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IEEE 802.21 MEDIA INDEPENDENT HANDOVER DCN: 21-1-0068-00-0000
Title: HMD based VR Tech Standard Activities Date Submitted: November 13, 2018 Presented at IEEE #88 Bangkok, Thailand Authors or Source(s): Jeong, Sangkwon Peter (JoyFun) Seo, Dong-Il Dillon (VoleR Creative) Abstract: This document is to introduce some of the standard activities around the VR technology from various global standard organizations.
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IEEE 802.21 presentation release statements
This document has been prepared to assist the IEEE Working Group. It is offered as a basis for discussion and is not binding on the contributing individual(s) or organization(s). The material in this document is subject to change in form and content after further study. The contributor(s) reserve(s) the right to add, amend or withdraw material contained herein. The contributor grants a free, irrevocable license to the IEEE to incorporate material contained in this contribution, and any modifications thereof, in the creation of an IEEE Standards publication; to copyright in the IEEE’s name any IEEE Standards publication even though it may include portions of this contribution; and at the IEEE’s sole discretion to permit others to reproduce in whole or in part the resulting IEEE Standards publication. The contributor also acknowledges and accepts that this contribution may be made public by IEEE The contributor is familiar with IEEE patent policy, as stated in Section 6 of the IEEE-SA Standards Board bylaws < and in Understanding Patent Issues During IEEE Standards Development IEEE presentation release statements This document has been prepared to assist the IEEE Working Group. It is offered as a basis for discussion and is not binding on the contributing individual(s) or organization(s). The material in this document is subject to change in form and content after further study. The contributor(s) reserve(s) the right to add, amend or withdraw material contained herein. The contributor grants a free, irrevocable license to the IEEE to incorporate material contained in this contribution, and any modifications thereof, in the creation of an IEEE Standards publication; to copyright in the IEEE’s name any IEEE Standards publication even though it may include portions of this contribution; and at the IEEE’s sole discretion to permit others to reproduce in whole or in part the resulting IEEE Standards publication. The contributor also acknowledges and accepts that this contribution may be made public by IEEE The contributor is familiar with IEEE patent policy, as outlined in Section 6.3 of the IEEE-SA Standards Board Operations Manual < and in Understanding Patent Issues During IEEE Standards Development
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IEEE 3079
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IEEE P3079 URL: http://sites.ieee.org/sagroups-3079/
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PAR PAR Title: HMD Based VR Sickness Reduction Technology
WG Title: Cybersickness Reduction WG
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Organization IEEE 3079 TP (Technical Plenary) TG number Part of Task
Analysis of Human Factors (Medical Research included) TG 2 S/W & Content (Best Practice Guide) TG 3 Network (Wired & Wireless Latency, Handover) TG 4 Display (OLED, LCD, Display Board) TG 5 Sensors (Latency, Accuracy) TG 6 Lens (Materials, Refraction Ratio) TP Members Chairman & Vice-chairman of each TG
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Open Sponsor Ballot Invitation
Development Timeline PAR approved: 12/2016 Working Group 1st Letter Ballot: 06/2019 (20 days) - Before July meeting Working Group 2nd Letter Ballot: 09/2019 (20 days) - Before October meeting Open Sponsor Ballot Invitation: 10/2019 (30 days) Start Sponsor Ballot: 11/2019 (30 days) Start Recirculation 1st Ballot: 02/2020 (10 days) Start Recirculation 2nd Ballot: 05/2020 (10 days) Submit to RevCom: 07/2020 Publishing: 01/2021 Open Sponsor Ballot Invitation Mandatory Editorial Coordination submission WG 2nd letter Ballot WG Meeting to address comments Ballot Resolution Telecon 1 Sent comments to the WG Sent comment to the WG Ballot Resolution Telecon1 WG 1st letter Ballot Start Sponsor Ballot Start Recirculation 1st Ballot Start Recirculation 2nd Ballot RevCom comment review Submit to RevCom SASB Approval Publishing 06/2019 09/2019 11/2019 01/2020 03/2020 05/2020 07/2020 09/2020 01/2021 10/2019 12/2019 02/2020 04/2020 06/2020 08/2020
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IEEE 2048 WG
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IEEE 2048 Structure Standard for Virtual Reality and Augmented Reality
