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S Carbini, O. Bernier, J.E. Viallet,
A Multimodal (Gesture+Speech) Interface for 3D Model Search and Retrieval Integrated in a Virtual Assembly Application K. Moustakas, D. Tzovaras, S Carbini, O. Bernier, J.E. Viallet, S. Raidt, M. Mancas, M. Dimiccoli, E. Yagci, S. Balci, E.I. Leon
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Initial Objectives Development of a multimodal interface for content-based search of 3D objects The interface should: Combine gesture-speech to aid the application Support searching for similar content Integration into a virtual assembly application Challenge: Query by example using a 3D sketch drawn by the user 5/9/2019
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Virtual assembly Supports assembling 3D objects from their parts
A special authoring environment is used for modeling the assembly sequence 5/9/2019
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3D model search Search by example
Volume-based approach (RIT, SIT, Radon, 3D Trace) A large database of 3D models is available 5/9/2019
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Gesture is be the basic input modality for the system
Gesture Recognition Gesture is be the basic input modality for the system For the manipulation of objects in the virtual assembly environment Translation Rotation Scaling For the generation of the “example” object to be used for content-based search (3D sketch) 5/9/2019
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Speech Recognition-Synthesis
Speech is the other input modality for the system: Specific speech commands will be recognized and used so as to initiate and terminate specific tasks. Translate Rotate Terminate Sketch etc. 5/9/2019
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Sketches will be defined as the trajectory of the hand
Sketch-based descriptor extraction and integration to the 3D search platform Sketches will be defined as the trajectory of the hand The sketch could perform specific predefined actions like stretching, shrinking, scaling, etc. on template models like spheres, toruses, etc. The processed objects will be used as initial query models in the 3D search tool 5/9/2019
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Two possible implementation directions:
Sketch-based descriptor extraction and integration to the 3D search platform Two possible implementation directions: Approach 1: Perform simple deformation operations on primitive models Approach 2: Use specific simple sketches to define primitives and their properties (i.e size, relative length, etc.) One of these directions will be chosen according to the feasibility study, which will be performed during the first two weeks. 5/9/2019
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Sketch-based descriptor extraction and integration to the 3D search platform
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Combination Initial decision:
To combine if possible approach 1 and 2 in a framework which will consist of the following steps: Primitive object generation using sketching. Deformation of the primitive objects. Manipulation of the objects in the scene for the generation of more complex structures. Deformation of the final structures. 5/9/2019
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Primitive deformation
Control Points Affecting only the closest points (geodesic distance) 5/9/2019
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Sketch recognition (4 approaches!)
Fast schemes: Method 1: Representation in polar coordinates – Contour-based processing Method 2: Image based recognition scheme Method 3: Vector based recognition Robust scheme: Method 4: Least-squares fitting and non-linear optimization 5/9/2019
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Method 1: Representation in polar coordinates
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Methods 2-3: Image-Vector based recognition schemes
Calculates the difference between the area of the sketch and its bounding box Classifies to rectangle, circle, triangle accordingly Method 3: Creates a “histogram” of the directions of the vectors for consequtive points. 5/9/2019
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Method 4: Least-squares fitting and non-linear optimization
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Method 4: Least-squares fitting and non-linear optimization
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Important side-implementations
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Sketch-based 3D search 5/9/2019
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Sketch-based 3D search 5/9/2019
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VIDEO 5/9/2019
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INFORMATICS & TELEMATICS INSTITUTE Konstantinos Moustakas
THANK YOU! INFORMATICS & TELEMATICS INSTITUTE 1st km. Thermi-Panorama Road PO BOX 361, THERMI THESSALONIKI, GREECE TEL: FAX: Dr. Dimitrios Tzovaras Konstantinos Moustakas 5/9/2019
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