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Published byGrace Miles Modified over 5 years ago
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Virtual reality and haptics as a training device for movement rehabilitation after stroke: A single-case study1 Jurgen Broeren, MSc, OT, Martin Rydmark, PhD, MD, Katharina Stibrant Sunnerhagen, PhD, MD Archives of Physical Medicine and Rehabilitation Volume 85, Issue 8, Pages (August 2004) DOI: /j.apmr
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Fig 1 Virtual reality setup. The Reachin display, a stereoscopic display system with the PHANToM haptic device and Crystal Eyes CE-2 setup. Archives of Physical Medicine and Rehabilitation , DOI: ( /j.apmr )
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Fig 2 Screenshot of the computer game, 3-dimensional bricks.
Archives of Physical Medicine and Rehabilitation , DOI: ( /j.apmr )
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Fig 3 Fine manual-dexterity values with the Purdue pegboard test for the left hand and both hands, measured as a percentage of a normal population. Archives of Physical Medicine and Rehabilitation , DOI: ( /j.apmr )
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Fig 4 The time to perform the test is shown as a boxplot (25th, 75th percentiles) at 3 different time settings, as well as the result from the reference population (n=9). Median value (thick black line) with 10th and 90th percentiles are shown at the end of the lines. Archives of Physical Medicine and Rehabilitation , DOI: ( /j.apmr )
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