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FUZZy TimeE-critical Spatio-Temporal Pong (FUZZ-TEST Pong)
Brandon Cook Faculty Mentor: Kelly Cohen University of Cincinnati, Department of Aerospace Engineering (Fuzzy Logic Inferencing Pong) Objectives Methods Results Achievements Create a doubles PONG game with: Advanced ball control Rotation of paddles 2-on-2 gameplay Fuzzy Logic based opponents Create Simulation Observe Human Collaboration: Tennis Matches Create Fuzzy Inference System Models Human-Like Behavior Beta Testing Compile Results Added degree of freedom to PONG New bounce capabilities (angel of incidence) Improved Boundary Conditions Rotate/Translate Simultaneously Humans vs. Robots Capable Robots vs. Robots Capable Strategy Larger paddle rotations: more offensive Introduction Fuzzy Logic Allows classification of variables for more human-like reasoning Common terms: Inputs Rules Outputs Membership Function Fuzzy Inference System (FIS) Figure 1: The light spectrum is fuzzy, as is nature. Fuzzy Reasoning Example of how Fuzzy Paddles assign discrete outputs Figure 5: Breakdown of Fuzzy Paddle (Offensive vs. Defensive) Back up partner: more defensive Figure 7: Added Rotational Degree of Freedom Conclusion Fuzzy logic is an effective tool for: Emulating human-like reasoning Collaborative linguistic reasoning between autonomous robots Adapting to situations where linear model controllers are not feasible Figure 3: Fuzzy Logic Reasoning Figure 6: Fuzzy Team Defensive Strategy (Red Team) PONG Classic arcade game created by Atari Gameplay Objective: Score by hitting the ball past opponent First team to 21 points wins Creates spatio-temporal environment Fuzzy Inference System (FIS) Example of strategy FIS Future Work Beta Testing Adding varying degrees of difficulty selections Easy, Medium, Hard Add trickery components to Intelligent Team Additional inputs and modified outputs to take opponents current rotation in to account Implement collaborative robotics into real world, 3-dimensional, simulation (e.g. disaster relief situations) Table 1: Doubles Robot Team vs. Robot Team Results Simulation proved Fuzzy teams are evenly matched Each volley lasted nearly 5 minutes Logic proved effective at : Intercepting ball trajectory Hitting ball towards open court positions Figure 2: Doubles Pong Setup Red Team Blue Team Winner Robots vs. Robots 15 DRAW Robots Humans Winner Robots vs. Humans 42 2 ROBOTS Red Team Blue Team Winner Robots vs. Robots 15 DRAW Red Team Blue Team Winner Robots vs. Robots 15 DRAW Figure 5. Real-World Collaborative Robots (i.e. Naos) Table 2: Doubles Human Team vs. Robot Team Results Figure 4: Fuzzy Inference System (FIS) File Acknowledgements References Match #1 (first to 21 points) Robots defeated Humans 21 to 2 Only scores on Robots due to small gameplay glitches (e.g. ball traveling through paddle) Match #2 (first to 21 points) Robots defeated Humans 21 to 0 Proved effectiveness of Fuzzy Logic Paddles Sponsored by: The National Science Foundation Grand ID No.: DUE Academic Year – Research Experience for Undergraudates (AY-REU) Program Sophia Mitchell Original FLIP Simulation Creator (only translation) Depending on Inputs: Unoccupied regions of the court (Open) Game Strategy: offensive/defensive (Game) Current fuzzy paddle location Assign discrete output strategy: Where to hit the ball (Strategy) Kosko, Bart. Fuzzy Thinking: The New Science of Fuzzy Logic. New York: Hyperion, Print. Mendel, Jerry M., and Dongrui Wu. "Interval Type-2 Fuzzy Sets." Perceptual Computing: Aiding People in Making Subjective Judgments. Piscataway, NJ: IEEE, Print. 2010 Australian Open – Men’s Doubles Final Bob & Mike Bryan vs. Nestor & Zimonjic [video]. Retrieved June, 2011, from youtube. com/watch?v=0C-pEt8d9ts Barker, S. , Sabo, C. , and Cohen, K. , "Intelligent Algorithms for MAZE Exploration and Exploitation", AIAA Conference, St. Louis, MO, March 29-31, 2011, AIAA Paper D. Buckingham, Dave’s MATLAB Pong, University of Vermont, Matlab Central, 2011 Federer & Mirka vs. Hewitt & Molik – part 3 [video]. Retrieved June, 2011, from youtube. com/watch?v=b0BAh_pRRTo Sng H. L. , Sen Gupta and C. H. Messom, Strategy for Collaboration in Robot Soccer, IEEE International Workshop on Electronic Design, Test and Applications (DELTA), 2002 B. Innocenti, B. Lopez and J. Salvi, A Multi-Agent Architecture with Cooperative Fuzzy Control for a Mobile Robot, Robotics and Autonomous Systems, vol. 55, pp , 2007 D. Matko, G. Klancar and M. Lepetic, A Tool for the Analysis of Robot Soccer Game, International Journal of Control, Automation and Systems, vol. 1, pp – 228, 2003
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