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Pendulum Swings in AI Top-down vs. Bottom-up
Ground vs. Lifted representation The longer I live the farther down the Chomsky Hierarchy I seem to fall [Fernando Pereira] Pure Inference and Pure Learning vs. Interleaved inference and learning Knowledge Engineering vs. Model Learning Human-aware vs.
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The representational roller-coaster in CSE 471
FOPC Sit. Calc. First-order FOPC w.o. functions relational STRIS Planning propositional/ (factored) CSP Prop logic Bayes Nets Decision trees atomic State-space search MDPs Min-max Semester time The plot shows the various topics we discussed this semester, and the representational level at which we discussed them. At the minimum we need to understand every task at the atomic representation level. Once we figure out how to do something at atomic level, we always strive to do it at higher (propositional, relational, first-order) levels for efficiency and compactness. During the course we may not discuss certain tasks at higher representation levels either because of lack of time, or because there simply doesn’t yet exist undergraduate level understanding of that topic at higher levels of representation..
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Discussion What are the current controversies in AI? What are the hot topics in AI?
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Transition Sytems Perspective
We can think of the agent-environment dynamics in terms of the transition systems A transition system is a 2-tuple <S,A> where S is a set of states A is a set of actions, with each action a being a subset of SXS Transition systems can be seen as graphs with states corresponding to nodes, and actions corresponding to edges If transitions are not deterministic, then the edges will be “hyper-edges”—i.e. will connect sets of states to sets of states The agent may know that its initial state is some subset S’ of S If the environment is not fully observable, then |S’|>1 . It may consider some subset Sg of S as desirable states Finding a plan is equivalent to finding (shortest) paths in the graph corresponding to the transition system Search graph is the same as transition graph for deterministic planning For non-deterministic actions and/or partially observable environments, the search is in the space of sets of states (called belief states 2S)
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Transition System Models
Each action in this model can be Represented by incidence matrices (e.g. below) The set of all possible transitions Will then simply be the SUM of the Individual incidence matrices Transitions entailed by a sequence of actions will be given by the (matrix) multiplication of the incidence matrices A transition system is a two tuple <S, A> Where S is a set of “states” A is a set of “transitions” each transition a is a subset of SXS --If a is a (partial) function then deterministic transition --otherwise, it is a “non-deterministic” transition --It is a stochastic transition If there are probabilities associated with each state a takes s to --Finding plans becomes is equivalent to finding “paths” in the transition system Transition system models are called “Explicit state-space” models In general, we would like to represent the transition systems more compactly e.g. State variable representation of states. These latter are called “Factored” models
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Manipulating Transition Systems
Reachable states can be computed this way
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MDPs as general cases of transition systems
An MDP (Markov Decision Process) is a general (deterministic or non-deterministic) transition system where the states have “Rewards” In the special case, only a certain set of “goal states” will have high rewards, and everything else will have no rewards In the general case, all states can have varying amount of rewards Planning, in the context of MDPs, will be to find a “policy” (a mapping from states to actions) that has the maximal expected reward We will talk about MDPs later in the semester
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Problems with transition systems
Transition systems are a great conceptual tool to understand the differences between the various planning problems …However direct manipulation of transition systems tends to be too cumbersome The size of the explicit graph corresponding to a transition system is often very large (see Homework 1 problem 1) The remedy is to provide “compact” representations for transition systems Start by explicating the structure of the “states” e.g. states specified in terms of state variables Represent actions not as incidence matrices but rather functions specified directly in terms of the state variables An action will work in any state where some state variables have certain values. When it works, it will change the values of certain (other) state variables
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Blocks world Init: Ontable(A),Ontable(B),
Clear(A), Clear(B), hand-empty Goal: ~clear(B), hand-empty State variables: Ontable(x) On(x,y) Clear(x) hand-empty holding(x) Initial state: Complete specification of T/F values to state variables --By convention, variables with F values are omitted Goal state: A partial specification of the desired state variable/value combinations Pickup(x) Prec: hand-empty,clear(x),ontable(x) eff: holding(x),~ontable(x),~hand-empty,~Clear(x) Putdown(x) Prec: holding(x) eff: Ontable(x), hand-empty,clear(x),~holding(x) Unstack(x,y) Prec: on(x,y),hand-empty,cl(x) eff: holding(x),~clear(x),clear(y),~hand-empty Stack(x,y) Prec: holding(x), clear(y) eff: on(x,y), ~cl(y), ~holding(x), hand-empty
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Why is this more compact? (than explicit transition systems)
In explicit transition systems actions are represented as state-to-state transitions where in each action will be represented by an incidence matrix of size |S|x|S| In state-variable model, actions are represented only in terms of state variables whose values they care about, and whose value they affect. Consider a state space of 1024 states. It can be represented by log21024=10 state variables. If an action needs variable v1 to be true and makes v7 to be false, it can be represented by just 2 bits (instead of a 1024x1024 matrix) Of course, if the action has a complicated mapping from states to states, in the worst case the action rep will be just as large The assumption being made here is that the actions will have effects on a small number of state variables.
