Distractive TorqueScripting 13/November/09 11
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Platform Comparisons Unity 3D 3D game building platform
Rich content creation with drag and drop feature High level physics High level effects Developing with JavaScript, Boo, C# Costly More game-oriented Distractive 13/November/09 12
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Recommended Platform Project Wonderland Technological affordances
Content creation and features Interoperability with JADE and JACK Open source, cross platform Educational affordances Collaborative learning Self-regulated learning Teacher assistance 13/November/09 13
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Conclusion Comparative and comprehensive study of existing MUVE platforms Project Wonderland as the recommended platform Platform recommendations to ease educational MUVE development Assistance to educational MUVE deployment in classrooms Enhanced educational MUVEs, improved scientific inquiries in schools 13/November/09 14
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Questions? 13/November/09
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