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Experimental Design Christian Ruff With slides from: Rik Henson

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1 Experimental Design Christian Ruff With slides from: Rik Henson
Daniel Glaser

2 Overview Parametric designs Categorical designs
Subtraction - Pure insertion, evoked / differential responses Conjunction - Testing multiple hypotheses Parametric designs Linear - Adaptation, cognitive dimensions Nonlinear - Polynomial expansions, neurometric functions Factorial designs Categorical - Interactions and pure insertion Parametric - Linear and nonlinear interactions - Psychophysiological Interactions

3 Cognitive Subtraction
Aim: Neuronal structures underlying a single process P? Procedure: Contrast: [Task with P] – [control task without P ] = P the critical assumption of „pure insertion“  Neuronal structures computing face recognition? Example: Neuronal structures underlying face recognition?

4 Cognitive Subtraction: Baseline-problems
„Distant“ stimuli -  Several components differ!  P implicit in control task ? „Queen!“ „Aunt Jenny?“ „Related“ stimuli Name Person! Name Gender!  Interaction of process and task ? Same stimuli, different task

5 Differential event-related fMRI
Evoked responses Differential event-related fMRI SPM{F} testing for evoked responses Parahippocampal responses to words “Baseline” here corresponds to session mean Estimation depends crucially on inclusion of null events or long SOAs “Cognitive” interpretation hardly possible, but useful to define regions generally involved in the task BOLD EPI fMRI at 2T, TR 3.2sec. Words presented every 16 secs; (i) studied words or (ii) new words

6 Differential event-related fMRI
Differential responses Differential event-related fMRI SPM{F} testing for evoked responses Parahippocampal responses to words SPM{F} testing for differences studied words new words BOLD EPI fMRI at 2T, TR 3.2sec. Words presented every 16 secs; (i) studied words or (ii) new words Peri-stimulus time {secs}

7 A categorical analysis
Experimental design Word generation G Word repetition R R G R G R G R G R G R G G - R = Intrinsic word generation …under assumption of pure insertion

8 Overview Parametric designs Categorical designs
Subtraction - Pure insertion, evoked / differential responses Conjunction - Testing multiple hypotheses Parametric designs Linear - Adaptation, cognitive dimensions Nonlinear - Polynomial expansions, neurometric functions Factorial designs Categorical - Interactions and pure insertion Parametric - Linear and nonlinear interactions - Psychophysiological Interactions

9 Conjunctions One way to minimise the baseline/pure insertion problem is to isolate the same process by two or more separate comparisons, and inspect the resulting simple effects for commonalities A test for such activation common to several independent contrasts is called “Conjunction” Conjunctions can be conducted across a whole variety of different contexts: tasks stimuli senses (vision, audition) etc. But the contrasts entering a conjunction have to be truly independent!

10 Conjunctions Task (1/2) Stimuli (A/B)
Viewing Naming Stimuli (A/B) Objects Colours Example: Which neural structures support object recognition, independent of task (naming vs viewing)? A1 A2 B2 B1 Visual Processing V Object Recognition R Phonological Retrieval P Object viewing R,V Colour viewing V Object naming P,R,V Colour naming P,V (Object - Colour viewing) [ ] & (Object - Colour naming) [ ] [ R,V - V ] & [ P,R,V - P,V ] = R & R = R (assuming no interaction RxP; see later) Common object recognition response (R) Price et al, 1997

11 Conjunctions

12 Two flavours of inference about conjunctions
SPM5 offers two general ways to test the significance of conjunctions: Test of global null hypothesis: Significant set of consistent effects  “which voxels show effects of similar direction (but not necessarily individual significance) across contrasts?” Test of conjunction null hypothesis: Set of consistently significant effects  “which voxels show, for each specified contrast, effects > threshold?” Choice of test depends on hypothesis and congruence of contrasts; the global null test is more sensitive (i.e., when direction of effects hypothesised) A1-A2 B1-B2 p(A1=A2)<p + p(B1=B2)<p Friston et al. (2005). Neuroimage, 25:661-7. Nichols et al. (2005). Neuroimage, 25:

