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Abhishek Bhola Bharati Vidyapeeth University, College of Engineering

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Presentation on theme: "Abhishek Bhola Bharati Vidyapeeth University, College of Engineering"— Presentation transcript:

1 Abhishek Bhola Bharati Vidyapeeth University, College of Engineering
PERVASIVE COMPUTING Abhishek Bhola Bharati Vidyapeeth University, College of Engineering

2 INTRODUCTION Control over the surrounding environment that is what pervasive computing will mean.

3 ORGANISATION HISTORY TECHNIQUES HUMAN-COMPUTER INTERACTIONS
APPLICATIONS ONGOING RESEARCH ISSUES CONCLUSION

4 HISTORY First Wave: Mainframe computing era
Second Wave: Personal computing era Third Wave: Pervasive computing era

5 PERVASIVE COMPUTING TECHNOLOGIES
DEVICES CONNECTIVITY USER INTERFACE

6 DEVICES SENSORS PROCESSORS ACTUATORS

7 CONNECTIVITY Interlinking of independent electronic devices into broader network. Achieved via: 1.Wired Technology 2.Unwired Technology

8 USER INTERFACES Represents the point of contact between PCS and human users. Different forms of human-computer interaction are: 1. Active 2. Passive 3. Coercive

9 HUMAN-COMPUTER INTERACTIONS
ACTIVE: Users can have control over PCT and devices in environment. PASSIVE: Pervasive computing disappears into background. COERCIVE: Pervasive computing could control, lives and environment.

10 ONGOING RESEARCH Project Oxygen, being pursued by MIT.
Project Endeavour, University of California at Berkeley Project Aura, Carnegie Mellon University

11 OXYGEN Approach to invisible computing being pursued by MIT. Vision
Challenges Approach

12 Oxygen device technologies
E 21’S: Intelligent Spaces H 21’S: Mobile Devices

13 Oxygen network technologies
N21’s Collaborative regions Automatic resource discovery Security Adaptation

14 Oxygen perceptual technologies
Spoken Interaction Visual Interaction

15 Oxygen user technologies
Collaboration Automation Knowledge Access

16 DEMONSTRATION

17 APPLICATIONS HEALTHCARE DOMICILIARY CARE

18 APPLICATIONS (contd.) ENVIRONMENTAL MONITORING
INTELLIGENT TRANSPORT SYSTEM

19 ISSUES ENGINEERING ISSUES PRIVACY, SAFETY AND SECURITY ENVIRONMENT
HEALTH

20 CONCLUSION “ Pervasive computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, pervasive computing forces the computer to live out here in the world with people”

21 THANK YOU!!! ANY QUERIES ?


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