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User Applications (SURF projects)

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Presentation on theme: "User Applications (SURF projects)"— Presentation transcript:

1 User Applications (SURF projects)
Command & Control Team Lab/Roof Positioning System Command and Control System Testbed operation Data logging and visualization RoboFlag API User Applications (SURF projects) Team Members: Michael Yeh Jon Gibbs Brian Beck David Tung Ling Shi Raktim Bhattacharya Vehicle 2019/4/30 MVWT Design Review

2 Outline Introduction to Roboflag Game C2 GOTChA Chart C2 Status Chart
System Architecture Overview Roboflag APIs Design Overview 2019/4/30 MVWT Design Review

3 Introduction to Roboflag Game
Capture the Flag + Robots = Roboflag! 2019/4/30 MVWT Design Review

4 Roboflag Challenges Many robots controlled by few people
Low-level control High-level strategy Limited communication 2019/4/30 MVWT Design Review

5 C2 GOTChA Chart Goals Provide an interface between Roboflag software and MVWT hardware Provide a non-Roboflag interface for user applications and the MVWT hardware Technical Challenges Not familiar with Roboflag arbiter software, MVWT I C2 software Possible communication constraints from Vehicle Team Don’t know format of positioning system Complexity of C&C API, inexperience in writing APIs Need fast enough software to work with vehicles. Objectives Maintain current interface code for MVWT I. (1.1, 6/27) Modify code from MVWT I to work with MVWT II (1.2, 7/4) Provide C&C API for user applications to handle up to 12 vehicles (MVWT lab) or 24 vehicles (roof), running at 10 Hz (2, *8/3) Graphical support (data logging visualization) (3, *8/15) A new simple generic GUI (3, *8/15) Approaches Study and do a live run of the current Roboflag code and current testbed code. Weekly meetings with both teams to determine proper interfaces. Detailed block diagrams, work breakdowns, schedules for API, keep documentation in Doxygen. 2019/4/30 MVWT Design Review

6 C2 Status Chart Compile MVServer Run MVServer Debug MVServer
Maintain MVWT I (Steelebots) BB, JG, MY, DT Interface Specifications from Vehicles and Positioning teams HELP! Needs work Working Interface Owner From others Develop MVWT II (Kellys) MY, LS MY, LS Create Kelly Controller Modify Arbiter Code BB = Brian JG = Jon MY = Mike DT = David Generic MVWT Interface JG, DT BB, JG DT, BB API Design GUI Design Data Logger 2019/4/30 MVWT Design Review

7 Roboflag Architecture
Strategy API for a robotic capture-the-flag game Provides an interface to both a simulated and real world environment Tests algorithms for one-human/multiple-robot strategies 2019/4/30 MVWT Design Review

8 Roboflag Architecture
HITL GUI Vehicle A Vision System Team 1 Network Entity A Vehicle B Entity B MVServer Vehicle C Entity C Team 2 Network Arbiter Vehicle D Entity D HITL GUI 2019/4/30 MVWT Design Review

9 Real World Vision system from positioning team
Vehicles and vehicle controllers from vehicles team 2019/4/30 MVWT Design Review

10 MVServer Hardware Interface
Provides a “glue” interface between Roboflag and the actual hardware testbed Keeps Roboflag code hardware-independent 2019/4/30 MVWT Design Review

11 Roboflag Arbiter Implements the rules of the game
Provides a GUI to view the status of the game Sends user commands to the hardware testbed via MVServer Receives vision data from MVServer for feedback to Roboflag algorithms 2019/4/30 MVWT Design Review

12 Roboflag Networks Separates team communication networks
Allows simulation of various communication environments, i.e. lossy networks, lag 2019/4/30 MVWT Design Review

13 Roboflag Entities Each vehicle is controlled by a Roboflag strategy entity Entities provide high level commands for achieving goals, i.e. target destinations Roboflag strategy API is implemented through entity code 2019/4/30 MVWT Design Review

14 Roboflag HITL GUI Allows a human-in-the-loop manually give high-level commands to entities Provides feedback for the human player 2019/4/30 MVWT Design Review

