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CMPT 771/471: Internet Architecture & Protocols
School of Computing Science Simon Fraser University CMPT 771/471: Internet Architecture & Protocols Network Layer Instructor: Dr. Mohamed Hefeeda
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Review of Basic Networking Concepts
Internet structure Protocol layering and encapsulation Internet services and socket programming Network Layer Network types: Circuit switching, Packet switching Addressing, Forwarding, Routing Transport layer Reliability and congestion control TCP, UDP Link Layer Multiple Access Protocols Ethernet
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The Network Core Mesh of interconnected routers
The fundamental question: how is data transferred through net? circuit switching: dedicated circuit per call: telephone net packet-switching: data sent thru net in discrete “chunks”
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Network Core: Circuit Switching
Network resources (e.g., bandwidth) divided into “pieces” using Frequency division multiplexing (FDM) Time division multiplexing (TDM) Pieces allocated to “calls” (connections) guaranteed performance Resource piece idle if not used by owning call no sharing Connection setup is required Examples (Traditional) Telephone network
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Circuit Switching: Dedicated Circuits
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Network Core: Packet Switching
each end-end data stream divided into packets packets from different users share network resources each packet uses full link bandwidth resources used as needed store and forward: packets move one hop at a time Node receives complete packet before forwarding resource contention: aggregate resource demand can exceed amount available congestion: packets queue, wait for link use Bandwidth division into “pieces” Dedicated allocation Resource reservation
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Packet Switching: Statistical Multiplexing
10 Mb/s Ethernet C A statistical multiplexing 1.5 Mb/s B queue of packets waiting for output link D E Sequence of A & B packets does not have fixed pattern, shared on demand statistical multiplexing In contrast, in TDM each host gets same slot in revolving TDM frame
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Packet Switching: Efficiency
Packet switching allows more users to use network! 1 Mb/s link each user: 100 kb/s when “active” active 10% of time circuit-switching: 10 users packet switching: with 35 users, probability > 10 active less than N users 1 Mbps link P = 0.1 Prob of more than 10 active = 1 – prob of 10 or less are active = 1 – [ sum_{i=0}^{10} C(35, i) * p^i * (1-p)^(35-i) ] Q: how did we get value ?
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Packet Switching Advantages Disadvantages no call setup simpler
resource sharing (statistical multiplexing) better resource utilization more users or faster transfer (a single user can use entire bw) Well suited for bursty traffic (typical in data networks) Disadvantages Congestion may occur packet delay and loss need protocols to control congestion and ensure reliable data transfer Bursty traffic: if we have few active users, circuit switching cannot achieve full link utilization (some slots will remain idle). In packet switching, a single active user can use the entire bandwidth. This leads to better resource utilization and shorter transfer time of data. In some sense, this statistical multiplexing could also be a bad thing: one user sends a huge amount of traffic at once making everybody else suffers long delay
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Packet Switching: Two Classes
Datagram network Example: The Internet Virtual-circuit network Examples: ATM (Asynchronous Transfer Mode), frame relay, X.25
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Packet-switched Datagram Networks
no call setup at network layer routers: no state about end-to-end connections no network-level concept of “connection” packets forwarded using destination host address packets between same source-dest pair may take different paths application transport network data link physical 1. Send data 2. Receive data
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Packet-switched VC Networks
Source-to-dest path behaves much like telephone circuit performance-wise connection setup, teardown for each call before data can flow each packet carries VC identifier (not destination address) every router on source-dest path maintains state for each passing connection link, router resources (bandwidth, buffers) may be allocated to VC Examples: ATM (Asynchronous Transfer Mode), frame relay, X.25
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VC Networks: Connection Setup
Signaling protocols are used to setup, maintain, and teardown VCs Note: not widely used in the current Internet application transport network data link physical application transport network data link physical 5. Data flow begins 6. Receive data 4. Call connected 3. Accept call 1. Initiate call 2. incoming call
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Network Taxonomy Telecommunication networks Circuit-switched
FDM TDM Packet-switched Networks with VCs Datagram
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Review of Basic Networking Concepts
Internet structure Protocol layering and encapsulation Internet services and socket programming Network Layer Network types: Circuit switching, Packet switching Addressing, Forwarding, Routing Transport layer Reliability and congestion control TCP, UDP Link Layer Multiple Access Protocols Ethernet
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Network Layer We focus on datagram networks (Internet)
Network layer protocols in every host and router Network layer’s goal transport data from sending host to receiving host We focus on datagram networks (Internet) application transport network data link physical network data link physical
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Network Layer in the Internet
