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ES305 - Virtual Tools in Engineering Design: Design Manual

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Presentation on theme: "ES305 - Virtual Tools in Engineering Design: Design Manual"— Presentation transcript:

1 ES305 - Virtual Tools in Engineering Design: Design Manual
James Carroll, Associate Professor Electrical and Computer Engineering

2 About Eng. Design Teams Consist of Members with a Mix of Backgrounds and Training: Scientists: Have strong training in math and science which emphasizes the theoretical. Scientists ask "Why?" questions.

3 About Eng. Design Teams Engineers: Attempt to do something useful with scientific theories and principles, called design, i.e., a creative process that produces in a new device, system, structure, or process that satisfies a specific need. Technologists: Do much of the actual implementation of the engineering designs, like CAD drawings, testing, data taking and reduction, and directing craftspeople during fabrication. Craftspeople: Are the practical or implementation end of the spectrum. They primarily manufacture or assemble the products designed by the rest of the team, e.g., welders, machinists, etc.

4 The Design Process

5 The Design Process

6 Detailed Design Process w/Iteration

7 Detailed Design Process w/Iteration

8 Detailed Design Process w/Iteration

9 Detailed Design Process w/Iteration

10 The Problem Statement and Functional Requirements

11 Brainstorming

12 Brainstorming Rules

13 Sketchstorming

14 Be Creative and Think Laterally!

15 Be Creative and Think Laterally!

16 Identifying and Evaluating Design Alternatives: An Example

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18 Identifying and Evaluating Design Alternatives: An Example

19 Identifying Design Alternatives: Weighted Objective Trees

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22 Developing Models and Prototypes
All modeling can be broken down into one of two categories: Descriptive Models: Depict ideas, products, and processes in a way that is recognizable. The goal is to show what a design would look like if it were created. Examples: Engineering drawings, 3D computer models, or scale models Predictive Models: Used to test and understand how designs ideas, products, and processes will perform. May bear little or no resemblance to the overall design. Examples: Mathematical equations or graphs showing a relationship between design requirements

23 Developing Models and Prototypes
Scale models are one of the most basic and generally useful because they are very much hands-on and provide a good feel for a design and its features Computer simulation and animation are two other common model types

24 Common Engineering Analyses

25 Common Engineering Analyses

26 Thoughts on Project Management

27 Do Not Leave Team Development to Chance!

28 Keeping on Schedule

29 Four Stages of Team Development

30 Four Stages of Team Development

31 Four Stages of Team Development

32 Four Stages of Team Development

33 Four Stages of Team Development

34 References S. Pugh, Total Design , Addison-Wesley, ISBN M.N. Horenstein, Engineering Design, Prentice Hall, ISBN L.J. Kamm, Real-World Engineering, IEEE Press, ISBN J.P. Lewis, Fundamentals of Project Management, American Management Association, ISBN JC. Martin, The Successful Engineer, McGraw-Hill, ISBN


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