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Casual Game Design 101 Nick Fortugno Co-Founder/CCO
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Casual Game Principles
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Casual game design is game design.
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Casual Game Principles Casual game design is game design. General principles of game design apply (core mechanic, meaningful choice, etc.)
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Casual Game Principles Casual game design is game design. General principles of game design apply (core mechanic, meaningful choice, etc.) So whats the difference in casual game design specifically?
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Design Games for Non-Gamers
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The biggest difference is game experience.
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Design Games for Non-Gamers The biggest difference is game experience. Casual gamers dont know traditional game conventions.
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Design Games for Non-Gamers Interface
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Design Games for Non-Gamers Interface (Hardcore)
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Design Games for Non-Gamers Interface (Hardcore) –Complex
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Design Games for Non-Gamers Interface (Hardcore) –Complex –Requires Specialized Mastery
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Design Games for Non-Gamers Interface (Hardcore) –Complex –Requires Specialized Mastery
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Design Games for Non-Gamers Interface (Hardcore) –Complex –Requires Specialized Mastery
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Design Games for Non-Gamers Interface (Hardcore) –Complex –Requires Specialized Mastery
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Design Games for Non-Gamers Interface (Casual)
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Design Games for Non-Gamers Interface (Casual) –Intuitive
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Design Games for Non-Gamers Interface (Casual) –Intuitive –Either Mastered Outside of Games or Obvious
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Design Games for Non-Gamers Interface (Casual) –Intuitive –Either Mastered Outside of Games or Obvious
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Design Games for Non-Gamers Interface (Casual) –Intuitive –Either Mastered Outside of Games or Obvious
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Design Games for Non-Gamers Interface (Casual) –Intuitive –Either Mastered Outside of Games or Obvious
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Design Games for Non-Hardcore
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Hardcore gamers are used to failure.
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Design Games for Non-Hardcore Hardcore gamers are used to failure. Games punish you to teach you how to play.
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Design Games for Non-Hardcore Hardcore gamers are used to failure. Games punish you to teach you how to play. Games require dedication.
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Design Games for Non-Hardcore
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Casual gamers are not accustomed to game failure.
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Design Games for Non-Hardcore Casual gamers are not accustomed to game failure. Therefore, casual games teach more through reward rather than failure.
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Design Games for Non-Hardcore Casual gamers are not accustomed to game failure. Therefore, casual games teach more through reward rather than failure. They dont require dedication for success – thats why theyre casual.
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Design Games for Adults
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Kids often have a near infinite amount of time to play.
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Design Games for Adults Kids often have a near infinite amount of time to play. Adults dont – they have responsibilities.
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Design Games for Adults Kids often have a near infinite amount of time to play. Adults dont – they have responsibilities. Design games with this in mind.
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Design Games for Adults Make games short and finite.
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Design Games for Adults Make games short and finite. Make play experiences short and saves common.
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Design Games for Adults Make games short and finite. Make play experiences short and saves common. And dont aim for kids with content either.
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Nick Fortugno Co-Founder / CCO nick@rebelmonkey.com
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