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Homework #1 Due: 10/23 (submit to T.A.)
Extract iso-surface from a volume data Render a super-imposed image of the volume and the extracted surface
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Homework Requirement DVR based volume rendering
Variable iso-value for surface extraction Phong shading You must calculate volume gradient and surface normal on the fly Depth consistency The Further object are obstructed by nearer one Assuming fully opaque surfaces Transparent surfaces are optional
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Homework Environment Data C/C++, C# GPU or CPU-based
You can use either DirectX or OpenGL, but DirectX may be preferred Data 256x256x225, 8 bit head CT data Raw data : no header You can download at
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