PAR Number Project Type Committee Title Scope Approval Date Expiration Status P2048.1 New CES/SC/VRAR Standard for Virtual Reality and Augmented Reality: Device Taxonomy and Definitions This standard specifies the taxonomy and definitions for Virtual Reality (VR) and Augmented Reality (AR) devices. 7-Dec-2016 31-Dec-2020 WG Draft Development P2048.2 Standard for Virtual Reality and Augmented Reality: Immersive Video Taxonomy and Quality Metrics This standard specifies the taxonomy and quality metrics for immersive video. P2048.3 Standard for Virtual Reality and Augmented Reality: Immersive Video File and Stream Formats This standard specifies the formats of immersive video files and streams, and the functions and interactions enabled by the formats. P2048.4 Standard for Virtual Reality and Augmented Reality: Person Identity The standard specifies the requirements and methods for verifying a person's identify in virtual reality. P2048.5 Standard for Virtual Reality and Augmented Reality: Environment Safety This standard specifies recommendations for workstation and content consumption environment for Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and all related devices where a digitalmore… P2048.6 Standard for Virtual Reality and Augmented Reality: Immersive User Interface This standard specifies the requirements and methods for enabling the immersive user interface in Virtual Reality (VR) applications, and the functions and interactions provided by the immersive user interface. 23-Mar-2017 31-Dec-2021 P2048.7 Standard for Virtual Reality and Augmented Reality: Map for Virtual Objects in the Real World This standard specifies the requirements, systems, methods, testing and verification for Augmented Reality (AR) and Mixed Reality (MR) applications to create and use a map for virtual objects in the real world. P2048.8 Standard for Virtual Reality and Augmented Reality: Interoperability between Virtual Objects and the Real World This standard specifies the requirements, systems, methods, testing and verification for the interoperability between virtual objects and the real world in Augmented Reality (AR) and Mixed Reality (MR) applications.
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IEEE 2048 Structure Standard for Virtual Reality and Augmented Reality
PAR Number Project Type Committee Title Scope Approval Date Expiration Status P2048.9 New CES/SC/VRAR Standard for Virtual Reality and Augmented Reality: Immersive Audio Taxonomy and Quality Metrics This standard specifies the taxonomy and quality metrics for immersive audio. 18-May-2017 31-Dec-2021 WG Draft Development P Standard for Virtual Reality and Augmented Reality: Immersive Audio File and Stream Formats This standard specifies the formats of immersive audio files and streams, and the functions and interactions enabled by the formats. P Standard for Virtual Reality and Augmented Reality: In-Vehicle Augmented Reality This standard defines an overarching framework for Augmented Reality (AR) systems that assist drivers and/or passengers in vehicles. P Standard for Virtual Reality and Augmented Reality: Content Ratings and Descriptors This standard defines the content ratings and descriptors for Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR).
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Khronos Group
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OpenXR OpenXR - Cross-Platform, Portable, Virtual Reality
The OpenXR™ working group – previously known as the Khronos VR Initiative - is creating an open and royalty-free standard for VR and AR applications and devices. The Problem The Solution
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OpenXR Architecture OpenXR defines two levels of API interfaces that a VR platform’s runtime can use to access the OpenXR ecosystem. Apps and engines use standardized interfaces to interrogate and drive devices. Devices can self-integrate to a standardized driver interface. Standardized hardware/software interfaces reduce fragmentation while leaving implementation details open to encourage industry innovation.
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W3C
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VR Standardization at W3C
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VR Standardization at W3C
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ISO/IEC JTC1/SC24
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ISO/IEC JTC1/SC24 Standard Spec
▸ISO/IEC , : X3D Language Bindings ECMAScript Ed.2, Java Ed.2 (Under Development) ▸ISO/IEC , : H-Anim Part 1 Architecture, Motion Data Animation (Published) ▸ISO/IEC 18039: Standard MAR Reference Mode (Published) ▸ISO/IEC 18038: Sensor representation in mixed and augmented reality(MAR) (Published) ▸ISO/IEC 18040: Live Actor and Entity Representation in Mixed and Augmented(MAR) (Published) ▸ISO/IEC 18520: Benchmarking of vision-based geometric registration and tracking methods for MAR (Published) ▸ISO/IEC 21858: Information model for mixed and augmented reality(MAR) contents (Published)
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ITU-T SG 12
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ITU-T SG12 QoE - VR Status: Standard Document is under development
Issues Focusing on QoE without the understanding of VR content characteristics Dealing with irrelevant senses such as smell for VR QoE Missing MTP latency in the content
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