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class status report game design & tech fall /19/03

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Presentation on theme: "class status report game design & tech fall /19/03"— Presentation transcript:

1 class status report game design & tech fall 2003 11/19/03
snowglobeProject class status report game design & tech fall 2003 11/19/03 marcEaddy mohamedNasser santiagoOrdonez erikPeterson

2 overview 3d Breakout-like game uses c# and managed directX
well-defined vision problems supporting player intention

3 stuff we’ve completed 3d game engine (avg. 30 fps)
geometry (bricks, arena, paddles) ball collision detection paddle/camera movement effects (sounds, ball trail, brick colors, skybox) gameplay (defending the moat)

4 Structure Paddle Ball

5 design priorities player intention gameplay effects

6 problems need better support for player intention
hard to control hitting a ball in 3d player can defend the moat but its hard to attack the structure

7 lessons learned 3d math and api complexity can be daunting at first
meet once a week (uris) refocus every week use cvs! c# and directX ROCK!

8 what’s next focus on supporting player intention: attacking the structure different paddle shapes paddle “hydraulics” paddle cannon (catch and shoot) laser guide more effects (ball shadow, swirling snow, powerups, etc.)

9 Questions?


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