Host, router network layer functions: Transport layer: TCP, UDP IP protocol addressing conventions datagram format packet handling conventions Routing protocols path selection RIP, OSPF, BGP Network layer forwarding table ICMP protocol error reporting router “signaling” Link layer physical layer
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Routing vs. Forwarding Routing Forwarding
1 2 3 0111 value in arriving packet’s header routing algorithm local forwarding table header value output link 0100 0101 1001 Routing determine route taken by packets from source to destination Routing algorithms, e.g., RIP, OSPF, BGP Forwarding move packets from router’s input to appropriate output use forwarding table populated by routing algorithm E.g., IP forwarding function
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32 bit destination IP address
IP Datagram Format IP protocol version number 32 bits total datagram length (bytes) header length (bytes) head. len type of service ver length for fragmentation/ reassembly Provides some QoS fragment offset 16-bit identifier flgs max number remaining hops (decremented at each router) time to live upper layer Internet checksum 32 bit source IP address 32 bit destination IP address upper layer protocol to deliver payload to Options (if any) E.g. timestamp, record route taken, specify list of routers to visit. data (variable length, typically a TCP or UDP segment) IP ver 4.0
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IP Addressing: Introduction
32-bit identifier for each host, router network interface Represented in Dotted-decimal notation 223 1
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IP Addressing How do we assign IPs? Divide network into subnets,
Network interface: connection between host/router and physical link routers typically have multiple interfaces host typically has one interface Unique IP addresses associated with each interface How do we assign IPs? Divide network into subnets, each has a common ID
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Subnets /24 /24 /24 Subnet is: a group of devices that can reach each other without intervening router identified by high order bits of IP addresses Subnet ID Host ID /24 /24: # bits in subnet portion of address, subnet mask
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Subnets How many subnets? 6 subnets Recipe:
How many subnets? 6 subnets Recipe: detach each interface from its host or router, creating isolated networks Each isolated network is a subnet
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IP Addressing: CIDR CIDR: Classless InterDomain Routing
subnet portion of address of arbitrary length address format: a.b.c.d/x, where x is # bits in subnet portion of address Old Classful Addressing: Subnet length had to be /8 (class A), /16 (class B), /24 (class C) Why CIDR? Finer control over address allocation reduce waste of addresses Ex: company with 2000 machines would have to get class B, wasting 63,000+ addresses subnet part host /23
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IP Addresses: How to Get One?
Q: How does host get IP address? hard-coded by system admin in a file WIN: control-panel->network->configuration->tcp/ip->properties UNIX: /etc/rc.config DHCP: Dynamic Host Configuration Protocol: dynamically get address from as server “plug-and-play”
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IP Addresses: How to Get One?
Q: How does network get subnet part of IP addr? A: gets allocated portion of its provider ISP’s address space ISP's block /20 Organization /23 Organization /23 Organization /23 … … …. Organization /23 ICANN: Internet Corporation for Assigned Names and Numbers ISPs get their address space from ICANN ICANN: Internet Corporation for Assigned Names and Numbers allocates addresses, manages DNS and assigns domain names
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Hierarchical Addressing: Route Aggregation
Hierarchical addressing allows efficient advertisement of routing information: “Send me anything with addresses beginning /20” /23 /23 /23 Fly-By-Night-ISP Organization 0 Organization 7 Internet Organization 1 ISPs-R-Us /16” /23 Organization 2 .
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Review of Basic Networking Concepts
Internet structure Protocol layering and encapsulation Internet services and socket programming Network Layer Network types: Circuit switching, Packet switching Addressing, Forwarding, Routing Transport layer Reliability and congestion control TCP, UDP Link Layer Multiple Access Protocols Ethernet
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Routing algorithm: find the least-cost path
Graph Abstraction u y x w v z 2 1 3 5 Graph: G = (N,E) N = set of routers = {u, v, w, x, y, z } E = set of links ={(u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z)} cost of link (x1, x2): Metric value, e.g., c(w,z) = 5 could be 1 (typical), or inversely related to bandwidth, or inversely related to congestion Routing algorithm: find the least-cost path
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Classification of Routing Algorithms
Global or local information? Global: all routers have complete topology, link cost info “link state” algorithms Local: each router knows physically-connected neighbors, link costs to neighbors “distance vector” algorithms
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A Link-State Routing Algorithm
Dijkstra’s algorithm net topology, link costs known to all nodes accomplished via “link state broadcast” all nodes have same info computes least cost paths from one node (source) to all other nodes gives forwarding table for that node
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A Link-State Routing Algorithm
Notation: c(x,y): link cost from node x to y; c(x,y) = ∞ if not direct neighbors D(v): current value of cost of path from source to dest. v p(v): predecessor node along path from source to v N': set of nodes whose least cost path definitively known
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Dijsktra’s Algorithm 1 Initialization: 2 N' = {u} 3 for all nodes v
