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The Rest of Project OSCAR
Ongo01 Octagonal Speech Controlled Autonomous Robot Project OSCAR Members The Rest of Project OSCAR Interactive Learning Abstract The objective of the interactive learning team is to design and develop methods that will be used to interest younger students in technology. The tools used will be interactive robots and software that will be challenging yet comprehendible to younger students. The students will gain hands-on experience through the interaction with the robot teaching tools and will begin to understand the rewards involved in designing and implementing technological systems. Advisor: Dr. Ralph Patterson Project Leaders: Sath Sivasothy Caleb Huitt Interactive Learning: Kivanc Kahya (CprE) - Team Lead John Davidson (CprE) End Effector: Jet-Ming Woo (EE) - Team Lead Jim Schuster (CprE) Yan-Chak Cheung (EE) Chris Trampel (EE) Alex Mohning (ME) Alex Rodrigues (ME) Motion Control: Rius Tanadi (EE) - Team Lead Brooks Graner (CprE) Boon-Siang Cheah (CprE) Power: Nicholas Sternowski (EE) – Team Lead Kristopher Kunze (EE) Sensors: Christopher Hutchinson (CprE) - Team Lead Adam Kasper (CprE) Saw-Meng Soo (CprE) Waqar Habib (EE) Software: Caleb Huitt (EE) – Team Lead Muhammad Saad Safiullah (CprE) Anthony Bozeman (CprE) John Wyman (CprE) Sastra Winarta (CprE) Client: Department of Electrical and Computer Engineering Estimated Budget Personnel Effort: 1,479 hours Financial Budget: $1,913 Design Requirements The system shall allow students to program OSCAR remotely. Provide students with the necessary background education. Constrained to the client’s existing technology and budget. Measurable Milestones: · Team poster completion. · Determination of possible clients. · Locate contacts that are willing to assist future teams. · Locate resources that will be helpful to future teams. End Effector: Design, Fabrication, Programming, and Testing of the arm and hand assembly for OSCAR in conjunction with Mechanical Engineering students. Motion Control: Debug and maintain base-motors for OSCAR. Implementation of an RF filter and higher power FETs have been considered to stabilize motion control subsystems. A reliable software interface will be used to control the motion of OSCAR. Power: Provide a stable, reliable power system and power system support. Sensors: Develop a reliable and accurate sensor system for OSCAR that will allow it to make autonomous and educated decisions based upon its environment. Software: Integrate the capabilities of OSCAR into a usable system. Develop demonstrations that move OSCAR, access sensor data, respond to voice commands, and cause OSCAR to speak. End Product A system of technologies and programs that will nurture and encourage the technological interests of our elementary, middle, and high school students. Materials necessary to provide a sufficient background education. Robotic problems that will challenge the minds of the students. Technical Approach Work with students and faculty from the Department of Curriculum and Instruction(DCI) to develop educational materials. Determine technological limitations. Begin a top-down system design using all gathered information. Introduction Large increase in consumer technology demand has led to a significant shortage of engineers. The system may also include other robots, such as Lego® robots or Cybot. The expected operating environment is a classroom utilizing the internet. The intended users are students between the 4th and 12th grade levels. Assumptions: The technologies are available. A client will be found. Limitations: The technology infrastructure of the average school. The number of students that can use the system simultaneously. Completed OSCAR as envisioned using Pro/Engineer Testing Approach Top-down software testing. Beta testing with students from DCI. Test with a small group from the target audience.
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