Download presentation
Presentation is loading. Please wait.
1
Game design: story and characters
BAFTA Young Game Designers 2012 Game design: story and characters
2
BAFTA Young Game Designers 2012
Mark Green
4
sciencemuseum.org.uk/futurecade
Add document title as footer
5
5
6
We were inspired by this
Character and story in your games
7
Add document title as footer
8
BAFTA Young Game Designers 2012 – character and story
8
9
“The player has to defend a harbour from floating enemy mines.”
“The player controls robo-lobsters that swim out to destroy bombs before they reach the shore.” BAFTA Young Game Designers 2012 – character and story 9
10
Add document title as footer
10
11
Add document title as footer
11
12
Things to ask yourself about your story and characters
BAFTA Young Game Designers 2012 Things to ask yourself about your story and characters BAFTA Young Game Designers 2012 – character and story 12
13
1. Who or what does the player control?
Add document title as footer 13
14
14
15
15
16
16
17
17
18
2. What is their goal? 18
19
19
20
20
21
21
22
22
23
3. Who or what is trying to stop them?
23
24
24
25
25
26
26
27
27
28
“The waves of bombs will keep coming
“The waves of bombs will keep coming. There’ll be more and more of them and they’ll get faster and faster. So it will be harder to keep the harbour safe.” Add document title as footer 28
29
4. What are their strengths and weaknesses?
29
30
30
31
31
32
What’s trying to stop them? What are their strengths and weaknesses?
BAFTA Young Game Designers 2012 Who do you control? What’s their main goal? What’s trying to stop them? What are their strengths and weaknesses? BAFTA Young Game Designers 2012 – character and story 32
33
The big question: is it fun? BAFTA Young Game Designers 2012
BAFTA Young Game Designers 2012 – character and story 33
34
That’s it – have fun! BAFTA Young Game Designers 2012
BAFTA Young Game Designers 2012 – character and story 34
35
35
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.