13 Parametric Designs: General Approach
Parametric designs approach the baseline problem by: Varying the stimulus-parameter of interest on a continuum, in multiple (n>2) steps... ... and relating blood-flow to this parameter Possible tests for such relations are manifold: Linear Nonlinear: Quadratic/cubic/etc. „Data-driven“ (e.g., neurometric functions)

14 Overview Parametric designs Categorical designs
Subtraction - Pure insertion, evoked / differential responses Conjunction - Testing multiple hypotheses Parametric designs Linear - Adaptation, cognitive dimensions Nonlinear - Polynomial expansions, neurometric functions Factorial designs Categorical - Interactions and pure insertion Parametric - Linear and nonlinear interactions - Psychophysiological Interactions

15 A linear parametric contrast
Linear effect of time

16 A nonlinear parametric contrast
The nonlinear effect of time assessed with the SPM{T}

17 Nonlinear parametric design matrix
SPM{F} E.g, F-contrast [0 1 0] on Quadratic Parameter => Quadratic Linear Inverted ‘U’ response to increasing word presentation rate in the DLPFC Polynomial expansion: f(x) ~ b1 x + b2 x …up to (N-1)th order for N levels (SPM5 GUI offers polynomial expansion as option during creation of parametric modulation regressors)

18 Parametric Designs: Neurometric functions
versus Rees, G., et al. (1997). Neuroimage, 6: 27-78 Inverted ‘U’ response to increasing word presentation rate in the DLPFC Rees, G., et al. (1997). Neuroimage, 6: 27-78

19 Parametric Designs: Neurometric functions
Coding of tactile stimuli in Anterior Cingulate Cortex: Stimulus (a) presence, (b) intensity, and (c) pain intensity Variation of intensity of a heat stimulus applied to the right hand (300, 400, 500, and 600 mJ) Assumptions: Büchel et al. (2002). The Journal of Neuroscience, 22: 970-6

20 Parametric Designs: Neurometric functions
 Stimulus intensity  Stimulus presence  Pain intensity Büchel et al. (2002). The Journal of Neuroscience, 22: 970-6

21 Parametric Designs: Model-based regressors
Seymour, O‘Doherty, et al. (2004). Nature.

22 Overview Parametric designs Categorical designs
Subtraction - Pure insertion, evoked / differential responses Conjunction - Testing multiple hypotheses Parametric designs Linear - Adaptation, cognitive dimensions Nonlinear - Polynomial expansions, neurometric functions Factorial designs Categorical - Interactions and pure insertion Parametric - Linear and nonlinear interactions - Psychophysiological Interactions

23 Factorial designs: Main effects and Interactions
B2 B1 Task (1/2) Viewing Naming Stimuli (A/B) Objects Colours Main effect of task: (A1 + B1) – (A2 + B2) Main effect of stimuli: (A1 + A2) – (B1 + B2) Interaction of task and stimuli: Can show a failure of pure insertion (A1 – B1) – (A2 – B2) interaction effect (Stimuli x Task) Colours Objects Colours Objects Viewing Naming

24 Interactions and pure insertion
Components Visual processing V Object recognition R Phonological retrieval P Interaction RxP Interaction (name object - colour) - (view object - colour) = (R + RxP) R = RxP Object-naming-specific activations adjusted rCBF Interaction effects in the left inferotemporal region Context: no naming naming

25 Interactions and pure insertion
cross-over and simple We can selectively inspect our data for one or the other by masking during inference

26 Overview Parametric designs Categorical designs
Subtraction - Pure insertion, evoked / differential responses Conjunction - Testing multiple hypotheses Parametric designs Linear - Adaptation, cognitive dimensions Nonlinear - Polynomial expansions, neurometric functions Factorial designs Categorical - Interactions and pure insertion Parametric - Linear and nonlinear interactions - Psychophysiological Interactions

27 Linear Parametric Interaction
A (Linear) Time-by-Condition Interaction (“Generation strategy”?) Contrast: [ ]  [-1 1]

28 Nonlinear Parametric Interaction
F-contrast tests for nonlinear Generation-by-Time interaction (including both linear and Quadratic components) Factorial Design with 2 factors: Gen/Rep (Categorical, 2 levels) Time (Parametric, 6 levels) Time effects modelled with both linear and quadratic components… G-R Time Lin Time Quad G x T Lin G x T Quad

