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Waves and Sound PHYS 1090 Unit 7
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Features of a Wave crest trough Crest: high point Trough: low point
Wavelength: crest-crest distance (m) crest Period: crest-crest-timing (s) Here we define names for wave features so that we can communicate easily. l trough
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Features of a Wave Amplitude A: (crest height – trough height) / 2
Frequency f: repeats in a given time (cyc/s = Hz) Velocity u: speed of crest motion (m/s) Here we define names for wave features so that we can communicate easily. u A
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Relations between Features
Period T = 1 / f ; Frequency f = 1 / T Velocity u = l / T = lf Wavelength l = uT = u / f Frequency f = u / l; Period T = l / u
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Types of Waves Motion of the medium is perpendicular to the direction the wave travels: transverse wave (example: string wave) Motion of the medium is parallel to the direction the wave travels: longitudinal wave (examples: sound wave, slinky wave) Animation Crest and trough of a longitudinal wave: moving regions of highest and lowest pressure or density. Amplitude of a longitudinal wave: Half the total change in pressure or density
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Combining Waves
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Adding Waves Together result 3 –3
Run at: W1 = 0.2; k1 = 0.2; ampl = 15 integral multiples (half, third, quarter) of lambda: multiply W1, k1 by 2, 3, 4 add same-lambda wave with negative amplitude Beats: slightly vary w2 and k2 together from wave 1 values Standing waves (use phase velocity of 0.5: k = 2*w) result –3
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Wave Interference Constructive: Sum of waves has increased amplitude
Destructive: Sum of waves has decreased amplitude Two-wave simulation
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Beats Waves of similar frequency combine to give alternating times of constructive and destructive interference
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Standing Waves Add a wave to an identical wave traveling in the opposite direction (Its reflection) Medium vibrates, but waves don’t travel Nodes: positions of zero variation Antinodes: positions of maximum variation
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Two-Dimensional Waves
Ocean waves, earthquake surface waves Wave types animations Membrane standing waves animations
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Water Waves Restoring force is gravity
Fastest in deep water, slow in shallow water Breaking and refractive behavior in shallow water Speed depends on wavelength Very complicated behavior!
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Shoaling and Breaking Waves slow in shallows by shore
Wavelength shortens and amplitude rises Troughs move slower than crests Crests fall forward
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Wave refraction u = 1/2 u = 3/4 u = 1
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Ocean Wave Refraction
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2-D Wave Interference interference patterns
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