if v adjacent to u then D(v) = c(u,v) else D(v) = ∞ 7 8 Loop 9 find w not in N' such that D(w) is a minimum 10 add w to N' 11 update D(v) for all v adjacent to w and not in N' : D(v) = min { D(v), D(w) + c(w,v) } 13 /* new cost to v is either old cost to v or known shortest path cost to w plus cost from w to v */ 15 until all nodes in N' iterative: after k iterations, know least cost path to k destinations
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Dijkstra’s algorithm: example
Step 1 2 3 4 5 N' u ux uxy uxyv uxyvw uxyvwz D(v),p(v) 2,u D(w),p(w) 5,u 4,x 3,y D(x),p(x) 1,u D(y),p(y) ∞ 2,x D(z),p(z) ∞ 4,y u y x w v z 2 1 3 5
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Dijkstra’s algorithm: example (2)
Resulting shortest-path tree from u: u y x w v z Resulting forwarding table in u: v x y w z (u,v) (u,x) destination link
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Distance Vector Algorithm
Bellman-Ford Equation (dynamic programming) Define dx(y) := cost of least-cost path from x to y Then dx(y) = min {c(x,v) + dv(y) } where min is taken over all neighbors v of x v
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Bellman-Ford example Determine du(z) How would you use BF equation
v z 2 1 3 5 u has 3 neighbors: v, x, w and dv(z) = 5, dx(z) = 3, dw(z) = 3 B-F equation says: du(z) = min { c(u,v) + dv(z), c(u,x) + dx(z), c(u,w) + dw(z) } = min {2 + 5, 1 + 3, 5 + 3} = 4 How would you use BF equation to construct shortest paths?
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Distance Vector Algorithm: Idea
Basic idea: Each node periodically sends its own distance vector estimate to neighbors When a node x receives new DV estimate from neighbor, it updates its own DV using B-F equation: Dx(y) ← minv{c(x,v) + Dv(y)} for each node y ∊ N Dx(y) = estimate of least cost from x to y c(x,y) = cost from node x to its neighbor y Under minor, natural conditions, the estimate Dx(y) converge to the actual least cost dx(y)
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Distance Vector Algorithm: Notes
Dx(y) = estimate of least cost from x to y Distance vector: Dx = [Dx(y): y є N ] Node x knows cost to each neighbor v: c(x,v) Node x maintains Dx = [Dx(y): y є N ] Node x also maintains its neighbors’ distance vectors, that is: x maintains Dv = [Dv(y): y є N ] for every neighbor v
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Distance Vector Algorithm
Each node: Iterative Continues until no more info is exchanged Each iteration caused by: local link cost change DV update message from neighbor Asynchronous Nodes do not operate in lockstep Distributed Each node receives info only from its directly attached neighbors NO Global info wait for (change in local link cost or msg from neighbor) recompute estimates if DV to any dest has changed, notify neighbors
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z y x Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)} = min{2+0 , 7+1} = 2
Dx(z) = min{c(x,y) + Dy(z), c(x,z) + Dz(z)} = min{2+1 , 7+0} = 3 node x table x y z x y z ∞ from cost to cost to cost to x y z x y z x x from y from y z z node y table cost to cost to cost to x z 1 2 7 y x y z x y z x y z x ∞ ∞ x ∞ x y from y from from y z z ∞ ∞ ∞ z node z table cost to cost to Example cost to x y z x y z x y z x x x ∞ ∞ ∞ from y from y from y ∞ ∞ ∞ z z z 7 1 time
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Comparison of LS and DV algorithms
Message complexity LS: with n nodes, E links, O(nE) msgs sent DV: exchange between neighbors only But send entire table Speed of Convergence LS: O(n2) algorithm requires O(nE) msgs may have oscillations DV: convergence time varies may be routing loops count-to-infinity problem Robustness: what happens if router malfunctions? LS: node can advertise incorrect link cost each node computes only its own table some degree of robustness DV: node can advertise incorrect path cost each node’s table used by others error propagates thru network In The Internet: LS: OSPF (recent, more features) DV: RIP (old, small nets)
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Hierarchical Routing Our routing study thus far - idealization
all routers identical network “flat” … not true in practice scale: with 200 million destinations: can’t store all dest’s in routing tables! routing table exchange would swamp links! administrative autonomy internet = network of networks each network admin may want to control routing in its own network
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Hierarchical Routing aggregate routers into regions, “autonomous systems” (AS) routers in same AS run same routing protocol “intra-AS” routing protocol routers in different ASes can run different intra-AS routing protocols Gateway router Direct link to router in another AS, must use same inter-AS routing protocol
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Interconnected ASes 3c 3a 2c 3b 2a AS3 2b 1c 1a 1b AS1 1d
Intra-AS Routing protocol Inter-AS Forwarding table 3c Forwarding table is configured by both intra- and inter-AS routing protocols Intra-AS sets entries for internal destinations Inter-AS & Intra-As sets entries for external destinations
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Inter-AS tasks AS1 needs:
Suppose router in AS1 receives datagram for which dest is outside of AS1 Router should forward packet towards one of the gateway routers, but which one? AS1 needs: to learn which dests are reachable through AS2 and which through AS3 to propagate this reachability info to all routers in AS1 Job of inter-AS routing! 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b 3c
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Example: Choosing among multiple ASes
Now suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 and from AS2 To configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x Hot potato routing: send packet towards closest of two routers Learn from inter-AS protocol that subnet x is reachable via multiple gateways Use routing info from intra-AS protocol to determine costs of least-cost paths to each of the gateways Hot potato routing: Choose the gateway that has the smallest least cost Determine from forwarding table the interface I that leads to least-cost gateway.
