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Thinking too much: Pathology in pathfinding

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Presentation on theme: "Thinking too much: Pathology in pathfinding"— Presentation transcript:

1 Thinking too much: Pathology in pathfinding
Mitja Luštrek Jožef Stefan Institute Department of Intelligent Systems Slovenia Vadim Bulitko University of Alberta Department of Computing Science Canada

2 Heuristic lookahead search
Lookahead area Current state Goal state Lookahead depth

3 Heuristic lookahead search
Known Estimated shortest path

4 Heuristic lookahead search
Estimated best move

5 Conventional wisdom Shallower lookahead  worse move
Deeper lookahead  better move

6 Pathology Shallower lookahead  better move
Deeper lookahead  worse move

7 Pathology – history and present
Long known in two-player games [Nau 1979, Beal 1980] We investigate it in pathfinding on maps from computer games

8 We discover plenty of pathology
Come see the poster to find out everything about it


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