Download presentation
Presentation is loading. Please wait.
Published byἉλκυόνη Μήτζου Modified over 5 years ago
1
컴퓨터 그래픽스를 위한 기하학적 기초 (Line Geometry for Computer Graphics)
서울대학교 컴퓨터공학부 김명수
2
View Volume
3
3D Culling and Clipping
4
Viewing Transformation
5
Do you remember?
6
Line Equation in 2D
7
Line in Plane
8
Line in Homogeneous Coords
9
Line from Two Points in Plane
10
Using Homogeneous Coord
11
Example
12
Intersecting Two Lines
13
Example
14
Plane in Space
15
Plane by Three Points
16
Plane by Three Points
17
Wedge Product
18
Point by Three Planes
19
Perspective Projection in 2D
20
Its Matrix Form
21
Parallel Projection in 2D
22
Its Matrix Form
23
Projection in 3D
24
Projection in 3D
25
Projection in 3D
26
Projection in 3D
27
Perspective Projection in 3D
28
Parallel Projection in 3D
29
Transformation to X-axis
30
Its Geometric Meaning
31
Transformation to XY-Plane
32
Conclusions (Line Geometry in Computer Graphics)
Duality Between Points and Lines in 2D Duality Between Points and Planes in 3D Intersecting Two Lines (or Three Planes) using Cross Products (or Wedge Products) Simple Viewing Transformation Matrix Perspective and Parallel Projection in the Same Way
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.