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Thinking too much: Pathology in pathfinding
Mitja Luštrek Jožef Stefan Institute Department of Intelligent Systems Slovenia Vadim Bulitko University of Alberta Department of Computing Science Canada
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Heuristic lookahead search
Lookahead area Current state Goal state Lookahead depth
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Heuristic lookahead search
Known Estimated shortest path
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Heuristic lookahead search
Estimated best move
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Conventional wisdom Shallower lookahead worse move
Deeper lookahead better move
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Pathology Shallower lookahead better move
Deeper lookahead worse move
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Pathology – history and present
Long known in two-player games [Nau 1979, Beal 1980] We investigate it in pathfinding on maps from computer games
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We discover plenty of pathology
Come see the poster to find out everything about it
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