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Published byEkin Yılmaz Modified over 5 years ago
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Design of a Diversified Router: Project Management
John DeHart
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What Needs to be Defined?
SDK Version? 4.0 vs. 4.2 System-wide project file for IXA SDK Developers Workbench Source code file headers: ARL specific copyright File, Author, address, Organization, Creation date, Modification history, etc. Microengine assignments Scratch and Next Neighbor Ring usage dl_system.h stuff SRAM Channel definitions Scratch rings Buffer sizes Block IDs Source Code Control cvs Using local disks vs. Server disks Backups!!! Directory structure Interactions between Control Plane and Data Plane Initialization data needed by each Module Modifications while running Where do “slow path” packets go? How are packets dropped by different modules? Stubs for each module (except Rx and Tx) Pass the pkt along with default values for any data needed by the next module. Tests a lot of system level things Builds a system level testbench that each module could use for a first level of integration. Testbenches
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Microengine Usage: LC Ingress
Phy Int Rx1 Key Extract Common Lookup TCAM Hdr Format QM/Schd Tx 1-5 ME 0:2 ME 0:4 ME 0:6 ME 1:0 ME 1:2 ME 1:3 Splitter Port Phy Int Rx2 Key Extract Specific Lookup Memory QM/Schd Tx 6-10 ME 0:3 ME 0:5 ME 0:7 ME 1:1 ME 1:4 ME 1:5 12 Microengines used. Two scratch rings needed Port Splitter QM/Sched (one for each)
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Microengine Usage: LC Egress
Switch Rx1 Key Extract Lookup TCAM Hdr Format QM/Schd Tx 1-5 ME 0:2 ME 0:5 ME 0:6 ME 1:0 ME 1:2 ME 1:3 Splitter Port Switch Rx2 Lookup Memory QM/Schd Tx 6-10 ME 0:3 ME 0:7 ME 1:1 ME 1:4 ME 1:5 11 Microengines used. Two scratch rings needed Port Splitter QM/Sched (one for each)
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Microengine Usage: IPv4 MR
Phy Int Rx1 Demux Lookup TCAM Hdr Format QM/Schd Tx 1-5 ME 0:2 ME 0:4 ME 0:6 ME 1:0 ME 1:2 ME 1:3 Splitter Port Phy Int Rx2 Parse Lookup Memory QM/Schd Tx 6-10 ME 0:3 ME 0:5 ME 0:7 ME 1:1 ME 1:4 ME 1:5 12 Microengines used. Parse and Hdr Format still being sized but probably fit in one ME each. Two scratch rings needed Port Splitter QM/Sched (one for each)
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Directory Structure IXA_SDK_4.0/src/ include library applications building_blocks techX/Diversified_Router/src IDT_src/ LC_ingress Build <workbench project files> src key_extractor lookup hdr_format LC_egress build IPv4_MR parse demux packet_rx_10port packet_tx_5port qm_sched_5port port_splitter If we are going to use any file from the IXA_SDK src tree either unmodified or modified, we first copy into the similar place in our src/IXA_SDK_4.0 tree and check it into our cvs repository. If we modify any of these files, subsequent cvs commits will include our changes. This also gives us a cvs record of our changes to Intel files. Our build and include paths will not include the standard IXA_SDK paths. Forces us to really understand what we are using from Intel Gives us a self-contained directory tree of the files for our project. Each individual module will probably have a directory structure something like this: Src Build Testbench Stub
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Stubs How many kinds would we need:
Operational Rx and Tx One ME , 8 parallel threads, In NN, Out NN Everything except QM and Port Splitter? One ME , 8 parallel threads, In Scratch Ring, Out NN QM One ME , 8 parallel threads, In NN, Out 2 Scratch Rings Port Splitter only Stub for this is probably VERY close to finished block! Probably only needs 1 thread. Two ME , 16 parallel threads, In Scratch Ring, Out Scratch Ring Not needed, yet. We currently don’t have any blocks that require two parallel MEs. The two ME blocks we have either: run two MEs in series, each running different code (Rx, Lookup, Key Extract) OR Run two MEs in parallel, but their input and output rings are separate (Tx and QM) These may not be exactly how each block needs to be implemented but it should give a starting point to most blocks. For example, QM will not operate as 8 parallel threads.
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(In NN, Out NN) Stub . CTX-0 CTX-1 . . . CTX-2 . . . CTX-7 KEY KEY KEY
In NN Ring Out NN Ring . . . CTX-2 . . . KEY KEY KEY KEY Result Result Result Result . CTX-7
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(In NN, Out NN) Stub CTX-x In NN !Empty Out NN !Full Next_Ctx Start
Input NN Ring is not empty, something for us to read. Out NN !Full Output NN Ring is not full, space for us to write to it. Next_Ctx Start Our turn to read from the In NN Ring. Next_Ctx Done Our turn to write to the Out NN Ring. Need: dl_source_NN_#words One for each number of words? dl_source_NN( dl_sink_NN_#words Next_Ctx Start Next_Ctx Done CTX-x In NN !Empty Out NN !Full Next_Ctx Start Next_Ctx Done
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Pseudocode for (In NN, Out NN) Stub
Initialization Phase Initialize registers for holding data from In NN Initialize registers for sending data out to Out NN Start Wait on ((Next_Ctx Start signal) and (In NN Ring !Empty signal)) Phase 1 Assert Next_Ctx Start signal Read In NN Ring into registers Set registers for sending data out to Out NN Wait for ((Next_Ctx Done signal) and (Out NN Ring !Full signal)) Phase 2 Assert Next_Ctx Done signal Write to Out NN Ring GoTo Phase 1
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(In Scratch, Out NN) Stub
CTX-0 CTX-1 In Scratch Ring Out NN Ring . . . CTX-2 . . . Data Data Data Data Data Data Data Data . CTX-7
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(In Scratch, Out NN) Stub
In Scratch !Empty Input Scratch Ring is not empty, something for us to read. Out NN !Full Output NN Ring is not full, space for us to write to it. Next_Ctx Start Our turn to read from the In NN Ring. Next_Ctx Done Our turn to write to the Out NN Ring. Next_Ctx Start Next_Ctx Done CTX-x In Scratch !Empty Out NN !Full Next_Ctx Start Next_Ctx Done
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Pseudocode for (In Scratch, Out NN) Stub
Initialization Phase Initialize registers for holding data from In Scratch Initialize registers for sending data out to Out NN Start Wait on ((Next_Ctx Start signal) and (In Scratch Ring !Empty signal)) Phase 1 Assert Next_Ctx Start signal Read In Scratch Ring into registers Set registers for sending data out to Out NN Wait for ((Next_Ctx Done signal) and (Out NN Ring !Full signal)) Phase 2 Assert Next_Ctx Done signal Write to Out NN Ring GoTo Phase 1
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