29 Overview Parametric designs Categorical designs
Subtraction - Pure insertion, evoked / differential responses Conjunction - Testing multiple hypotheses Parametric designs Linear - Adaptation, cognitive dimensions Nonlinear - Polynomial expansions, neurometric functions Factorial designs Categorical - Interactions and pure insertion Parametric - Linear and nonlinear interactions - Psychophysiological Interactions

30 Psycho-physiological Interaction (PPI)
Parametric, factorial design, in which one factor is a psychological context … ...and the other is a physiological source (activity extracted from a brain region of interest) Context source target X

31 Psycho-physiological Interaction (PPI)
Parametric, factorial design, in which one factor is a psychological context … ...and the other is a physiological source (activity extracted from a brain region of interest) Set Context-sensitive connectivity source target stimuli Modulation of stimulus-specific responses source target

32 Psycho-physiological Interaction (PPI)
SPM{Z} V1 activity Attention time V1 attention V5 V5 activity no attention Attentional modulation of V1 - V5 contribution V1 activity

33 Psycho-physiological Interaction (PPI)
SPM{Z} V1 activity time attention V5 activity no attention V1 Att V1 x Att V1 activity

34 Psycho-physiological Interaction (PPI)
SPM{Z} Stimuli: Faces or objects Faces PPC IT adjusted rCBF Objects medial parietal activity

35 Psycho-physiological Interaction (PPI)
PPIs tested by a GLM with form: y = (V1A).b1 + V1.b2 + A.b3 + e c = [1 0 0] However, the interaction term of interest, V1A, is the product of V1 activity and Attention block AFTER convolution with HRF We are really interested in interaction at neural level, but: (HRF  V1)  (HRF  A)  HRF  (V1  A) (unless A low frequency, e.g., blocked; mainly problem for event-related PPIs) SPM5 can effect a deconvolution of physiological regressors (V1), before calculating interaction term and reconvolving with the HRF – the “PPI button”

36 Overview Parametric designs “Bonus”: Mixed designs Categorical designs
Subtraction - Pure insertion, evoked / differential responses Conjunction - Testing multiple hypotheses Parametric designs Linear - Adaptation, cognitive dimensions Nonlinear - Polynomial expansions, neurometric functions Factorial designs Categorical - Interactions and pure insertion Parametric - Linear and nonlinear interactions - Psychophysiological Interactions “Bonus”: Mixed designs

37 Mixed Designs Recent interest in simultaneously measuring effects that are: transient (“item- or event-related”) sustained (“state- or epoch-related”) What is the best design to estimate both…? Sensitivity, or “efficiency”, e: e(c,X) = { cT (XTX)-1 c }-1 XTX represents covariance of regressors in design matrix; high covariance increases elements of (XTX)-1  High correlation between regressors leads to low sensitivity to each regressor alone

38 Item effect only Efficiency = 565 (Item Effect)
Blocks = 40s, Fixed SOA = 4s Design Matrix (X) Efficiency = 565 (Item Effect) OK…

39 Item and state effects Efficiency = 16 (Item Effect)
Blocks = 40s, Fixed SOA = 4s Design Matrix (X) Efficiency = 16 (Item Effect) Correlation = .97 Not good…

40 Item and state effects Efficiency = 54 (Item Effect)
Blocks = 40s, Randomised SOAmin= 2s Design Matrix (X) Efficiency = 54 (Item Effect) Correlation = .78 Better!

41 Mixed design example: Chawla et al. (1999)
Visual stimulus = dots periodically changing in colour or motion Epochs of attention to: 1) motion, or 2) colour Events are target stimuli differing in motion or colour Randomised, long SOAs between events (targets) to decorrelate epoch and event-related covariates Attention modulates BOTH: 1) baseline activity (state-effect, additive) 2) evoked response (item-effect, multiplicative)

42 Mixed design example: Chawla et al. (1999)
Mixed Designs (Chawla et al 1999) V Motion change under attention to motion (red) or color (blue) Item Effect (Evoked) State Effect (Baseline) V Color change under attention to motion (red) or color (blue)


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