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Simple Ray-Based Rendering
REF: Google Book: An Introduction to Ray Tracing (Glassner)
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Image Formation (Forward) Ray Tracing (Backward) Ray Tracing [physics]
[only trace the rays that come to our eye] [physics]
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Barycentric Coordinates
Also known as area coordinates bi + bj + bk = 1 the coordinates of P with respect to triangle ABC are proportional to the (signed) areas of PBC, PCA and PAB.
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r1 r2 r3 (l1, l2, l3)
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(ray-quadric intersection)
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(二次曲面)
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Ellipsoid Paraboloid Hyperbolic paraboloid Hyperboloid of one sheet of two sheets Cone Cylinder
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Ray-Quadrics Intersection
Normal (gradient)
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Example
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Example (cont)
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Transformed Quadrics Point u on a quadric: After transformation H
Point u becomes v = Hu Quadric Q becomes H-TQH-1 Proof:
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Check out BVH notes!!
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(modified DDA algorithm, ref)
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