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Beyond Classical Search
Classical search implicitly assumes that the world is fully observable, has deterministic actions and is static If actions are non-deterministic? If the world is not fully observable? Completely unobservable Partially observable Sensing actions – give observations which give us partial knowledge about the state.
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Belief State Search Planning problem: initial belief state BI and goal state BG and a set of actions ai – the objective is to find a sequence of actions [a1…ak] that when executed in the initial belief state takes the agent to some state in BG The plan is strong if every execution leads to a state in BG [probability of success is 1] The plan is weak if some of the executions lead to a state in BG [probability of success > 0 ] If we have stochastic actions, we can also talk about the “degree” of strength of the plan [ 0 <= p <= 1] We will focus on STRONG plans Search: Start with the initial belief state, BI and do progression or regression until you find a belief state B’ s.t. B’ is a subset of BG
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Action Applicability Issue
Action applicability issue (what if a belief state has 100 states and an action is applicable to 90 of them?) Consider actions that are always applicable in any state, but can leave many states unchanged. This involves modeling actions without executability preconditions (they can have conditional effects). This ensures that the action is applicable everywhere
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Generality of Belief State Rep
Size of belief states during Search is never greater than |BI| Size of belief states during search can be greater or less than |BI|
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State Uncertainty and Actions
The size of a belief state B is the number of states in it. For a world with k fluents, the size of a belief state can be between 1 (no uncertainty) and 2k (complete uncertainty). Actions applied to a belief state can both increase and reduce the size of a belief state A non-deterministic action applied to a singleton belief state will lead to a larger (more uncertain) belief state A deterministic action applied to a belief state can reduce its uncertainty E.g. B={(pen-standing-on-table) (pen-on-ground)}; Action A is sweep the table. Effect is B’={(pen-on-ground)} Often, a good heuristic in solving problems with large belief-state uncertainty is to do actions that reduce uncertainty E.g. when you are blind-folded and left in the middle of a room, you try to reach the wall and then follow it to the door. Reaching the wall is a way of reducing your positional uncertainty
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Conformant Planning (only game in town if sensing is not available)
Given an incomplete initial state, and a goal state, find a sequence of actions that when executed in any of the states consistent with the initial state, takes you to a goal state. Belief State: is a set of states 2S I as well as G are belief states (in classical planning, we already support partial goal state) Issues: Representation of Belief States Generalizing “progression”, “regression” etc to belief states Generating effective heuristics for estimating reachability in the space of belief states
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Progression and Regression with Belief States
Given a belief state B, and an action a, progression of B over a is defined as long as a is applicable in every state s in B Progress(B,a) { progress(s,a) | s in B} Given a belief state B, and an action a, regression of B over a is defined as long as a is regressable from every state s in B. Regress(B,a) { regress(s,a) | s in B} Non-deterministic actions complicate regression. Suppose an action a, when applied to state s can take us to s1 or s2 non-deterministically. Then, what is the regression of s1 over a? Strong and Weak pre-images: We consider B’ to be the strong pre-image of B w.r.t action a, if Progress(B’,a) is equal to B. We consider B’ to be a weak pre-image if Progress(B’,a) is a superset of B
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Representing Belief States
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What happens if we restrict uncertainty?