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Internet inter-AS routing: BGP
BGP (Border Gateway Protocol): the de facto standard BGP provides each AS a means to: Obtain subnet reachability information from neighboring Ases (reachability = AS path) Propagate the reachability information to all routers internal to the AS Determine “good” routes to subnets based on reachability information and policy BGP allows a subnet to advertise its existence to rest of the Internet: “I am here” Why reachability? Why not exact route? Because exact route will impose too much overhead. Routers would Have to handle a huge amount of information. With reachability (i.e., AS path), core routers have in their tables Around 140,000 entries! This is a tradeoff between scalability and route optimality. BGP is concerned with finding any route to destination, not necessarily the optimal route.
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BGP basics Pairs of routers (BGP peers) exchange routing info over semi-permanent TCP connections: BGP sessions Note: BGP sessions do not correspond to physical links When AS2 advertises a prefix to AS1, AS2 is promising it will forward any datagrams destined to that prefix towards the prefix AS2 can aggregate prefixes in its advertisement 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b 3c eBGP session iBGP session
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Distributing reachability info
With eBGP session between 3a and 1c, AS3 sends prefix reachability info to AS1 1c can then use iBGP to distribute this new prefix reachability info to all routers in AS1 1b can then re-advertise the new reachability info to AS2 over the 1b-to-2a eBGP session When router learns about a new prefix, it creates an entry for the prefix in its forwarding table. 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b 3c eBGP session iBGP session
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Path attributes & BGP routes
When advertising a prefix, advert. includes BGP attributes prefix + attributes = “route” Two important attributes: AS-PATH: contains ASes on the path to the prefix NEXT-HOP: Indicates the specific internal-AS router to next-hop-AS. (There may be multiple links from current AS to next-hop-AS.) When gateway router receives route advert., it uses import policy to accept/decline
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BGP messages BGP messages exchanged using TCP BGP messages:
OPEN: opens TCP connection to peer and authenticates sender UPDATE: advertises new path (or withdraws old) KEEPALIVE keeps connection alive in absence of UPDATES; also ACKs OPEN request NOTIFICATION: reports errors in previous msg; also used to close connection
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BGP Route Selection Router may learn about more than 1 route to some prefix. Router must select a route Elimination rules: Local preference value: policy decision (Routes are assigned values by AS administrator based on import policy) Shortest AS-PATH Closest NEXT-HOP router: hot potato routing Additional criteria
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BGP Routing: Route Advertising
A,B,C are provider networks X,W,Y are customer (of provider networks) X is dual-homed: attached to two provider networks X does not want to route traffic from B to C … so X will not advertise to B its route to C BGP export policy
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BGP Routing: Route Advertising (cont’d)
A advertises to B the path AW B advertises to X (its client) the path BAW Should B advertise to C the path BAW? No way! B gets no “revenue” for routing CBAW since neither W nor C are B’s customers Rule of thumb: a provider wants to route only to/from its customers! (unless there is a mutual peering deal)
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Why different Intra- and Inter-AS routing ?
Policy: Inter-AS: admin wants control over how its traffic routed, who routes through its net. Intra-AS: single admin, so no policy decisions needed Scale: hierarchical routing saves table size, reduced update traffic Performance: Intra-AS: can focus on performance Inter-AS: policy may dominate over performance Is routing in the Internet optimal? NO, because: - BGP policies may mandate longer paths - BGP advertises only AS path. ASes have different sizes. Even if they have the same size, we do not know the cost of paths within ASes. - A route may (typically) crosses multiple ASes, each with its own intra-domain routing algorithm with different metric. This makes it hard to even define an optimality criterion.
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Unicast, multicast, broadcast
Unicast: one source, one destination E.g., web session Multicast: one source, multiple destinations Subset of all possible destinations E.g., streaming a hockey game to interested fans Broadcast: one source, all destinations E.g., broadcasting link state info to ALL routers in a domain in OSPF protocol Anycast: multiple possible sources, one destination Sources have same (anycast) address Request is forwarded to appropriate source (Still in research phases)
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