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ECE457 Applied Artificial Intelligence Fall 2007 Lecture #2

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1 ECE457 Applied Artificial Intelligence Fall 2007 Lecture #2
Uninformed Search ECE457 Applied Artificial Intelligence Fall 2007 Lecture #2

2 Outline Problem-solving by searching Uninformed search techniques
Russell & Norvig, chapter 3 ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 2

3 Problem-solving by searching
An agent needs to perform actions to get from its current state to a goal. This process is called searching. Central in many AI systems Theorem proving, VLSI layout, game playing, navigation, scheduling, etc. ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 3

4 Requirements for searching
Define the problem Represent the search space by states Define the actions the agent can perform and their cost Define a goal What is the agent searching for? Define the solution The goal itself? The path (i.e. sequence of actions) to get to the goal? ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 4

5 Assumptions Goal-based agent Environment Fully observable
Deterministic Sequential Static Discrete Single agent ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 5

6 Formulating problems A well-defined problem has: An initial state
A set of actions A goal test A concept of cost ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 6

7 Well-Defined Problem Example
Initial state Action Move blank left, right, up or down, provided it does not get out of the game Goal test Are the tiles in the “goal state” order? Cost Each move costs 1 Path cost is the sum of moves ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 7

8 Well-Defined Problem Example
Travelling salesman problem Find the shortest round trip to visit each city exactly once Initial state Any city Set of actions Move to an unvisited city Goal test Is the agent in the initial city after having visited every city? Concept of cost Action cost: distance between cities Path cost: total distance travelled ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 8

9 Example: 8-puzzle left down left down left down right up
ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 9

10 Search Tree Parent Child Root Leaf Fringe Branching factor (b)
Maximum depth (m) Edge (action) Node (state) Expanding a node ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 10

11 Properties of Search Algos.
Completeness Is the algorithm guaranteed to find a goal node, if one exists? Optimality Is the algorithm guaranteed to find the best goal node, i.e. the one with the cheapest path cost? Time complexity How many nodes are generated? Space complexity What’s the maximum number of nodes stored in memory? ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 11

12 Types of Search Uninformed Search Informed Search
Only has the information provided by the problem formulation (initial state, set of actions, goal test, cost) Informed Search Has additional information that allows it to judge the promise of an action, i.e. the estimated cost from a state to a goal ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 12

13 Breath-First Search ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 13

14 Breath-First Search Complete, if b is finite
Optimal, if path cost is equal to depth Guaranteed to return the shallowest goal (depth d) Time complexity = O(bd+1) Space complexity = O(bd+1) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 14

15 Breath-First Search Upper-bound case: goal is last node of depth d
Number of generated nodes: b+b²+b³+…+bd+(bd+1-b) = O(bd+1) Space & time complexity: all generated nodes ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 15

16 Uniform-Cost Search Expansion of Breath-First Search
Explore the cheapest node first (in terms of path cost) Condition: No zero-cost or negative-cost edges. Minimum cost is є ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 16

17 Uniform-Cost Search Complete given a finite tree Optimal
Time complexity = O(bC*/є) ≥ O(bd+1) Space complexity = O(bC*/є) ≥ O(bd+1) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 17

18 Uniform-Cost Search Upper-bound case: goal has path cost C*, all other actions have minimum cost of є Depth explored before taking action C*: C*/є Number of generated nodes: O(bC*/є) Space & time complexity: all generated nodes є C* є є є є є є є є є є є є є є ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 18

19 Depth-First Search ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 19

20 Depth-First Search Complete, if m is finite Not optimal
Time complexity = O(bm) Space complexity = bm+1 = O(bm) Can be reduced to O(m) with recursive algorithm ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 20

21 Depth-First Search Upper-bound case for space: goal is last node of first branch After that, we start deleting nodes Number of generated nodes: b nodes at each of m levels Space complexity: all generated nodes = O(bm) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 21

22 Depth-First Search Upper-bound case for time: goal is last node of last branch Number of nodes generated: b nodes for each node of m levels (entire tree) Time complexity: all generated nodes O(bm) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 22

23 Depth-Limited Search Depth-First Search with depth limit l
Avoids problems of Depth-First Search when trees are unbounded Depth-First Search is Depth-Limited Search with l =  ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 23

24 Depth-Limited Search Complete, if l > d Not optimal
Time complexity = O(bl) Space complexity = O(bl) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 24

25 Depth-Limited Search Upper-bound case for space: goal is last node of first branch After that, we start deleting nodes Number of generated nodes: b nodes at each of l levels Space complexity: all generated nodes = O(bl) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 25

26 Depth-Limited Search Upper-bound case for time: goal is last node of last branch Number of nodes generated: b nodes for each node of l levels (entire tree to depth l) Time complexity: all generated nodes O(bl) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 26

27 Iterative Deepening Search
Depth-First Search with increasing depth limit l Repeat depth-limited search over and over, with l = l + 1 Avoids problems of Depth-First Search when trees are unbounded Avoids problem of Depth-Limited Search when goal depth d > l ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 27

28 Iterative Deepening Search
Complete , if b is finite Optimal, if path cost is equal to depth Guaranteed to return the shallowest goal Time complexity = O(bd) Space complexity = O(bd) Nodes on levels above d are generated multiple times ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 28

29 Iterative Deepening Search
Upper-bound case for space: goal is last node of first branch After that, we start deleting nodes Number of generated nodes: b nodes at each of d levels Space complexity: all generated nodes = O(bd) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 29

30 Iterative Deepening Search
Upper-bound case for time: goal is last node of last branch Number of nodes generated: b nodes for each node of d levels (entire tree to depth d) Time complexity: all generated nodes O(bd) ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 30

31 Depth Searches Depth-first search Depth-limited search
Iterative deepening search Depth limit m l d Time complexity O(bm) O(bl) O(bd) Space complexity ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 31

32 Summary of Searches Breath-first Uniform Cost Depth-first
Depth-limited Iterative deepening Complete Yes1 No4 No5 Optimal Yes2 Yes3 No Time O(bd+1) O(bC*/є) O(bm) O(bl) O(bd) Space 1: Assuming b finite (common in trees) 2: Assuming equal action costs 3: Assuming all costs  є 4: Unless m finite (uncommon in trees) 5: Unless l precisely selected ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 32

33 Summary / Example Going from Arad to Bucharest
ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 33

34 Summary / Example Initial state Action Goal test Cost Being in Arad
Move to a neighbouring city, if a road exists. Goal test Are we in Bucharest? Cost Move cost = distance between cities Path cost = distance travelled since Arad ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 34

35 Summary / Example Breath-First Search
ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 35

36 Summary / Example Uniform-Cost Search
ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 36

37 Summary / Example Depth-First Search
ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 37

38 Summary / Example Depth-Limited Search, l = 4
ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 38

39 Summary / Example Iterative Deepening Search
ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 39

40 Repeated States Example: 8-puzzle left down left down left down right
up ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 40

41 Repeated States Unavoidable in problems where
Actions are reversible Multiple paths to the same state are possible Can greatly increase the number of nodes in a tree Or even make a finite tree infinite! ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 41

42 Repeated States Each state generates a single child twice
26 different states 225 leaves (i.e. state Z) Over 67M nodes in the tree A A B B B C C C C C D D D D D D D D D E E E E E E E E E E E E E E E E E ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 42

43 Repeated States Maintain a closed list of visited states
Closed list (for expanded nodes) vs. open list (for fringe nodes) Detect and discard repeated states upon generation Increases space complexity ECE457 Applied Artificial Intelligence R. Khoury (2007) Page 43


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