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Job for milkshape modeller
If any of you know a skinning tool well enough to help me out with a small task (for pay), let me know
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AI in your design docs Hand-to-hand combat: Lemmings: Old West RPG:
Does NPC combatant have AI? Lemmings: lemmings have some individual agency and individualized goals/utility function Do they improve over time? Old West RPG: Are there townsfolk or highwaymen NPCs? Is there a designated ‘ai’ member of each team, or are you thinking about it as a group?
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Brainstorming What intelligent behavior do you like in existing games?
How can you make the game world into a smarter opponent?
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Typical AI plan Add some randomness to NPC strategy
Variation can be context-sensitive or just randomized Smart path planning/locomotion using waypoints/grabpoints built into the world
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AI possibilities AI techniques used for:
Navigation and route-finding, path planning intelligent hiding Chat with an NPC Learn better behavior over time Adapt to a particular adversary Infer unobservables, like the adversary’s overall strategy Cooperation among NPCs, emergent group behaviors like flocking, maneuvers Planning, goal-directed behavior
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Ideas from AI/entertainment
Don’t let the NPCs have perfect knowledge: they have to operate in the environment like the players do Perhaps they can communicate what they learn
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Things to think about Don’t get in the way of story exposition
How much of a challenge do you want NPCs to present? Should it be as smart as you can make it? Real AI often slow Precompute everything: navigation mesh, offline learning
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