If initial state uncertainty can be restricted to the status of single variables (i.e., some variables are “unknown” the rest are known), then we have “conjunctive uncertainty” With conjunctive uncertainty, we only have to deal with 3n belief states (as against 2^(2n)) Notice that this leads to loss of expressiveness (if, for example, you know that in the initial state one of P or Q is true, you cannot express this as a conjunctive uncertainty Notice also the relation to “goal states” in classical planning. If you only care about the values of some of the fluents, then you have conjunctive indifference (goal states, and thus regression states, are 3n). Not caring about the value of a fluent in the goal state is a boon (since you can declare success if you reach any of the complete goal states consistent with the partial goal state; you have more ways to succeed) Not knowing about the value of a fluent in the initial state is a curse (since you now have to succeed from all possible complete initial states consistent with the partial initial state)
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Belief State Rep (cont)
Belief space planners have to search in the space of full propositional formulas!! In contrast, classical state-space planners search in the space of interpretations (since states for classical planning were interpretations). Several headaches: Progression/Regression will have to be done over all states consistent with the formula (could be exponential number). Checking for repeated search states will now involve checking the equivalence of logical formulas (aaugh..!) To handle this problem, we have to convert the belief states into some canonical representation. We already know the CNF and DNF representations. There is another one, called Ordered Binary Decision Diagrams that is both canonical and compact OBDD can be thought of as a compact representation of the DNF version of the logical formula
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Doing Progression/Regresssion Efficiently
Progression/Regression will have to be done over all states consistent with the formula (could be exponential number). One way of handling this is to restrict the type of uncertainty allowed. For example, we may insist that every fluent must either be true, false or unknown. This will give us just the space of conjunctive logical formulas (only 3n space). Flip side is that we may not be able to represent all forms of uncertainty (e.g. how do we say that either P or Q is true in the initial state?) Another idea is to directly manipulate the logical formulas during progression/regression (without expanding them into states…) Tricky… connected to “Symbolic model checking”
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Effective representations of logical formulas
Checking for repeated search states will now involve checking the equivalence of logical formulas (aaugh..!) To handle this problem, we have to convert the belief states into some canonical representation. We already know the CNF and DNF representations. These are normal forms but are not canonical Same formula may have multiple equivalent CNF/DNF representations There is another one, called Reduced Ordered Binary Decision Diagrams that is both canonical and compact ROBDD can be thought of as a compact representation of the DNF version of the logical formula
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Symbolic model checking: The bird’s eye view
Belief states can be represented as logical formulas (and “implemented” as BDDs ) Transition functions can be represented as 2-stage logical formulas (and implemented as BDDs) The operation of progressing a belief state through a transition function can be done entirely (and efficiently) in terms of operations on BDDs Read Appendix C before next class (emphasize C.5; C.6)
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Belief State Search: An Example Problem
Actions: A1: M P => K A2: M Q => K A3: M R => L A4: K => G A5: L => G Plan: ?? Initial state: M is true and exactly one of P,Q,R are true Goal: Need G DNF good for progression (clauses are partial states) Init State Formula: [(p & ~q & ~r)V(~p&q&~r)V(~p&~q&r)]&M DNF: [M&p&~q&~r]V[M&~p&~q&~r]V[M&~p&~q&r] CNF: (P V Q V R) & (~P V ~Q) &(~P V ~R) &(~Q V ~R) & M CNF good For regression
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Progression & Regression
Progression with DNF The “constituents” (DNF clauses) look like partial states already. Think of applying action to each of these constituents and unioning the result Action application converts each constituent to a set of new constituents Termination when each constituent entails the goal formula Regression with CNF Very little difference from classical planning (since we already had partial states in classical planning). THE Main difference is that we cannot split the disjunction into search space Termination when each (CNF) clause is entailed by the initial state
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Progression Example
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Regression Search Example
