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Graphical User Interfaces
Multimedia Graphical User Interfaces T.Sharon - A.Frank
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2. Graphical User Interface (GUI)
There are 4 major GUIs: Iconic interfaces Windows environments Graphical interaction Direct manipulation T.Sharon - A.Frank
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1. Iconic Interfaces User commands are expressed in graphical symbols, and are executed by clicking. T.Sharon - A.Frank
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Iconic Menu Iconic menu offers many actions that a user can select with a click and apply to a displayed object. User should be able to control the positioning of the menu and even get rid of it. T.Sharon - A.Frank
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2. Windows Environments The user’s screen is divided into rectangular areas, each of which is a window. There are three window models: 1. Tiled 2. Cascaded 3. Overlapped T.Sharon - A.Frank
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Tiled Windows Limited number of windows, no overlap.
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Cascaded Windows Maximum use of the screen area.
Enables easy window selection. T.Sharon - A.Frank
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How deep can you cascade?
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Overlapped Windows Most common system T.Sharon - A.Frank
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Windows...
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3. Graphical Interaction
The user is defining and modifying sketches, diagrams, renderings, etc. T.Sharon - A.Frank
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4. Direct Manipulation The user manipulates objects through button pushes and movements of pointing devices: Mouse Trackball Touch screen Direct Manipulation Operations: Move Drag (and Drop) Rotate Press T.Sharon - A.Frank
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Mouse Operations SELECT LOCATE in space from a list ORIENTATE in TEXT
a direction Operations draw PATH VALUATE First item Second item x=33,y=21 T.Sharon - A.Frank
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Direct Manipulation Screen
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Direct manipulation of a device
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Trackballs T.Sharon - A.Frank
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Touch Screens T.Sharon - A.Frank
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Pick-and-Drop for Multiple Computer Environments
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Windows 8.0 Live Tiles (Metro)
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Tiles Overload
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