15 2019/4/30 MVWT Design Review

16 Current Work Cleaning up code for hardware-independence
Adding support for heterogeneous vehicles Fixing various remaining bugs 2019/4/30 MVWT Design Review

17 RoboFlag Architecture
Custom Code Team 1 Network Team 2 Network Custom Code Master GUI GUI Arbiter GUI MVServer Vision System Hardware Test bed 2019/4/30 MVWT Design Review

18 API Motivation Create interface for non-roboflag programmers to control multiple robots without writing onboard code Provide ability to control different types of Robots simultaneously Provide basic point to point control 2019/4/30 MVWT Design Review

19 API Development Assesed functional requirements and developed a work plan Documented the essential parts of MVServer and the Arbiter Communicated with future users and agreed upon a send and receive data structures Wrote a program with point to point control for one robot Expanded the program for multiple robots Provided final set of documentation 2019/4/30 MVWT Design Review

20 API Architecture Hardware Testbed: Contains multiple robots with wireless cards MVServer: Sends velocity commands to robots on the test bed Custom Code / API (Derived from RoboFlag Arbiter): Receives position data then sends velocity commands to MVServer Vision System reads Robot hats and sends data to MVServer Current Configuration: Allows for 8 Robots API Functions Custom Code Vision System MVServer Hardware Test bed 2019/4/30 MVWT Design Review

21 Send/Receive Data Structures
struct LocationCommon { float xPos, yPos, rotation; }; struct MovingObject:LocationCommon bool isFound, isRotationFound; struct RawVision MovingObject robots[NUM_OF_TEAMS*NUM_OF_ROBOTS], balls[NUM_OF_BALLS], obstacles[NUM_OF_OBSTACLES]; float time; Send: struct ObjectVelocity { float xVel, yVel, rotVel; }; struct EntityCommands:ObjectVelocity int kick, dribble; struct ObjectCommands EntityCommands robots[NUM_OF_TEAMS*NUM_OF_ROBOTS], obstacles[NUM_OF_OBSTACLES]; 2019/4/30 MVWT Design Review

22 API Vehicle Control Functions
Provide functions for direct velocity control and point to point control These functions update the data structures that contain the velocity commands sent to the server 2019/4/30 MVWT Design Review

23 Set Velocity Command Function
ObjectCommands setVelocityCommand(float xVel, float yVel, int robotNum, ObjectCommands myObjectCommands) Allows programmer to set x-velocity and y-velocity of robot Parameters: x-velocity command y-velocity command Robot number ObjectCommands structure Updates: ObjectCommands structure containing x-velocity and y-velocity commands for the specified robot 2019/4/30 MVWT Design Review

24 Point to Point Controller
Two functions made available to users to control robots from point to point: Get Errors: obtain errors between current position and target position Point to Point Velocity Command: given these errors, obtain velocity commands to achieve target position Application programmer needs to determine target position in application program 2019/4/30 MVWT Design Review

25 Get Errors Function LocationCommon getErrors(RawVision visionInfo, float x_target, float y_target, int robotNum) Provides x-position and y-position error between robot’s current position and target position Parameters: RawVision structure containing position of robots Target x-position Target y-position Robot number Returns: LocationCommon structure with x-position error and y-position error for particular robot 2019/4/30 MVWT Design Review

26 Point to Point Velocity Command Function
ObjectCommands P2PvelocityCommand(LocationCommon Errors, int robotNum, ObjectCommands myObjectCommands) Provides velocity commands to achieve target position Proportional controller: sets x-velocity and y-velocity commands proportional to x-position error and y-position error Parameters: LocationCommons structure with position errors obtained in getErrors() function Robot number ObjectCommands structure Updates: ObjectCommands structure with x-velocity and y-velocity commands to make specified robot compensate for position error 2019/4/30 MVWT Design Review

27 Results Made demo programs that demostrate API functions:
Make multiple robots travel at specified velocities Make multiple robots travel to a set of waypoints Demostrates: Communication Functions Set velocity and point to point control functions Results: Robots successfully travel at specified velocity Robots travel from point to point smoothly and accurately 2019/4/30 MVWT Design Review

28 Q & A 2019/4/30 MVWT Design Review


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