Actions: A1: M P => K A2: M Q => K A3: M R => L A4: K => G A5: L => G Regression Search Example G A4 G or K must be true before A4 For G to be true after A4 (G V K) A5 (G V K V L) A1 (G V K V L V P) & M Enabling precondition Must be true before A1 was applied A2 (G V K V L V P V Q) & M Initially: (P V Q V R) & (~P V ~Q) & (~P V ~R) & (~Q V ~R) & M Initially: (P V Q V R) & (~P V ~Q) & (~P V ~R) & (~Q V ~R) & M A3 Each Clause is Satisfied by a Clause in the Initial Clausal State -- Done! (5 actions) (G V K V L V P V Q V R) & M (G V K V L V P V Q V R) & M Goal State: G Clausal States compactly represent disjunction to sets of uncertain literals – Yet, still need heuristics for the search
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Conformant Planning: Efficiency Issues
Graphplan (CGP) and SAT-compilation approaches have also been tried for conformant planning Idea is to make plan in one world, and try to extend it as needed to make it work in other worlds Planning graph based heuristics for conformant planning have been investigated. Interesting issues involving multiple planning graphs Deriving Heuristics? – relaxed plans that work in multiple graphs Compact representation? – Label graphs
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KACMBP and Uncertainty reducing actions
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Sensing Actions Sensing actions in essence “partition” a belief state Sensing a formula f splits a belief state B to B&f; B&~f Both partitions need to be taken to the goal state now Tree plan AO* search Heuristics will have to compare two generalized AND branches In the figure, the lower branch has an expected cost of 11,000 The upper branch has a fixed sensing cost of based on the outcome, a cost of 7 or 12,000 If we consider worst case cost, we assume the cost is 12,300 If we consider both to be equally likey, we assume units cost If we know actual probabilities that the sensing action returns one result as against other, we can use that to get the expected cost… 7 300 12,000 As A 11,000
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Sensing: General observations
Sensing can be thought in terms of Speicific state variables whose values can be found OR sensing actions that evaluate truth of some boolean formula over the state variables. Sense(p) ; Sense(pV(q&r)) A general action may have both causative effects and sensing effects Sensing effect changes the agent’s knowledge, and not the world Causative effect changes the world (and may give certain knowledge to the agent) A pure sensing action only has sensing effects; a pure causative action only has causative effects.
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Progression/Regression with Sensing
When applied to a belief state, AT RUN TIME the sensing effects of an action wind up reducing the cardinality of that belief state basically by removing all states that are not consistent with the sensed effects AT PLAN TIME, Sensing actions PARTITION belief states If you apply Sense-f? to a belief state B, you get a partition of B1: B&f and B2: B&~f You will have to make a plan that takes both partitions to the goal state Introduces branches in the plan If you regress two belief state B&f and B&~f over a sensing action Sense-f?, you get the belief state B
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Full Observability: State Space partitioned to singleton Obs. Classes
Non-observability: Entire state space is a single observation class Partial Observability: Between 1 and |S| observation classes
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Hardness classes for planning with sensing
Planning with sensing is hard or easy depending on: (easy case listed first) Whether the sensory actions give us full or partial observability Whether the sensory actions sense individual fluents or formulas on fluents Whether the sensing actions are always applicable or have preconditions that need to be achieved before the action can be done
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(assuming single literal sensing)
Note: Full vs. Partial observability is independent of sensing individual fluents vs. sensing formulas. (assuming single literal sensing) If a state variable p Is in B, then there is some action Ap that Can sense whether p is true or false If P=B, the problem is fully observable If B is empty, the problem is non observable If B is a subset of P, it is partially observable
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A Simple Progression Algorithm in the presence of pure sensing actions
Call the procedure Plan(BI,G,nil) where Procedure Plan(B,G,P) If G is satisfied in all states of B, then return P Non-deterministically choose: I. Non-deterministically choose a causative action a that is applicable in B. Return Plan(a(B),G,P+a) II. Non-deterministically choose a sensing action s that senses a formula f (could be a single state variable) Let p’ = Plan(B&f,G,nil); p’’=Plan(B&~f,G,nil) /*Bf is the set of states of B in which f is true */ Return P+(s?:p’;p’’) If we always pick I and never do II then we will produce conformant Plans (if we succeed).
