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wedge clutter-free visualization of off-screen locations

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Presentation on theme: "wedge clutter-free visualization of off-screen locations"— Presentation transcript:

1 wedge clutter-free visualization of off-screen locations
Sean Gustafson Patrick Baudisch Carl Gutwin Pourang Irani wedge clutter-free visualization of off-screen locations

2 wedge halo: clutter problem wedge: avoids overlap

3 rel ated work

4 overviews [Plaisant 95 and many others]

5 fisheye views fisheye views [Carpendale 01]

6 edgeradar [Gustafson 07]

7 simple arrows [Tecmo Bowl 87]

8 scaled and stretched arrows
[Burigat 06]

9 city lights “space-efficient fisheye technique” [Mackinlay 03]

10 halo [Baudisch 03]

11 halo [Baudisch 03]

12 th e problem

13 the problem: clutter

14 the problem: clutter

15 (also not great: corners)
side corner

16 initial approaches clustering ovals cut lines color separate visually
Baudisch & Rosenholtz Irani et al. cut lines color separate visually

17 separate geometrically
circles offer only a single degree of freedom: radius (aka intrusion) in some cases varying allows resolving overlap, in others it does not how can we get additional degrees of freedom?

18 th e wedge

19 wedge base base base base leg leg target

20 halo wedge

21 3 degrees of freedom intrusion aperture rotation

22 avoiding overlap rotation aperture intrusion

23 lay out algorithm

24 avoidance algorithm

25 avoidance algorithm

26 avoidance algorithm

27 avoidance algorithm

28 avoidance algorithm

29 leaves 2 degrees intrusion ~ distance base-width ~ distance

30 wedge demo

31 u ser study

32 two interface conditions
halo and wedge

33 same as original halo paper
task 1: locate same as original halo paper halo wedge

34 same as original halo paper
task 2: closest same as original halo paper halo wedge

35 same as original halo paper
task 3: avoid same as original halo paper halo wedge

36 same as original halo paper = dense, remapped to bottom left corner
IV: density sparse dense same as original halo paper = dense, remapped to bottom left corner

37 16 participants

38 hypotheses 1. wedge is more accurate
larger improvement in dense condition larger improvement in corners (no hypothesis about task time)

39 results

40 no significant difference in task time

41 participants were significantly more accurate when using the wedge

42 error in pixels Side Halo 60 Wedge 40 20 Dense Sparse locate task

43 error in pixels locate task Side Corner Halo 60 Wedge 40 20 Dense
Dense Sparse Dense Sparse locate task

44   hypotheses 1. wedge is more accurate
larger improvement in dense condition larger improvement in corners

45 wedge= uni fied pointing

46 intrusion  0 citylights

47 aperture  0 stretched arrows

48 ? halo

49 round bases distance information in corner
distance information along arc round bases

50 aperture  360 halo

51 mod eling pointing

52 better layout than this?

53

54 beam

55 beam

56 beam beam

57 beam orbital beam

58 intrusion

59 intrusion

60 aperture

61 aperture

62 rotation

63 rotation

64 next steps run user study with many users to determine constants
write new layout algorithm

65 thanks Sean Gustafson

66

67

68 recent results post-publication 20 more participants locate task
Corner Side 80 Halo Wedge 60 Error (pixels) 40 20 Dense Sparse Dense Sparse locate task

69 recent results post-publication 20 more participants closest task
Corner Side Halo 60% Wedge 40% Error Rate 20% 0% Dense Sparse Dense Sparse closest task


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