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Three Key Design Principles for Console Downloads

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Presentation on theme: "Three Key Design Principles for Console Downloads"— Presentation transcript:

1 Three Key Design Principles for Console Downloads
Ellen Beeman Program Manager, Xbox LIVE Arcade

2 The Primary Consoles Xbox LIVE Arcade Playstation Network (and Home)
Nintendo WiiWare

3 1. Console casual games are genuinely different
The demographic can differ by console The “ten foot experience” And you’re designing for the controller - Make it feel natural - You don’t have to use every button!

4 Sierra Online’s Carcassone
Great “ten foot experience” Minimal buttons “Helpful” UI Show the info that really matters to the player!

5 2. Understand and leverage your platform’s meta-game
For Xbox, let’s talk about Gamerscore. Achievements can guide gameplay… and boost sales.

6 3. Differentiate on the design frontiers
Social gameplay Cooperative gameplay - Veteran + newbie - Parent + child And these frontiers can also help broaden your audience!


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