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PROJECTIONS KOYEL DATTA GUPTA
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Classical Projections
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Projection
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Perspective vs Parallel
Computer graphics treats all projections the same and implements them with a single pipeline Classical viewing developed different techniques for drawing each type of projection Fundamental distinction is between parallel and perspective viewing even though mathematically parallel viewing is the limit of perspective viewing
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Taxonomy of Planar Geometric Projections
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Parallel Projection
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Orthographic Projection
Projectors are orthogonal to projection surface Arguably the simplest projection Image plane is perpendicular to one of the coordinate axes; Project onto plane by dropping that coordinate; All rays are parallel.
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Orthographic Projection
Projection plane parallel to principal face Usually form front, top, side views
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Advantages and Disadvantages
Preserves both distances and angles Shapes preserved Can be used for measurements Building plans Manuals Cannot see what object really looks like because many surfaces hidden from view Often we add the isometric
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Axonometric Projections
Allow projection plane to move relative to object classify by how many angles of a corner of a projected cube are the same none: trimetric two: dimetric three: isometric 根据对立方体进行投影时一个角点处有多少个角相等进行分类 q 1 q 3 q 2
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Types of Axonometric Projections
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Advantages and Disadvantages
Lines are scaled (foreshortened) but can find scaling factors Lines preserved but angles are not Projection of a circle in a plane not parallel to the projection plane is an ellipse Can see three principal faces of a box-like object Some optical illusions possible Parallel lines appear to diverge Does not look real because far objects are scaled the same as near objects Used in CAD applications
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Oblique Projection Arbitrary relationship between projectors and projection plane
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Advantages and Disadvantages
Can pick the angles to emphasize a particular face Architecture: plan oblique, elevation oblique Angles in faces parallel to projection plane are preserved while we can still see “around” side
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Perspective Projection
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Perspective Projection
Projectors converge at center of projection Naturally we see things in perspective Objects appear smaller the farther away they are; Rays from view point are not parallel.
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Vanishing Points vanishing point
Parallel lines (not parallel to the projection plan) on the object converge at a single point in the projection (the vanishing point) Drawing simple perspectives by hand uses these vanishing point(s)
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Three-Point Perspective
No principal face parallel to projection plane Three vanishing points for cube
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Two-Point Perspective
On principal direction parallel to projection plane Two vanishing points for cube
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One-Point Perspective
One principal face parallel to projection plane One vanishing point for cube
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Advantages and Disadvantages
Objects further from viewer are projected smaller than the same sized objects closer to the viewer (diminution) Looks realistic Equal distances along a line are not projected into equal distances (nonuniform foreshortening) Angles preserved only in planes parallel to the projection plane More difficult to construct by hand than parallel projections (but not more difficult by computer)
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Perspective projections
COP at origin Looking in –z direction Projection plane in front of origin at z=d
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Foreshortening By similar triangles in previous image, we see that and similarly for y. Using the perspective matrix we get p’ =
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Q1 Using the origin as the centre of projection, derive the perspective transformation onto the plane passing through the point R0(x0,y0,z0) and having normal vector N=n1i+n2j+n3k
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A1 P(x,y,z) is projected onto P’(x’,y’,z’) x’=αx, y’= αy , z’= αz
n1x’+n2y’+n3z’=d (where d=n1x0+n2y0+n3z0) α=d/(n1x+n2y+n3z) d PerN,R0= d 0 0 0 0 d 0 n1 n2 n3 0
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Q2 Find the perspective projection onto the view plane z=d where the centre of projection is the origin(0,0,0)
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Q3 Derive the general perspective transformation onto a plane with reference point R0(x0,y0,z0), normal vector N=n1i+n2j+n3k, and using C(a,b,c) as the centre of projection
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A3 PerN,R0’=TC. PerN,R0 .T-C
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Q4 Derive parallel projection onto xy plane in the direction of projection V=ai+bj+ck
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A4 x’-x=ka , y’-y=kb , z’-z=kc k=-z/c (z’=0 on xy plane) 1 0 -a/c
ParV= b/c
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