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© 2012 Elsevier, Inc. All rights reserved.
Chapter 02 © 2012 Elsevier, Inc. All rights reserved.
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© 2012 Elsevier, Inc. All rights reserved.
Figure 2.1 A fixed-function NVIDIA GeForce graphics pipeline. © 2012 Elsevier, Inc. All rights reserved.
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© 2012 Elsevier, Inc. All rights reserved.
Figure 2.2 Texture mapping example: painting a world map texture image. © 2012 Elsevier, Inc. All rights reserved.
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© 2012 Elsevier, Inc. All rights reserved.
Figure 2.3 Examples of anti-aliasing operations: (a) triangle geometry, (b) aliased, and (c) anti-aliased. © 2012 Elsevier, Inc. All rights reserved.
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© 2012 Elsevier, Inc. All rights reserved.
Figure 2.4 An example of a separate vertex processor and fragment processor in a programmable graphics pipeline. © 2012 Elsevier, Inc. All rights reserved.
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© 2012 Elsevier, Inc. All rights reserved.
Figure 2.5 Unified programmable processor array of the GeForce 8800 GT graphics pipeline. © 2012 Elsevier, Inc. All rights reserved.
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© 2012 Elsevier, Inc. All rights reserved.
Figure 2.6 The restricted input and output capabilities of a shader programming model. © 2012 Elsevier, Inc. All rights reserved.
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