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How About Some PI? Trigonometry Feb 18,2009
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Trigonometry
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Angles and Waves Angles can be measured in degrees or radians
Pi is the ratio of the circumference of a circle to its diameter Angles can be converted from degrees to radians with radians() Angles can be converted from radians to degrees with degrees()
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Sine
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Sine Wave in Processing
Angles are specified in radians in sin() and cos() functions size(700, 100); noStroke(); fill(0); float angle = 0.0; for (int x = 0; x <= width; x += 5) { float y = height/2 + (sin(angle) * height/3); rect(x, y, 2, 4); angle += PI/20.0; }
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Cosine too size(700, 100); noStroke(); fill(0); float angle = 0.0;
for (int x = 0; x <= width; x += 5) { float y1 = height/2 + (sin(angle) * height/3); float y2 = height/2 + (cos(angle) * height/3); fill(255,0,0); rect(x, y1, 2, 4); fill(0,0,255); rect(x, y2, 2, 4); angle += PI/20.0; }
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Animate It void setup() { size(700, 100); noStroke(); fill(0); }
float angle = 0.0; void draw() { background(255); for (int x = 0; x <= width; x += 5) { float y1 = height/2 + (sin(angle) * height/3); float y2 = height/2 + (cos(angle) * height/3); fill(255,0,0); rect(x, y1, 2, 4); fill(0,0,255); rect(x, y2, 2, 4); angle += PI/20.0;
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Animation 2 void setup() { size(700, 100); ellipseMode(CENTER);
fill(0); } float angle = 0.0; float time = 0; float yPos = 0; void draw() { background(255); yPos = height/2 +(height/2.5)*sin(angle); ellipse(time, yPos, 20, 20); if (time>width) { time=0; time += 5; angle += PI/20.0;
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The Last One void setup() { size(200,200); noStroke(); smooth(); }
float radius = 1.0; int deg = 0; float increment=random(20); void draw() { float angle = radians(deg); float x = width/2 + (cos(angle) * radius); float y = height/2 + (sin(angle) * radius); ellipse(x, y, 6, 6); deg += 11; if(radius>width/2+1) { radius=0; increment=random(20); radius = radius ;
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Lab Exercise Fill the canvas with a regular, repeating pattern that uses the sine function. Do the same with a cosine function.
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