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Remarks on Progression with sensing actions
Progression is implicitly finding an AND subtree of an AND/OR Graph If we look for AND subgraphs, we can represent DAGS. The amount of sensing done in the eventual solution plan is controlled by how often we pick step I vs. step II (if we always pick I, we get conformant solutions). Progression is as clue-less as to whether to do sensing and which sensing to do, as it is about which causative action to apply Need heuristic support
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Very simple Example Plan: O5:p?[A1A3][A2A3]
Problem: Init: don’t know p Goal: g Very simple Example A1 p=>r,~p A2 ~p=>r,p A3 r=>g O5 observe(p) Plan: O5:p?[A1A3][A2A3] Notice that in this case we also have a conformant plan: A1;A2;A3 --Whether or not the conformant plan is cheaper depends on how costly is sensing action O5 compared to A1 and A2
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A more interesting example: Medication
This domain is partially observable because the states (~D,I,~B) and (~D,~I,~B) cannot be distinguished A more interesting example: Medication The patient is not Dead and may be Ill. The test paper is not Blue. We want to make the patient be not Dead and not Ill We have three actions: Medicate which makes the patient not ill if he is ill Stain—which makes the test paper blue if the patient is ill Sense-paper—which can tell us if the paper is blue or not. No conformant plan possible here. Also, notice that I cannot be sensed directly but only through B
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“Goal directed” conditional planning
Recall that regression of two belief state B&f and B&~f over a sensing action Sense-f will result in a belief state B Search with this definition leads to two challenges: We have to combine search states into single ones (a sort of reverse AO* operation) We may need to explicitly condition a goal formula in partially observable case (especially when certain fluents can only be indirectly sensed) Example is the Medicate domain where I has to be found through B If you have a goal state B, you can always write it as B&f and B&~f for any arbitrary f! (The goal Happy is achieved by achieving the twin goals Happy&rich as well as Happy&~rich) Of course, we need to pick the f such that f/~f can be sensed (i.e. f and ~f defines an observational class feature) This step seems to go against the grain of “goal-directedenss”—we may not know what to sense based on what our goal is after all! Regression for PO case is Still not Well-understood
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Regresssion
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Handling the “combination” during regression
We have to combine search states into single ones (a sort of reverse AO* operation) Two ideas: In addition to the normal regression children, also generate children from any pair of regressed states on the search fringe (has a breadth-first feel. Can be expensive!) [Tuan Le does this] Do a contingent regression. Specifically, go ahead and generate B from B&f using Sense-f; but now you have to go “forward” from the “not-f” branch of Sense-f to goal too. [CNLP does this; See the example]
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Need for explicit conditioning during regression (not needed for Fully Observable case)
If you have a goal state B, you can always write it as B&f and B&~f for any arbitrary f! (The goal Happy is achieved by achieving the twin goals Happy&rich as well as Happy&~rich) Of course, we need to pick the f such that f/~f can be sensed (i.e. f and ~f defines an observational class feature) This step seems to go against the grain of “goal-directedenss”—we may not know what to sense based on what our goal is after all! Notice the analogy to conditioning in evaluating a probabilistic query Consider the Medicate problem. Coming from the goal of ~D&~I, we will never see the connection to sensing blue!
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Sensing: More things under the mat (which we won’t lift for now )
Sensing extends the notion of goals (and action preconditions). Findout goals: Check if Rao is awake vs. Wake up Rao Presents some tricky issues in terms of goal satisfaction…! You cannot use “causative” effects to support “findout” goals But what if the causative effects are supporting another needed goal and wind up affecting the goal as a side-effect? (e.g. Have-gong-go-off & find-out-if-rao-is-awake) Quantification is no longer syntactic sugaring in effects and preconditions in the presence of sensing actions Rm* can satisfy the effect forall files remove(file); without KNOWING what are the files in the directory! This is alternative to finding each files name and doing rm <file-name> Sensing actions can have preconditions (as well as other causative effects); they can have cost The problem of OVER-SENSING (Sort of like a beginning driver who looks all directions every 3 millimeters of driving; also Sphexishness) [XII/Puccini project] Handling over-sensing using local-closedworld assumptions Listing a file doesn’t destroy your knowledge about the size of a file; but compressing it does. If you don’t recognize it, you will always be checking the size of the file after each and every action
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Paths to Perdition Complexity of finding probability 1.0 success plans
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Similar processing can be done for regression (PO planning is nothing
We now have yet another way of handling unsafe links --Conditioning to put the threatening step in a different world! Similar processing can be done for regression (PO planning is nothing but least-committed regression planning)
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Sensing: More things under the mat (which we won’t lift for now )
Review Sensing extends the notion of goals (and action preconditions). Findout goals: Check if Rao is awake vs. Wake up Rao Presents some tricky issues in terms of goal satisfaction…! You cannot use “causative” effects to support “findout” goals But what if the causative effects are supporting another needed goal and wind up affecting the goal as a side-effect? (e.g. Have-gong-go-off & find-out-if-rao-is-awake) Quantification is no longer syntactic sugaring in effects and preconditions in the presence of sensing actions Rm* can satisfy the effect forall files remove(file); without KNOWING what are the files in the directory! This is alternative to finding each files name and doing rm <file-name> Sensing actions can have preconditions (as well as other causative effects); they can have cost The problem of OVER-SENSING (Sort of like a beginning driver who looks all directions every 3 millimeters of driving; also Sphexishness) [XII/Puccini project] Handling over-sensing using local-closedworld assumptions Listing a file doesn’t destroy your knowledge about the size of a file; but compressing it does. If you don’t recognize it, you will always be checking the size of the file after each and every action
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Sensing: Limited Contingency planning
In many real-world scenarios, having a plan that works in all contingencies is too hard An idea is to make a plan for some of the contingencies; and monitor/Replan as necessary. Qn: What contingencies should we plan for? The ones that are most likely to occur…(need likelihoods) Qn: What do we do if an unexpected contingency arises? Monitor (the observable parts of the world) When it goes out of expected world, replan starting from that state.
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Things more complicated
if the world is partially observable Need to insert sensing actions to sense fluents that can only be indirectly sensed
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“Triangle Tables”
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This involves disjunctive goals!
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Replanning—Respecting Commitments
In real-world, where you make commitments based on your plan, you cannot just throw away the plan at the first sign of failure One heuristic is to reuse as much of the old plan as possible while doing replanning. A more systematic approach is to Capture the commitments made by the agent based on the current plan Give these commitments as additional soft constraints to the planner
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Replanning as a universal antidote…
If the domain is observable and lenient to failures, and we are willing to do replanning, then we can always handle non-deterministic as well as stochastic actions with classical planning! Solve the “deterministic” relaxation of the problem Start executing it, while monitoring the world state When an unexpected state is encountered, replan A planner that did this in the First Intl. Planning Competition—Probabilistic Track, called FF-Replan, won the competition.
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20 years of research into decision theoretic planning, ..and FF-Replan is the result? 30 years of research into programming languages, ..and C++ is the result?
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Models of Planning Classical Contingent (FO)MDP ??? POMDP Conformant
Uncertainty Deterministic Disjunctive Probabilistic Classical Contingent (FO)MDP ??? POMDP Conformant (NO)MDP Complete Observation Partial None
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